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======Liberate the Miners, Level 5======

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Faction: Amarr
Mission type: Encounter
Space type: Deadspace with Gate
Web/Scramble: Stasis Towers, All Frigates
Extras: Amarr Energy Neutralizer Sentry IIIs, Tracking Disrupter
Damage dealt: EM 56% / Therm 44%
Recommended damage dealing: EM/Therm
Recommended ships: Completed in (1) Maelstrom w/ Passive Tank and (1) Maelstrom w/ Shield Transporters

Acceleration Gate into Deadspace

====Single Pocket====
All groups aggro within 10 seconds of warp-in

{{image url="" title="Position of Groups at Warp-In" alt="Position of Groups at Warp-In"}}

===Tower Sentries===
Between 25-80km away

2 x Amarr Heavy Missile Batteries
5 x Amarr Cruise Missile Batteries
2 x Tower Sentry Amarr IIIs
2 x Amarr Stasis Towers
2 x Amarr Energy Neutralizer Sentry IIIs (Destroying Neutralizers will spawn replacements 3 times, after which there will spawn 6 eWar frigates)

===Group 1 – Broken Metallic Crystal Asteroid===
70km from warp-in

4 x Battleships (Imperial Templar Martyr) orbits at 49k

===Group 2 – Amarr Control Tower===
45k from warp-in

4 x Frigates (Divine Imperial Imran/Sixtus)orbits at 4k, **Web/Scramble**
2 x Frigates (Divine Imperial Napat) (separate) orbits at 10k, **Web/Scramble, 30% Tracking Disrupter**
4 x Battleships (Imperial Templar Ultara) orbits at 49k, **-Trigger 1-**

===Group 3 – Cloven Grey Asteroid===
55k from warp-in

4 x Battleships (Imperial Martyr*/Imperial Templar Torah) orbits at 17-44k, ***25% NOS, -Trigger 2-**

===- Spawn 1===
Around Amarr Control Tower

4 x Battleships (Imperial Templar Dominator/Martyr) orbits at 17-49k

===- Spawn 2===
Around Cloven Grey Asteroid

4 x Battleships (Imperial Templar Dominator/Martyr ) orbits at 17-49k, **-Trigger 3-**

===- Spawn 3===
Around Cloven Grey Asteroid

4 x Battleships (Imperial Templar Dominator/Martyr) orbits at 17-49k, **-Trigger 4-**

===- Spawn 4===
Around Cloven Grey Asteroid

2 x Battleships (Imperial Templar Judgment) orbits at 49k

- Use a Passive Tank and save time by not having to destroy Energy Neutralizer Sentries which re-spawn themselves 3 times, and then spawn frigates
- Or plan a capacitor that receives an additional 80 units/s
- Maximum damage dealing of initial groups are 1806 hp/s (EM 58%, Therm 42%)
- Mission flagged complete when all ships are destroyed

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