======Location, Location, Level 5====== {{lastedit show="2"}} =====Part 1 of 5===== Faction: Amarr Mission type: Encounter Space type: Deadspace with Gate Web/Scramble: All Frigates Extras: Amarr Energy Neutralizer Sentry IIIs, NOS, Tracking Disrupter Damage dealt: EM 58% / Therm 42% Recommended damage dealing: EM/Therm Recommended ships: (1) Maelstrom w/ Passive Tank and (1) Maelstrom w/ Shield Transporters but recommend more DPS Acceleration Gate into Deadspace ====Single Pocket==== ===Initial Group=== Contact’s ship is present at Warp-In at 15km away. But 20 seconds later you are notified in Local that, Oh sh--, “It’s a Trap!” The Contact's ship vanishes and instead an Amarr Fleet uncloaks near the same spot. Ships are 25-40km to the right of Warp-In {{image url="http://i609.photobucket.com/albums/tt174/climb22033/LocationLocation5-1.jpg" title="Your position at warp-in" alt="Your position at warp-in"}} 3 x Frigates (Divine Imperial Bahir) orbits at 10km, **Web/Scramble, 25% Tracking Disrupter, --Trigger 1--** 3 x Cruisers (Divine Imperial Ambrose/Basil) orbits at 7-19km, **NOS** 12 x Battleships (Imperial Templar Dominator*/Torah/Martyr^^) orbits of 17-49km, ***Trigger 2, ^^Trigger 3 ** 5 x Amarr Cruise Missile Batteries **--Each is a Trigger--** 1 x Amarr Stasis Tower 3 x Amarr Energy Neutralizer Sentry IIIs ===- Spawn 1=== 3 x Frigates (Divine Imperial Imran) orbits at 4km, **Web/Scramble** ===- Spawn 2=== 2 x Battleships (Imperial Templar Dominator/Martyr) orbits at 17-49km ===- Spawn 3=== 3 x Battleships (Imperial Templar Martyr) orbits at 49km ===Each Missile Battery is a Trigger=== Triggered ships spawn at the Warp-In Beacon when the following Batteries are destroyed {{image url="http://i609.photobucket.com/albums/tt174/climb22033/LocationLocation5-2.jpg" title="View of Batteries from warp-in beacon" alt="View of Batteries from warp-in beacon"}} Destroying: ===Battery 1 (Top) - Spawns:=== 5 x Battleships (Imperial Templar Ultara/Dominator) orbits of 17-49km ===Battery 2 (Left) - Spawns:=== 3 x Battleships (Imperial Templar Judgment) orbits at 49km, **Trigger** **- Spawn 2a** 6 x Battlecruisers (Imperial Templar Phalanx) orbits at 22km, **Trigger** **- Spawn 2b** 5 x Battleships (Imperial Templar Judgment) orbits at 49km //**Objective Complete**// ===Battery 3 (Middle) - Spawns:=== 3 x Battleships (Imperial Templar Diviner) orbits at 21km, **NOS, 10% Tracking Disrupter** ===Battery 4 (Right) - Spawns:=== 5 x Battlecruisers (Imperial Champion/Templar Justicar) orbits at 9-22km ===Battery 5 (Bottom) - Spawns:=== 5 x Battlecruisers (Imperial Equalizer/Avenger) orbits of 9-22km ==Tips== - Use a Passive Tank or plan a capacitor that receives an additional 120 units/s - Maximum damage dealing of initial group is 1814 hp/s (EM 58%, Therm 42%) - Do __not__ shoot Missile Batteries first (unless you can tank over 4000 hp/s...) - Mission totals 33 Battleships, 16 Battlecruisers, 3 Cruisers, 6 Frigates - Mission flagged complete when all "Battery 2 (Left)" spawns are destroyed =====Part 2 of 5===== See [[HardWay5am The Hard Way (2 of 5)]] ---- CategoryMissions CategoryLevel5