======Location, Location, Level 5====== {{lastedit show="2"}} Big thanks to JohnnyPneumonic. Ive borrowed his layout and info for this page. Only changes are for faction. =====Part 1 of 5===== Faction: Caldari Mission type: Encounter Space type: Deadspace with Gate Web/Scramble: All Frigates Extras: Caldari Energy Neutralizer Sentry IIIs, Jamming Damage dealt: Kinetic / Thermal Recommended damage dealing: Kinetic / Thermal Recommended ships: (1) Ishtar w/ Passive Tank and (1) Osprey w/ Shield Transporters but recommend more DPS (I used a Drake for backup) Acceleration Gate into Deadspace ====Single Pocket==== ===Initial Group=== Contact’s ship is present at Warp-In at 15km away. But 20 seconds later you are notified in Local that, Oh sh--, “It’s a Trap!” The Contact's ship vanishes and instead a Caldari Fleet uncloaks near the same spot. Ships are 25-40km to the right of Warp-In {{image url="http://i609.photobucket.com/albums/tt174/climb22033/LocationLocation5-1.jpg" title="Your position at warp-in" alt="Your position at warp-in"}} 3 x Frigates (Taibu State Shuriken) orbits at 10km, **Web/Scramble, 27.5% Jamming, --Trigger 1--** 3 x Cruisers (Taibu State Daimyo/Shugo) orbits at 17km, **37.5% Jamming** 12 x Battleships (State Shukuro *Bishamon/^^Shogun/Taisho) orbits of 32-50km, ***Trigger 2, ^^Trigger 3 ** 5 x Caldari Cruise Missile Batteries **--Each is a Trigger--** 1 x Caldari Stasis Tower 3 x Caldari Energy Neutralizer Sentry IIIs ===- Spawn 1=== 3 x Frigates (Taibu State Nagasa) orbits at 2.5km, **Web/Scramble** ===- Spawn 2=== 2 x Battleships (State Shukuro Shogun/Bishamon) orbits at km ===- Spawn 3=== 3 x Battleships (State Shukuro Shogun) orbits at 35km ===Each Missile Battery is a Trigger=== Triggered ships spawn at the Warp-In Beacon when the following Batteries are destroyed {{image url="http://i609.photobucket.com/albums/tt174/climb22033/LocationLocation5-2.jpg" title="View of Batteries from warp-in beacon" alt="View of Batteries from warp-in beacon"}} Destroying: ===Battery 1 (Top) - Spawns:=== 5 x Battleships (State Shukuro Bishamon/Daijo) orbits of 35km ===Battery 2 (Left) - Spawns:=== 3 x Battleships (State Shukuro Nagashin) orbits at 68km **Trigger** **- Spawn 2a** 6 x Battlecruisers (State Shukuo Seki) orbits at 22km, **Trigger** **- Spawn 2b** 5 x Battleships (State Shukuro Nagashin) orbits at 68km //**Objective Complete**// **Caution:** The Nagashins will quickly move out to 68km and do a LOT of dps! Make sure you are tanked or have a logistics ships. 5 of them do over 1500 dps after resists. ===Battery 3 (Middle) - Spawns:=== 3 x Battleships (State Shukuro Turushima) orbits at 21km, **Jamming** ===Battery 4 (Right) - Spawns:=== 5 x Battlecruisers (State Kanpaku/Shukuro Bajo) orbits at 23-35km ===Battery 5 (Bottom) - Spawns:=== 5 x Battlecruisers (State Kerai/Ronin) orbits at 17.5km ==Tips== - Use a Passive Tank or plan a capacitor that receives an additional 120 units/s - Maximum damage dealing of initial group is 1814 hp/s (EM 58%, Therm 42%) - Do __not__ shoot Missile Batteries first (unless you can tank over 4000 hp/s...) - Mission totals 33 Battleships, 16 Battlecruisers, 3 Cruisers, 6 Frigates - Mission flagged complete when all "Battery 2 (Left)" spawns are destroyed =====Part 2 of 5===== See [[HardWay5ca The Hard Way (2 of 5)]] ---- CategoryMissions CategoryLevel5