Mass Drivers, Level 5


Last edited by DesmontMcCallock
Sat, 14 Jul 2012 07:16 UTC


Faction: Amarr
Mission type: Encounter
Space type: Deadspace with gates
Web/scramble: Stasis Tower, All Frigates
Extras: Energy Neutralizer Sentries, NOS, Tracking Disrupter
Damage dealt: EM 55%, Therm 45%
Recommended damage dealing: EM, Therm
Recommended ships: (1) Maelstrom w/ Passive Tank, and (1) Maelstrom w/ 4 Shield Transporters, but recommend more DPS if you want to complete this mission within the 1.3 hour time bonus

Gate Pocket


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Upon Warp-In you find yourself surrounded by eight gates whose relative positions form the shape of a cube around your ship. Each gate takes you into the same pocket, but each one leaves you at different position in relation to the centralized NPC targets.

Pocket 1

The landing sites are in the same configuration as the original gates and form a cube around the NPC targets.

Initial Group

Ships 35-60km away, all aggro immediately:

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6 x Frigates (Divine Imperial Paladin/Valok/Napat*) Web/Scramble, *30% Tracking Disrupter, (*Trigger 1)
4 x Cruisers (Divine Imperial Justicar/Champion) orbits at 14k/32k
3 x Battlecruisers (Imperial Templar Phalanx) orbits at 22k
9 x Battleships (Imperial Templar Dominator/Judgment/Diviner*/Martyr^^) *NOS, (^^Trigger 2)
1 x Amarr Heavy Missile Battery
3 x Amarr Cruise Missile Battery
1 x Amarr Stasis Tower
2 x Amarr Energy Neutralizer Sentry II
1 x Amarr Energy Neutralizer Sentry III


Spawn 1a

3 x Battlecruisers (Imperial Templar Seer) orbits at 22k, NOS, 8% Tracking Disrupter (Trigger 1b)

Spawn 1b

4 x Battlecruisers (Imperial Templar Justicar) orbits at 10k, (Trigger 1c)

Spawn 1c

4 x Battlecruisers (Imperial Champion/Imperial Templar Justicar) orbits at 22k/10k


Spawn 2a

5 x Battleships (Imperial Templar Dominator/Ultara) orbits at 17k/49k, (Trigger 2b)

Spawn 2b

5 x Battleships (Imperial Templar Torah/Ultara) orbits at 44k/49k


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