Massive Attack, Level 4


Last edited by JeanInkura:
Replaces old-style internal links with new pipe-split links.
Mon, 16 Oct 2017 08:49 EDT


Faction: Serpentis
Mission type: Encounter
Space type: Deadspace with gates
Damage dealt: Thermal/ Kinetic
Extras: Dampening
Web/ scramble: Guardian Initiates/ Scouts
Recommended damage dealing: Kinetic/ Thermal
Recommended ships: Sleipnir, Ishtar, Golem, CNR, Raven, Dominix, Abbadon, Nighthawk (MWD, MJD or Snipper fit)
Video: Ishtar, Nightmare, Machariel, Dominix, Raven (T2 fit)


Some of the groups are far away, MWD, MJD or Sniper fits recommended.


Warp In (10- 30km)

3x Destroyers (Corelior Sentinel)
2x Cruisers (Corelum Chief Watchmen/ Patroller)

Acceleration gate is at ~7 to 10km.

2nd Pocket

Attacking the 1st group will aggro the 2nd group.

1st Group (37- 47km)

Auto aggro.
2x Destroyer (Corelior Cannoneer/ Sentinel)
2x Battlecruiser (Corelatis Squad Leader/ Platoon Leader)
2x Battleship (Core Rear Admiral/ Flotilla Admiral) Dampening

2nd Group (53- 56km)

1x Frigate (Coreli Guardian Initiate/ Scout) Web
2x Destroyer (Corelior Sentinel/ Cannoneer)
3x Cruiser (Corelum Chief Safeguard/ Guard) Dampening

Acceleration gate is at ~2 to 5km.


3rd Pocket

Group 2 has a proximity aggro of ~80km.

1st Group (53- 57km)

4- 6x Frigate (Coreli Guardian Spy/ Guardian Agent/ Defender/ Protector) Web/ Scramble
2- 3x Cruiser (Corelum Chief Guard/ Safeguard) Dampening

2nd Group (118- 147km)

2x Destroyer (Corelior Artillery/ Cannoneer)
3x Battlecruiser (Corelatis Squad Leader/ Platoon Leader)
2x Battleship (Core Rear Admiral/ Flotilla Admiral) Dampening


4th Pocket

Attacking the left group draws aggro from the middle group. Both the left and the middle group give proximity aggro at 75 km.

Right Group (27- 31km)

Auto aggro.
1x Frigate (Coreli Guardian Scout/ Initiate) Scramble
3x Cruiser (Corelum Chief Guard/ Safeguard) Dampening

Middle Group (93- 104km)

2x Frigate (Coreli Guardian Initiate/ Scout/ Spy) Web/ Scramble
2x Cruiser (Corelum Chief Guard/ Safeguard) Dampening
4x Battlecruiser (Corelatis Squad Leader/ Platoon Leader)

Left Group (90- 109km)

2x Frigate (Coreli Guardian Agent/ Spy/ Scout/ Initiate) Scramble
2x Destroyer (Corelior Cannoneer)
3x Battlecruiser (Corelatis Platoon Leader/ Squad Leader)
3x Battleship (Core Rear Admiral/ Flotilla Admiral) Dampening


Blitz
The gate to the 1st pocket is not locked. Warp right in.
In the final pocket kill the left group with the Battleships (100km), done.

Optional Approach
In the 2nd pocket, approach and aggro the 2nd group so that they close in while you shoot the 1st group.

Mining
Veldspar Rocks.

Loot and Bounty
Loot + salvage: ~11.8 mil
Bounty: ~7.2 mil



CategoryMissions
CategoryLevel4
Comments [Hide comments]
Comment by DirkFallows
2008-06-21 12:47:42
In the third pocket, there's an extreme amount of Plagioclase (~50 roids), Pyroxeres(~25 roids) and Veldspar(50-100 roids) located near the second group.

In the pocket room, there's about the same amount of veld as in pocket 3, but no pyrox nor plag. This is just locate near what is defined as the "right group", ie relatively close to the warp-in.
Comment by RellikOnefivethree
2008-11-13 11:48:11
The gates are not unlocked, as I had to kill everything to activate each gate.
Comment by WikiLenzman
2008-11-21 05:09:24
Confirm that ONLY the first at warp in location is unlocked.
Comment by TheVixen
2008-11-27 15:34:21
Confirmed - ONLY the first gate is unlocked. All others must be cleared.
Comment by SolmGesillor
2008-12-14 14:43:18
Blitz no more available. All gates locked.
Comment by GanoesParan
2009-03-18 15:32:17
Confirmed. All Gates are Locked
Comment by MrT
2009-08-03 16:44:10
Just follow the advice. No nasty spawns and triggers. No problems in a rokh with T2 stuff.

Bounty: 6,1 mill
Mission: 2,3 mill
Loot and salvage: 7,2 mill (Takes a bit of time because of the distance to wrecks)
Total: 15,6 mill --> 10,4 mill/h
Comment by IvanAsen
2009-08-16 12:44:23
There is no loot from the structures. The only one I didn't blew up was the Asteroid Factory in the 4th room.
Comment by ExileZero
2009-10-03 12:53:20
A Raven has a real walk-in-the-park on this mission; Thermal and Kinetic Hardeners reduce the damage to almost nothing.
Aggregate Bounties: 5.885 mill ISK
Comment by ZarinaD
2009-10-29 14:16:50
Pocket 3, group 2 started to aggro at 105km. Saved me a long run.
Comment by BuilderAlphaOne
2009-11-18 16:51:42
As expected, if Pocket 1, group 1 does not aggro when you enter, you can shoot group 2 without it aggroing group 1.

Core Rear Admirals appear to use inter ship sensor boosters. When there are two or more of them, they can hit from 55km, but when there is only one left, it can't hit beyond about 45km. At 70km, even three of them together can't hit you.
Comment by AusDog
2010-03-02 18:04:55
I ran into such incredible jamming it took me an hour or more to finish the first pocket. I was so exhausted I just quit the d##n thing.
Comment by AsdayXyfu
2010-03-07 17:57:58
I advise a SeBo if you're being damped alot. I run serp missions occasionally, and a single SeBo with a range script assuages all problems.
Comment by ThaThanka
2010-03-12 20:14:11
Mind-numbingly easy mission in a Drake.
Comment by NeoReeves
2010-05-08 12:46:48
Did this in a Geddon, wasn't much trouble.
Comment by RaikoOsburn
2010-07-31 04:43:46
Finished in Maelstrom equiped with sensor booster for sniping. Absolutly no problems.
Pocket 1: First shoot dampening cruisers.
Pocket 2: Kill group 1, dampening cruiser first as well. Drones will take care of frigs + some low bounty frigs can be shot with artilery 25+ away. Group 2 can be easily sniped 0km far from warp gate.
Pocket 3: No aggro, 1st shoot dampening cruisers in group 1. Both group 2 and group 3 can be sniped without moving from plalce.

Finished in 35 minutes.
Comment by PooterSezno
2010-10-02 17:53:57
drone sniper Domi. T1 Wardens, 3 drone link augmentor, 2 omnidirectional tracking links, and a sensor booster+range script for locking range. NPC's barely got in range to do any dmg. The 1st gate is def unlocked, scoot past those small ships.
Comment by NardoGold
2010-11-26 22:11:43
Easily accomplished in Armor Tanked Megathron.
Comment by ShadowBuns
2011-01-15 06:06:50
Easy tanked in a Brutix, 2 MAR and 1 Hardner each for Kin/Therm, pop on 7 ion blasters and used an AB to swarm around and rape everything, mission done in around 30-35~ mins
Comment by AntairusSumarion
2011-03-04 16:58:07
Super Easy in a Dominix with T2 Orgre. Therm and Kin T2 Armors Fitted Easily tanked.
Comment by CrazyCraven
2011-03-17 20:24:58
First gate is unlocked into pocket one - can no longer blitz killing only left group in pocket 3 - I had to kill all NPC's to complete mission. (DPS is very light just take care of frigs before anything else).
Comment by ReaveToralen
2011-11-01 13:44:18
Walk-in-a-park for a passive tanked, T2 fitted Drake.
Comment by VaerahVahrokha
2012-08-18 18:40:46
Minerals

Second pocket
Veldspar: 2965416
Plagioclase: 743096
Pyroxeres: 121851

Third pocket
Veldspar: 2742608

Total Veldspar: 5708024
Comment by KaydarArX
2013-08-10 06:17:08
2x Frigates (Coreli Guardian Agent/Coreli Guardian Spy/Coreli Guardian Scout) in pocket 3, left group (100km) can warp scramble.
Comment by hal9k
2018-04-18 02:55:08
alpha clone in gnosis pretty easy mission staying at range suffered very little damping got scrambled quite a bit but np drones took no aggro,loot included sansha brass tag 4m

Loot 4.9m
Salvage 3m
Bounties 4.4m
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