The Missing Reporters, level 3

Last edited by ShishTam
Sat, 14 Dec 2013 16:17 UTC

The Missing Reporters - Caldari Smugglers (1 of 3)

Faction: Caldari State
Mission Type: Encounter
Space type: Deadspace
Damage dealt: Therm, Kin, Navy Officer uses EM Heavy Missiles
Recommended damage dealing: Therm, Kin
Recommended ships: Harpy, Ishtar, Drake

Single Pocket:

All enemies are designated as "Escort" ships, scanning or showing info reveals their type.
Objective is ship wreckage 60-70km

Group 1

Aggro at warp-in
3x Frigates (Caldari Navy Soldier)
1x Frigate (Caldari Navy Officer) (uses EM heavy missiles)
2x Cruisers (Caldari Navy Moa)

Group 2

4x Caldari Military Transport

Group 3

2x Elite Frigates (Caldari Navy Delta II Support) (web)

No loot

No blitz at all, you have to destroy all Caldari Military Transports to get green "mission objective complete" indicator

Standing Loss

The Missing Reporters - Bad Timing (2 of 3)

Faction: Mercenaries
Mission Type: Encounter
Space type: Deadspace
Damage dealt: All Kinds, Kin Heavy Missiles
Web/Scramble: Mercenary Wingman use web
Recommended damage dealing: Kin, Therm
Recommended ships: Harpy, Ishtar, Drake

Single Pocket:

Group 1

1x Frigate (Mercenary Wingman)
2x Cruisers (Mercenary Lieutenant)

Group 2

4x Cruisers (Mercenary Commander)

Group 3

5x Frigates (Mercenary Elite Fighter)
2x Cruisers (Mercenary Commander)

Group 4

3x Frigates (Mercenary Elite Fighter)
3x Cruisers (Mercenary Commander)

Group 5

2x Frigates (Mercenary Wingman)
2x Cruisers (Mercenary Lieutenant)

Group 6

3x Frigates (Mercenary Fighter)
3x Cruisers (Mercenary Corporal)

Do not attack any ships! Just Destroy the "Local Prison" structure as quickly as possible then warp away. During your assault on the prison, everything will start shooting at you. For this reason it is safest to pre-align then insta-warp when it detonates. Wait a minute then warp back to the mission. This time there should be zero aggro so you can go and pick up the contents of the dropped storage containers at your leisure, then turn in the mission.

If you're in a battlecruiser, you can safely approach it to 0m and then attack it. You should have way enough tank to loot the can and warp out in time, on my attempt I warped out with ~85% shield left.

Habitation Module drops random trade goods.

The Missing Reporters - Slavers Beware (3 of 3)

Faction: Amarr
Mission Type: Encounter
Space type: Deadspace
Damage dealt: EM, Therm
Recommended damage dealing: Em, Therm
Recommended ships: Harpy, Ishtar, Drake

Single Pocket:

Group 1

aggro on warp-in
3x Amarr Navy Crucifer
1x Amarr Navy Maller
3x Amarr Navy Omen

Group 2

3x Amarr Slave Trader

Veldspar - 23 asteroids

Just kill the slave traders and take the can.

Comment by ChepeNolon
2008-05-26 19:58:21
From Hikash:

Should be noted I just picked up a +3 implant from one of the Amarr wrecks in the final mission of the series. Sadly I couldn't tell which wreck it was, but it wasn't one of the slave traders.

It may be extremely rare, this is the first time I've ever seen an implant, much less a +3 one drop.
Comment by HuejinSan
2008-06-25 14:41:53
It drops from the Amarr Navy Omen, or one of them at least Neural Boost - basic +3.
Comment by LaxxorBorocillicase
2008-07-27 12:11:27
On Part 1, I found that the support frigates would actively switch targets from me to my Hornet drones, ignoring my other drones that were in the air (therm + exp).
Comment by GabrielDarkefyre
2008-08-29 16:51:16
Just had this mission. In Part 1 there was an additional Group of 4 x Caldari Military Transports clustered around the Target Container, shooting Group 2 did not Aggro them. Don't remember them being there the last time I got this mission.
Comment by BergonDarek
2008-10-26 22:44:50
Just had this set of missions. Two notes on part 2: the Mercenary Wingman frigates are webbers, and if you loot, take a big ship; I got over 1,000 m^3 of stuff.
Comment by EnslaverOfMinmatar
2008-10-29 21:59:44
One Omen in part 3 dropped a damage control worth 11 mil, another one dropped an implant.
Comment by AngryArt
2008-11-18 23:59:17
Part 1 Blitz: Shoot the 2 Elite Frigates (Caldari Navy Delta II Support) (web), mission objective is container (fit an AB for fast approaching the container)
Comment by WebbHost
2009-01-07 13:25:11
in part 2 - there were atleast 2 items of look that were worth +1 million isk. Well worth looting for.

Did not get any implants etc etc in mission 3, nothing of real great interest.
Comment by DropDrop
2009-01-27 10:44:24
Part 1: If you think that you can take the cargo without destroying any ship, because you don't want to worsen your standing with the Caldari, you are wrong. In fact, you can't open the cargo container, until you have killed the enemy.
Comment by DarkStar
2009-05-27 00:57:15
I just got a +3 on this mission as well, although I've run it several times without getting one.
Comment by Trius5
2009-10-07 08:47:49
In part 1, Group 3 (2x Elite frigates) will actively agro drones, especially if you haven't shot at them yet. I've verified this over a number of runs, and I think there should be some warning or notice in the mission report.
Comment by SabouMasters
2009-11-11 05:36:31
the faction in 2 of 3 is Angel, not mercenaries.... or does that vary?
Comment by LotharioPendragon
2009-12-16 22:05:15
In Part 2 you can easily blitz by blowing up Local Prison from a range then warping out to drop aggro. When you warp back, just roll over to the can and loot the mission item.
Comment by AtheaGman
2010-01-09 13:10:29
Faction in 2/3 is identified in mission brief as Angels, but are clearly generic mercs in the pocket.
2010-02-09 12:03:39
Confirm Trius5's report of Group 3's aggroing of drones.

Part 2 is part generic mercs, but the Mercenary wingmen are flying Angel Cartel frigs.
Additionally, part 2's loot included an Arbalest Heavy Assault Launcher, and enough loot that I had to drop off loot after the first three groups, and that's after I left all the ammo loot in a can, as well as most of the cap booster charges. Mercenary Wingmen in Group 5 will web you (i'm being webbed right now), but it's doable in a mostly t1 dual-repped Myrm drone boat (all my meds are cap recharge II's) with t2 drones as long as drones don't get aggro.

Doing part three soon, will post what i get regarding that implant/11mil DCU/whatever
2010-02-09 12:24:28
Unlucky. no implant on part 3 from the Omens. Nothing worth noting, really. Maybe next time?
Comment by WikiThaedius
2010-02-13 10:49:02
No implant on Part 3 the first time, nor any decent loot. Acquired a Tech 3 module on second time, worth approximately 3 mil ISK.
2010-02-25 21:28:15
Didn't know there were Tech 3 modules. :P
Comment by OrGasn
2010-09-18 15:48:21
Part 1: lost 2.4% on Caldari rep for part 1 (for killing navy officer), guess it can not be avoided to complete the mission.
Part 3: Sofar my logs only show 0.036% loss while I killed all ships.

Brought the slaves home, which not to the liking of the Gallente custom officers. Got fined with 18k and got a 0.06 standing loss, eep.
Comment by ReaverGlitterstim
2011-03-30 20:30:50
In part 1 I did not encounter any elite frigates. I was able to access the can after killing the 4 heron types and the 2 griffin types. I finished the griffins first so that might have been the only requirement.
Comment by CountessOfMuldavia
2012-02-03 10:37:40
Just ran this mission, couldn't leave until the last badger type was killed.
Comment by GainardBold
2012-03-03 12:32:33
Part 2:
Disagree with the advice. Take out all ships, just make sure to aggro only one group at a time. The rest will not react. You can switch off your resistance mods and work the repper after each single group has been obliterated. Wash, rinse, repeat. Then blow up the prison. Done in a Hurricane, semi active shield tank. 3 Month old acc.
Comment by IlnaurkSithdogron
2012-12-02 22:27:07
If you are trying to blitz this mission, please note that the Minmatar Repair Station is directly in the path you will take to the can with the corpses inside. Consider blowing up the repair station as you approach the can so you won't have to detour around it.
Comment by FragmaFragma
2012-12-09 09:06:05
Did this just earlier today and did not lose any standing at all with either Caldari or Amarr and I killed all the ships. The ships I came across seemed slightly different from what is listed here, but I didn't stop and double-check during the mission. Unfortunately, no implants dropped for me, but the drops and salvage from these missions are still quite good.
Comment by RedAxe
2013-02-21 01:11:21
Did this today and lost 2.4% with Caldari for Ship Kill. The patch notes said certain missions missing faction penalties were fixed. Obviously this is one of those missions
Comment by PilotErrorRandomize
2013-03-12 22:57:56
On Part 1 I killed the 2 Elite Caldari, got the corpses and was unable to complete the mission. I'm assuming I must go back and kill everything.
Comment by RoseHardin
2013-07-21 01:41:48
Just did the first mission and lost 17.7% with Caldari for killing all ships (1.59 to 1.31).
Comment by MaelMusashi
2013-08-15 23:54:55
Please note: it appears that you can no longer blitz Mission 1. You have to kill all ships in the pocket and therefore take the faction hit to get credit.
Comment by SeamusDonohue
2013-12-14 12:55:32
Part 1: Killing all combat ships while leaving the transports alive does not flag the mission as complete. I have not tested killing only the transports and the "Caldari Navy Delta II Support" frigates. (Said frigates guard the container, so you can't loot the container until they die.)

-2.4% loss for "Combat - Ship Kill" - "This penalty was incurred for destroying Caldari State's Caldari Navy Officer in [solarsystem]"
Comment by ThisIsMyName
2015-02-08 08:06:23
Mercenary Wingman frigates will scram+web!
Lost my first hurricane to it.
Comment by ThisIsMyName
2015-02-08 09:14:57
3/3 can drop 1.5m tags. Got 3.
Comment by EloraLaduko
2016-10-06 05:12:08
I got 11m in loot from part 3,
which included a +3 ocular implant.
Comment by hal9k
2018-05-01 01:48:56
just used drones to take out 1 group at a time drones took minor damage never fired a single missile

Loot 3.9m
Salvage 564k
Bounties 1.6m
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