A Mote in the Eye, Level 5, Storyline


Last edited by DesmontMcCallock
Sat, 14 Jul 2012 07:17 EDT

Faction: Gallente Federation
Mission type: Encounter
Space type: Deadspace, no gates, mwd does not work
Damage dealt: Therm / Kin
Extras: Nos/damp
Web/scramble: Frigs
Recommended damage dealing: Kin / Therm
Recommended ship classes: Ishtar, NH, Golem, Kronos
Recommended generic setup: If you manage aggro, medium tank is fine. However, dps from full spawn is the heaviest I've encountered.

Spawns within 20 seconds of warp-in:

3x Federation Fighter
12x Gallente Cruise Missile Battery
18x Gallente Heavy Missile Battery
4x Gallente Energy Neutralizer Sentry II (tot. 80cap/s) Hairtrigger, causes new spawns immediately when fired upon.
3x Gallente Stasis Tower

Towers 40-75km from warp-in. Immediate aggro.

Total DPS at this stage is 782, of which 42% is Kinetic, 58% is Thermal.

Fighters will respawn indefinitely until the three Fighter Bay structures are destroyed. With each structure, one fighter pops.
Fourth structure, the Power Generator (250k ehp), does not take damage until Fighter Bays are destroyed. When the Generator is destroyed, the Neut that's attached to it is also destroyed. Possibly all attached missile towers would be destroyed also, needs checking.

Each of the remaining three neutralizer towers acts as a trigger for roughly 1/3rd of the ships listed below, with some variation in ships spawned, especially frigs and cruisers vary. Ships spawn at 40-70km.

Example spawn groped by frigs, cruisers, bc's & bs's:

3x Elite Federation Libertus (Scram, Web)
4x Elite Federation Machina (Scram, Web)
8x Elite Federation Phalarica (Scram, Web)

12x Elite Federation Quadrieris
3x Elite Federation Mentes

3x Federation Praktor Arx
2x Federation Praktor Auxilia
5x Federation Praktor Diablic

2x Federation Praktor Dionia (Nos, Damp)
4x Federation Praktor Phanix
6x Federation Praktor Polemo (293dps)
5x Federation Praktor Praeses

Total dps of this particular spawn is a respectable 5078.99 dps. 37% Kinetic, 63% Thermal

Tip: Take out structures, missile & web towers, leave neuts until last. Either take one neut and one spawn at a time, or shoot at all neuts and warp your rr out while the tank gains aggro. Takes 30-50 seconds before majority of dps is in place if you stay at warp-in.
All warp in points are moved to original warp-in, so if you warp to someone or a bm that is away from the warp-in, you will nevertheless arrive at the warp-in point. You can however warp in at a distance.


CategoryMissions
CategoryLevel5
Comments [Hide comments]
Comment by BreborFaydhe
2009-10-17 05:10:43
Mission still bugged
Comment by MjedMazga
2010-03-11 00:53:09
Completed the mission on March 11th, 2010 and it's still bugged. Petitioned it and after a lengthy wait, multiple message, and two GMs, it was completed and I received a 10.8% faction bonus (social lvl4 trained).

I did this mission back in December, 2008, and it was bugged back then, too. Thanks CCP, these new planets look great, but can you actually fix the game please?

This writeup was a big help, however, as the spawns are triggered as detailed here. With my deadspace resist amp/T2 rigged Rattlesnake, it was a piece of cake to solo tank all three spawns from destroying all three neut batteries.
Comment by Factor2000
2010-03-13 11:15:55
Blitzed and petitioned on 13/03/2010, corp standing increase was a whopping 30.8571% and faction 10.8%, same as Mjed.
Comment by BiggusMcChinnus
2010-05-31 13:53:21
[17:49:52] MrRobot > http://eve-survival.org/wikka.php?wakka=MoteInTheEye5ga&show_comments=1#comments
[17:49:58] MrRobot > this mission now works
[17:50:42] MrRobot > just if someone wants to make a comment on that...^^
Comment by EveDawn
2012-03-08 22:18:08
I missioned in a Rattlesnake with 80% Thermal & kenetic sheilds. Passive was 281ps and first and second spawns cut my shields down fairly quicklty.
they were about 4 BS and 20-30 Crusers each + the frigates that WS me so I took them out first. had to warp out a couple of times till the DPS was down a bit.
Be careful not to shoot the fighters they have a 2.1% standings loss.
+ the nuet batteries do too unfortunitly. Also the Drones get aggro so keep an eye on them too.
I did this mission twice as I ran out of time with downtime getting in the way so I had a wopping 20% loss to my Gallante standings :(
Loot is poor, Salvage is poor, The Loot tags & Standings are the only thing that makes this mission worth while but still questionable with about 20mil tags. So if you need the standings go for it but if not don't bother..
Comment by EveDawn
2012-03-08 23:31:44
Please can somebody comfirm dose the Power Generator show up after the fighter bays * energy neuts are destroyed in the main stucture as I couldnt find it till then?
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