Revision history for NationMiningColony


Revision [18140]

Last edited on 2012-10-08 18:17:57 by LyrRickh
Additions:
3-5 x Romi Thalamus **{{color c="red" text="TRIGGER"}}** - last Romi killed
1-3 x Schmaeel Medulla (Scram + Web)
1-2 x Auga Hypophysis
2 x Romi Thalamus
2 x Romi Thalamus
Deletions:
4 x Romi Thalamus **{{color c="red" text="TRIGGER"}}** - last Romi killed
1 x Schmaeel Medulla (Scram + Web)
1 x Romi Thalamus
The Mara Paleo and Eystur Rhombens can be ignored as they don't need to be killed to complete the site.


Revision [8607]

Edited on 2011-05-25 07:32:18 by SturmWolke [added tips]
Additions:
**Tips:**
Kill all scrambling frigates asap (Niarja Myelen, Schmaeel Medulla and Tama Cerebellum).
The Mara Paleo and Eystur Rhombens can be ignored as they don't need to be killed to complete the site.


Revision [8604]

Edited on 2011-05-25 07:11:59 by SturmWolke [formatting and clarity]
Additions:
Damage dealt: Omni (EM/Them from Sansha lasers and Kin/Ex from Sansha torpedoes)
1 x Mara Paleo (Remote Repair)
4 x Romi Thalamus **{{color c="red" text="TRIGGER"}}** - last Romi killed
1 x Schmaeel Medulla (Scram + Web)
2 x Niarja Myelen (ECM + Neut)
5 x Tama Cerebellum (Scram) **{{color c="red" text="TRIGGER"}}** - last Tama killed
2 x Niarja Myelen (ECM + Neut)
3 x Tama Cerebellum (Scram)
After Wave 3 has been dispatched the Nation Ore Refinery will spawn.
Dump 255 Lyavite ore in it to complete the site.
----
Additional spawns triggered when mining the Lyavite asteroid.
2 x Youl Meten (Web)
2 x Orkashu Myelen (ECM + Neut)
Deletions:
Damage dealt: Omni
1 x Mara Paleo [rr]
4 x Romi Thalamus **{{color c="red" text="TRIGGER"}}**
1 x Schmaeel Medulla [scram, web]
2 x Niarja Myelen (ecm, neut)
5 x Tama Cerebellum [scram] **{{color c="red" text="TRIGGER"}}**
2 x Niarja Myelen (ecm, neut)
3 x Tama Cerebellum [scram]
After wave 3 is dispatched the Nation Ore Refinery will spawn. Dump 255 Lyavite ore in it to complete the site.
Additional possible spawns, related to mining the Lyavite asteroid (?)
2 x Youl Meten (web)
2 x Orkashu Myelen (ecm, neut)


Revision [8046]

Edited on 2011-02-15 23:33:56 by FayceOff [formatting and clarity]
Additions:
After wave 3 is dispatched the Nation Ore Refinery will spawn. Dump 255 Lyavite ore in it to complete the site.
Deletions:
After wave 3 is dispatched the Nation Ore Refinery will spawn. Dump 256 Lyavite ore in it to complete the site.


Revision [8040]

Edited on 2011-02-14 20:43:22 by FayceOff [formatting and clarity]
Additions:
Your primary objective is to destroy the Sansha’s Nation battle station. Clearing the area of hostile forces should decloak the Nation’s ore refinery. Mine the local Lyavite asteroids and transport the ore to the refinery. The chain reaction caused by refining the explosive ore will tear the battle station apart.
Sansha’s Nation has established semi-mobile mining colonies to aid in the harvesting of ore. Due to the unique nature of these operations, which incorporate new mining technologies and hundreds of willing miner slaves, the daily amount of ore extracted from these operations would be sufficient for the replacement of hundreds of battleships. DED’s conclusion is that these mining operations are a primary method of supplying the new Nation fleets with replacement vessels.
Further complicating matters is the demonstrated capability of this colony to disrupt local system-wide services. The exact nature of this technology is unknown, but appears to be dependent upon first establishing a system-wide presence. If the Sansha can be removed quickly, their potential impact upon the affected systems will be limited.
//Synopsis from ISHAEKA-0071. DED Special Operations.
Deletions:
//Synopsis from ISHAEKA-0081. DED Special Operations.


Revision [8033]

Edited on 2011-02-13 22:35:26 by FayceOff [triggers]
Additions:
4 x Romi Thalamus **{{color c="red" text="TRIGGER"}}**
5 x Tama Cerebellum [scram] **{{color c="red" text="TRIGGER"}}**
Deletions:
4 x Romi Thalamus
5 x Tama Cerebellum [scram]


Revision [8030]

Edited on 2011-02-13 20:11:40 by FayceOff [triggers]
Additions:
Recommended generic setup: High resists and AB for speed/sig tanking.
Deletions:
Recommended generic setup: Battleships tanked with high resistances and 100k+ EHP. Cruisers with high resists and AB for speed/sig tanking.


Revision [8025]

Edited on 2011-02-13 19:57:05 by FayceOff [1st draft]
Additions:
======Nation Mining Colony======
Recommended ship classes: Battlecruisers, HACs, Strategic Cruisers, Logistics Cruisers
Forces Required: 5 - 10 pilots
- 15,000,000 ISK x ratio
- 2,000 CONCORD LP x ratio
====Single Pocket====
4 x Romi Thalamus
1 x Schmaeel Medulla [scram, web]
1 x Eystur Rhomben
2 x Niarja Myelen (ecm, neut)
1 x Romi Thalamus
2 x Niarja Myelen (ecm, neut)
After wave 3 is dispatched the Nation Ore Refinery will spawn. Dump 256 Lyavite ore in it to complete the site.
Additional possible spawns, related to mining the Lyavite asteroid (?)
3x Eystur Rhomben
1 x Raa Thalamus
2 x Youl Meten (web)
2 x Orkashu Myelen (ecm, neut)
1 x Raa Thalamus
Deletions:
======True Power Provisional Headquarters======
Recommended ship classes: Battleships, Strategic Cruisers, Logistics Cruisers
Forces Required: 20 - 40 pilots
Your Objective is to secure a path to True Power's Mobile HQ and then destroy it. You will need to pass through three layers of security before you will arrive at the station. Sansha commanders will attempt to reinforce the area en-masse if you give them time to, so be sure to bring pilots to breach their defences quickly.
- 45,000,000 ISK x ratio
- 10,000 CONCORD LP x ratio
True Power, the leading corporation within Sansha's Nation has acquired the means to establish provisional headquarters in areas of their choosing. The exact nature of these operations or how such large complexes are established so quickly remains unknown. The use of mobile nano-factories is strongly suspected, and would help account for the rapidity of setup. It is also possible that rogue drone technology, or even worker drones themselves, are for some reason assisting in the rapid deployment of these battle stations, although this remains unconfirmed.
The strategic value of these outposts is significant. Nation can re-equip local fighting forces at a moment's notice, transmit instructions and battle reports along secure lines, and rally retreating nation forces that have been ejected from other strongholds, which are always in close proximity to the larger headquarters for this reason.
====Pocket 1====
//Battleships//
3 x Ostingele Tectum
1 x Outuni Mesen [scram, web, neut]
1 x Vylade Dien [command ship]
2 x Renyn Meten [web]
3 x Schmaeel Medulla [scram, web]
====Pocket 2====
//Battleships//
1 x Deltole Tegmentum [scram, neut]
2 x Ostingele Tectum
2 x Antem Neo [sniper]
1 x Auga Hypophysis [scram, web]
2 x Romi Thalamus
1 x Renyn Meten [web]
3 x Schmaeel Medulla [scram, web]
====Pocket 3====
//Battleships//
4 x Ostingele Tectum **{{color c="red" text="TRIGGER"}}**
3 x Romi Thalamus
//Battleships//
2 x Deltole Tegmentum [scram, neut]
1 x Intaki Colliculus [rr]
4 x Ostingele Tectum **{{color c="red" text="TRIGGER"}}**
5 x Romi Thalamus
3 x Schmaeel Medulla [scram, web]
7 x Tama Cerebellum [scram]
//Battleships//
2 x Ostingele Tectum
2 x Outuni Mesen [scram, web, neut]
2 x Yulai Crus Cerebi [sniper]
3 x Antem Neo [sniper]
3 x Arnon Epithalamus [ecm]
1 x Vylade Dien [command ship]
3 x Schmaeel Medulla [scram, web]
PLUS
1 x True Power Mobile Headquarters (Make sure to get at least 20 points of warp disruption to stop the mobile HQ warping away. Bumping it so it can't align is also recommended.)


Revision [8023]

The oldest known version of this page was created on 2011-02-13 18:36:19 by FayceOff [1st draft]
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