Opening Moves, Level 2

Last edited by DesmontMcCallock
Sat, 14 Jul 2012 05:50 UTC

Faction: Amarr Empire (and Angel Cartel)
Mission type: Encounter
Space type: Deadspace without gates
Damage dealt: Kinetic, Thermal
Recommended ships: Cruiser-type

Single Pocket

Group 1, 20km, Aggro on Warp In

1x Destroyer (Imperial Templar)
4x Frigate (Imperial Haran/Felix/Paladin)

Group 2, 10km (if you destroy the Fuel Depot)

The destruction of the fuel depot is not required for the completion of the mission.

5-7 x Frigate (Angel Cartel)

No Loot.

Comment by ZackRan
2009-01-15 02:44:26
This mission can no longer be blitzed in this manner, as it requires the Amarr navy ships to be killed as well.
Comment by AtheaGman
2009-05-20 09:56:53
Moderately-skilled rifter is adequate to complete mission.
Comment by DrogDar
2010-07-25 13:57:13
easy to afk with caracal and drones
Comment by SeamusDonohue
2011-03-18 16:34:15
FACTION BALANCING: This mission incurs a -2.4% standing loss with Amarr Empire for "Combat - Ship Kill". I recommend declining this mission.
Comment by EveMir
2011-10-24 11:17:19
After destroing fuel depot there is no longer coming 5 - 7 frigates, but 1 destroyer (Gistior Defacer).
Comment by AbeDoo
2012-09-24 10:16:37
As of 24 Sep 2012 there was a reduction in Amarr standing of 0.2 upon Completing the mission. Also upon destroying the fuel depot (which is not a requirement of the mission objectives) I was attacked by about 5 Angel Cartel ships
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