Revision [2775]

This is an old revision of OpeningMoves2aman made by ChepeNolon on 2008-11-08 10:32:31.


Opening Moves, Level 2

Last edited by ChepeNolon:
Merged more info from the other page.
Sat, 08 Nov 2008 10:32 EST

Faction: Amarr Empire and Angel Cartel
Mission type: Encounter
Space type: Deadspace without gates
Damage dealt: Kin/therm
Recommended ships: Brutix, Myrmidon is overkill

Single Pocket

Group 1, 20km, Aggro on Warp In

5-7 x Frigate (Amarr navy)

Group 2, 7km

Spawns after destroying the fuel depot.

5-7 x Frigate (Angel Cartel)

Destroy the Recently Coverted Amarr Base

drop no loot
There are 6 comments on this page. [Show comments]
Valid XHTML :: Valid CSS: :: Powered by WikkaWiki