Revision [6550]

This is an old revision of OpeningMoves2aman made by ZepH on 2010-06-13 18:36:21.

 

Opening Moves, Level 2


Last edited by ZepH
Sun, 13 Jun 2010 18:36 EDT

Faction: Amarr Empire (and Angel Cartel)
Mission type: Encounter
Space type: Deadspace without gates
Damage dealt: Kinetic, Thermal
Recommended ships: Cruiser-type

Single Pocket


Group 1, 20km, Aggro on Warp In


1x Destroyer (Imperial Templar)
4x Frigate (Imperial Haran/Felix/Paladin)

Group 2, 10km (if you destroy the Fuel Depot)

The destruction of the fuel depot is not required for the completion of the mission.

5-7 x Frigate (Angel Cartel)

Structures
No Loot.
There are 6 comments on this page. [Show comments]
Valid XHTML :: Valid CSS: :: Powered by WikkaWiki