Revision [1387]

This is an old revision of OperationWyrmsbane5se made by MorianCumer on 2008-06-24 17:42:24.

 

!! WORK IN PROGRESS !!


To Do:
Simplify ship list to groups of ships rather than qty w/ names ??? How to do this when the quantity & type of ships change from mission to mission ???

Operation Wyrmsbane, Level 5


Last edited by MorianCumer
Tue, 24 Jun 2008 17:42 EDT

Faction: Serpentis
Mission type: Encounter
Space type: Deadspace, No gate
Damage dealt: Kin/Therm
Extras: Dampener (Coreli Guardian Watchman)
Web/Scramble: Web & Scram - Coreli Guardian (Protector, Safeguard, Guard, Spy, Watchman)
Recommended damage dealing: Kinetic/Thermal
Recommended ships: CNR, Golem, Carrier

Ship types and the specific number of rats will vary from time to time, so please keep in mind that this is just an example. Missile Batteries and Towers are fixed.
Note: Spawns 2 and 3 are at 4 minute intervals.


Warp-In

When you warp in, there is a single mixed group. Aggro is automatic.


Initial Group:

8x Serpentis Heavy Missile Battery
2x Serpentis Stasis Tower (Web)
6x Battleships (Core Grand Admiral/Core Lord Admiral)
5x Elite Frigates (Coreli Guardian Guard/Safeguard) (Web/Scramble)
6x Cruisers (Corelum Chief Sentinel)
8x Battlecruisers (Corelatis Captain/Wing Leader)


Spawn 2:

5x Frigates (Coreli Protector/Guard/Defender)
5x Elite Frigates (Coreli Guardian Spy/Watchman/Protector) (Web/Scramble) (Dampening [Watchman])
4x Elite Cruisers (Corelum Guardian Chief Safeguard/Infantry)


Spawn 3:

2x Serpentis Stasis Tower (Web)
10x Serpentis Cruise Missile Battery


Spawn 4:

Triggered by Hacking Info Shard
Distance is 1,500 to 2,000 m

4x Battleships (Core Lord Admiral)
6x Cruisers (Corelum Chief Sentinel)


Structure Loot:

Tips:
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