Revision [7516]

This is an old revision of OperationWyrmsbane5se made by HoshiIsamu on 2011-01-30 02:09:37.

 

Operation Wyrmsbane, Level 5


Last edited by HoshiIsamu:
+CategoryLevel5
Sun, 30 Jan 2011 02:09 EST

Faction: Serpentis
Mission type: Encounter
Space type: Deadspace, No gate
Damage dealt: Kin/Therm
Extras: Dampener (Coreli Guardian Watchman)
Web/Scramble: Web & Scram - Coreli Guardian (Protector, Safeguard, Guard, Spy, Watchman)
Recommended damage dealing: Kinetic/Thermal
Recommended ships: CNR, Golem, Carrier

Ship types and the specific number of rats will vary from time to time in each spawn, so please keep in mind that this is just an example.
Missile Batteries and Towers are fixed.
Note: Spawns 2 and 3 are at 4 minute intervals.


Warp-In

When you warp in, there is a single mixed group. Aggro is automatic.


Initial Group:

8x Serpentis Heavy Missile Battery
2x Serpentis Stasis Tower (Web)
6x Battleships (Core Grand Admiral/Core Lord Admiral)
5x Elite Frigates (Coreli Guardian Guard/Safeguard) (Web/Scramble)
6x Cruisers (Corelum Chief Sentinel)
8x Battlecruisers (Corelatis Captain/Wing Leader)


Spawn 1:

5x Frigates (Coreli Protector/Guard/Defender)
5x Elite Frigates (Coreli Guardian Spy/Watchman/Protector) (Web/Scramble) (Dampening [Watchman])
4x Elite Cruisers (Corelum Guardian Chief Safeguard/Infantry)


Spawn 2:

2x Serpentis Stasis Tower (Web)
10x Serpentis Cruise Missile Battery

Initial Group, Spawn 1 and 2

Spawn 3:

Triggered by Hacking Info Shard
Spawns at a distance of 2,000 - 2,500 m from Shard

4x Battleships (Core Lord Admiral)
6x Cruisers (Corelum Chief Sentinel)


Spawn 4:

Triggered when the Serpentis Stronghold is at about 5-10% Armor
Spawn starts within 20 km of Stronghold

3x Battleships (Core Grand Admiral)
4x Battlecruisers (Corelatis Captain)
3x Cruisers (Corelum Chief Sentinel)
3x Frigates (Corelior Infantry) [Destroyers]


Structure Loot:

Tips:

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