Revision history for OverrideTransferArray


Revision [18139]

Last edited on 2012-10-08 18:14:11 by LyrRickh
Additions:
Niarjas -> Tamas* -> Augas -> Deltole
Deletions:
Wave 1 - Niarjas -> Tamas* -> Augas -> Deltole
Wave 2 - Niarjas -> Tamas* -> Augas -> Deltole
Wave 3 - Niarjas -> Tamas* -> Augas -> Deltole


Revision [18138]

Edited on 2012-10-08 18:13:42 by LyrRickh
Additions:
- 10,500,000 ISK
{{color c="blue" text="1-2 x Auga Hypophysis (Scram + Web)"}}
{{color c="blue" text="1-2 x Auga Hypophysis (Scram + Web)"}}
{{color c="blue" text="1-2 x Auga Hypophysis (Scram + Web)"}}
Wave 1 - Niarjas -> Tamas* -> Augas -> Deltole
Wave 2 - Niarjas -> Tamas* -> Augas -> Deltole
Wave 3 - Niarjas -> Tamas* -> Augas -> Deltole
Deletions:
- 9,450,000 ISK
{{color c="blue" text="1-4 x Auga Hypophysis (Scram + Web)"}}
{{color c="blue" text="1 x Mara Paleo (Remote Repair)"}}
Reinforcement after 10 Seconds (Not Triggers)
3 x Tama Cerebellum (Scram)
If all 3 Tamas are killed:
2 x Niarja Myelen (ECM + Neut)
{{color c="blue" text="1-4 x Auga Hypophysis (Scram + Web)"}}
{{color c="blue" text="1 x Mara Paleo (Remote Repair)"}}
Reinforcement after 10 Seconds (Not Triggers)
3 x Tama Cerebellum (Scram)
If all 3 Tamas are killed:
2 x Niarja Myelen (ECM + Neut)
{{color c="blue" text="1-4 x Auga Hypophysis (Scram + Web)"}}
{{color c="blue" text="1 x Mara Paleo (Remote Repair)"}}
Reinforcement after 10 Seconds (Not Triggers)
3 x Tama Cerebellum (Scram)
If all 3 Tamas are killed:
2 x Niarja Myelen (ECM + Neut)
When EACH Reinforcement Tama Cerebellum Wave spawns, have someone Tag one or all 3 Tamas in that group as a trigger. Killing two of the Tamas will reduce incoming DPS but increase the time it takes to complete the site.
//KILLING THE MARA PELEO//
The Mara Paleo gets repaired extremely quickly. There are 2 efficient ways to kill the Mara:
-Shiny Alpha Ships: (Artillary Machriels, Tachyon Nightmares, Railgun Vindicators) By having someone count down and shooting the Mara at the same time you can Alpha-Strike the Mara before it can heal.
-Pub Hacking Ship: (Frigate with MWD, Cloak, and Codebreakers) Hacking the site turns reps off for 5-6 minutes. To hack the site warp in a frigate and burn to the Logistic Control Array. Once all targets have been destroyed except the Mara, hack the site and destroy it. Procced as normal and on the final wave destroy the Mara right after the Niarjas. The reason you kill the Wave1 Mara last, and the Wave3 Mara 1st, is to make sure you only need to hack the site once as a new hacking array will appear in one of 2 new spots 100kms away from the last one.
-Target painters are useful for doing damage to the Mara as well as a fast T3 ship (Loki) that can burn to it and tackle.
Wave 1 - Niarjas -> Tamas* -> Augas -> Deltole -> Mara
Wave 2 - Niarjas -> Tamas* -> Augas -> Deltole -> Mara
Wave 3 - Niarjas -> Mara -> Tamas* -> Augas -> Deltole


Revision [10201]

Edited on 2012-05-15 23:29:05 by KeithPlanck [Inferno Update!]
Additions:
Trying to do some damage to frigates on approach doesn't work if the site isn't hacked, that's because the tower reps all ships at the same time. If you arn't hacking the site just have the fleet focus on the Augas while the designated frigate-killers take down the frigs.
Typical broadcast order:
*Ships with low tracking should switch from the Tamas to the next target when they start orbiting. Or if you don't hack the site.
Deletions:
Typical broadcast order (Shiny):
Wave 1 - Niarjas -> Tamas* -> Deltole -> Augas -> Mara
Wave 2 - Niarjas -> Tamas* -> Deltole -> Augas -> Mara
Wave 3 - Niarjas -> Mara -> Tamas* -> Deltole -> Augas
Typical broadcast order (Pub):
*Ships with low tracking should switch from the Tamas to the next target when they start orbiting.


Revision [10199]

Edited on 2012-05-14 20:54:47 by KeithPlanck [Inferno Update!]
Additions:
-Target painters are useful for doing damage to the Mara as well as a fast T3 ship (Loki) that can burn to it and tackle.


Revision [10194]

Edited on 2012-05-13 01:33:57 by KeithPlanck [Inferno Update!]
Additions:
Triggers are based on groups. The next wave spawns when all the ships in the group are killed. Ships part of the trigger group spawn will be highlighted in {{color c="blue" text="Blue"}}
Deletions:
Triggers are based on groups. The next wave spawns when all the ships in the group are killed. Ships part of the trigger group spawn will be highlighted in {{color c="blue" text="Blue}}


Revision [10185]

Edited on 2012-05-13 01:13:28 by KeithPlanck [Inferno Update!]
Deletions:
and the Mara Paleo cruisers. A hacking ship can be used to hack Logistics Control Arrays when they spawn (on a timer), thus lowering the Sansha remote repair capacity, but it's not necessary if you have enough dps in your fleet to work through the spawns.


Revision [10184]

Edited on 2012-05-13 01:11:54 by KeithPlanck [Inferno Update!]
Additions:
Recommended ship classes: Battleships (Gunboats), Logistics Cruisers
Deletions:
Recommended ship classes: Battleships, Logistics Cruisers


Revision [10183]

Edited on 2012-05-13 01:10:50 by KeithPlanck [Inferno Update!]
Additions:
Wave 3 - Niarjas -> Mara -> Tamas* -> Deltole -> Augas
Wave 3 - Niarjas -> Mara -> Tamas* -> Augas -> Deltole
Deletions:
Wave 3 - Niarjas -> Mara -> Tamas -> Deltole -> Augas
Wave 3 - Niarjas -> Mara -> Tamas -> Augas -> Deltole


Revision [10182]

Edited on 2012-05-13 01:10:03 by KeithPlanck [Inferno Update!]
Additions:
-Shiny Alpha Ships: (Artillary Machriels, Tachyon Nightmares, Railgun Vindicators) By having someone count down and shooting the Mara at the same time you can Alpha-Strike the Mara before it can heal.
-Pub Hacking Ship: (Frigate with MWD, Cloak, and Codebreakers) Hacking the site turns reps off for 5-6 minutes. To hack the site warp in a frigate and burn to the Logistic Control Array. Once all targets have been destroyed except the Mara, hack the site and destroy it. Procced as normal and on the final wave destroy the Mara right after the Niarjas. The reason you kill the Wave1 Mara last, and the Wave3 Mara 1st, is to make sure you only need to hack the site once as a new hacking array will appear in one of 2 new spots 100kms away from the last one.
Deletions:
Shiny Alpha Ships: (Artillary Machriels, Tachyon Nightmares, Railgun Vindicators) By having someone count down and shooting the Mara at the same time you can Alpha-Strike the Mara before it can heal.
Pub Hacking Ship: (Frigate with MWD, Cloak, and Codebreakers) Hacking the site turns reps off for 5-6 minutes. To hack the site warp in a frigate and burn to the Logistic Control Array. Once all targets have been destroyed except the Mara, hack the site and destroy it. Procced as normal and on the final wave destroy the Mara right after the Niarjas. The reason you kill the Wave1 Mara last, and the Wave3 Mara 1st, is to make sure you only need to hack the site once as a new hacking array will appear in one of 2 new spots 100kms away from the last one.


Revision [10181]

Edited on 2012-05-13 01:07:26 by KeithPlanck [Inferno Update!]
Additions:
Typical broadcast order (Shiny):
Deletions:
Typical broadcast order:


Revision [10180]

Edited on 2012-05-13 01:06:27 by KeithPlanck [Inferno Update!]
Deletions:
__Note:__


Revision [10179]

Edited on 2012-05-13 01:05:50 by KeithPlanck [Inferno Update!]
Additions:
(Max Payout is given at 10 fleet members, however 12 fleet members can complete sights faster increasing the amount of isk in multiple sites.)
Deletions:
(Max Payout is given at 10 fleet members, however 12 fleet members can complete sights faster increasing the amount of isk in multiple sites.


Revision [10178]

Edited on 2012-05-13 01:04:16 by KeithPlanck [Inferno Update!]
Additions:
Triggers are based on groups. The next wave spawns when all the ships in the group are killed. Ships part of the trigger group spawn will be highlighted in {{color c="blue" text="Blue}}
Deletions:
Triggers are based on groups. The next wave spawns when all the ships in the group are killed. Ships part of the trigger group spawn will be highlighted in Blue
{{color c="blue" text='1-4 x Auga Hypophysis (Scram + Web)"}}


Revision [10177]

Edited on 2012-05-13 01:03:37 by KeithPlanck [Inferno Update!]
Additions:
Triggers are based on groups. The next wave spawns when all the ships in the group are killed. Ships part of the trigger group spawn will be highlighted in Blue
{{color c="blue" text="1-4 x Auga Hypophysis (Scram + Web)"}}
{{color c="blue" text="1-4 x Auga Hypophysis (Scram + Web)"}}
Deletions:
Triggers are based on groups. The next wave spawns when all the ships in the group are killed. Ships part of the trigger group spawn will be labeled with a (*)
{{color c="red" text="1 x Deltole Tegmentum (Neut + Paint + Scram)"}}
{{color c="red" text="1-4 x Auga Hypophysis (Scram + Web)"}}
{{color c="red" text="1 x Mara Paleo (Remote Repair)"}}
{{color c="red" text="3-6 x Tama Cerebellum (Scram)"}}
{{color c="red" text="1 x Deltole Tegmentum (Neut + Paint + Scram)"}}
{{color c="red" text="1-4 x Auga Hypophysis (Scram + Web)"}}
{{color c="red" text="1 x Mara Paleo (Remote Repair)"}}
{{color c="red" text="3-6 x Tama Cerebellum (Scram)"}}


Revision [10176]

Edited on 2012-05-13 01:02:32 by KeithPlanck [Inferno Update Keith Planck]
Additions:
Faction: //Incursion// Sansha's Nation
Recommended ship classes: Battleships, Logistics Cruisers
Recommended generic setup: 70% Omni Resistances, High DPS
Forces Required: 10-12 pilots
HighSec:
- 9,450,000 ISK
- 1,400 CONCORD LP
Low/Nullsec
- 15,000,000 ISK
- 2,000 CONCORD LP
(Max Payout is given at 10 fleet members, however 12 fleet members can complete sights faster increasing the amount of isk in multiple sites.
Triggers are based on groups. The next wave spawns when all the ships in the group are killed. Ships part of the trigger group spawn will be labeled with a (*)
===Wave 1=== (Spawns 60kms from warp-in)
{{color c="red" text="1 x Deltole Tegmentum (Neut + Paint + Scram)"}}
{{color c="red" text="1-4 x Auga Hypophysis (Scram + Web)"}}
{{color c="red" text="1 x Mara Paleo (Remote Repair)"}}
{{color c="blue" text="1-3 x Niarja Myelen"}}
{{color c="red" text="3-6 x Tama Cerebellum (Scram)"}}
5 x Eystur Rhomben (Keeps Re-spawning)
Reinforcement after 10 Seconds (Not Triggers)
3 x Tama Cerebellum (Scram)
If all 3 Tamas are killed:
===Wave 2=== (Spawns 80kms from warp-in)
{{color c="red" text="1 x Deltole Tegmentum (Neut + Paint + Scram)"}}
{{color c="red" text="1-4 x Auga Hypophysis (Scram + Web)"}}
{{color c="red" text="1 x Mara Paleo (Remote Repair)"}}
{{color c="blue" text="1-3 x Niarja Myelen"}}
{{color c="red" text="3-6 x Tama Cerebellum (Scram)"}}
Reinforcement after 10 Seconds (Not Triggers)
3 x Tama Cerebellum (Scram)
If all 3 Tamas are killed:
===Wave 3=== (Spawns 30kms from warp-in)
{{color c="blue" text="1 x Deltole Tegmentum (Neut + Paint + Scram)"}}
{{color c="blue" text='1-4 x Auga Hypophysis (Scram + Web)"}}
{{color c="blue" text="1 x Mara Paleo (Remote Repair)"}}
{{color c="blue" text="1-3 x Niarja Myelen"}}
{{color c="blue" text="3-6 x Tama Cerebellum (Scram)"}}
Reinforcement after 10 Seconds (Not Triggers)
3 x Tama Cerebellum (Scram)
If all 3 Tamas are killed:
__Note:__
It is highly recommended that fleets running this site run with a solid logistic back bone - while 2 logistics can do this site with an off-grid booster at low influence, you might want to have at least 3 logistic ships until you are comfortable going with only 2 and have a Vulture or Tengu off-grid.
Killing the Tamas while they are far away is recommended for DPS ships to avoid the need for a frigate killing ship such as a Blaster-Vindicator or Loki.
Ignore the Eystur Rhomben frigates as they re-spawn continuously.
and the Mara Paleo cruisers. A hacking ship can be used to hack Logistics Control Arrays when they spawn (on a timer), thus lowering the Sansha remote repair capacity, but it's not necessary if you have enough dps in your fleet to work through the spawns.
Deltole's Neuting has been upgraded in Inferno, it can now neut out a battleship if left alone too long. Auguas have had their damage buffed as well. A Pub fleet should kill the Augas first to reduce incoming damage and not strain logistics. Shiny fleets should kill the Deltole first to reduce the chance of a ship getting neuted.
When EACH Reinforcement Tama Cerebellum Wave spawns, have someone Tag one or all 3 Tamas in that group as a trigger. Killing two of the Tamas will reduce incoming DPS but increase the time it takes to complete the site.
The site will complete when you kill all group triggers in wave 3.
//KILLING THE MARA PELEO//
The Mara Paleo gets repaired extremely quickly. There are 2 efficient ways to kill the Mara:
Shiny Alpha Ships: (Artillary Machriels, Tachyon Nightmares, Railgun Vindicators) By having someone count down and shooting the Mara at the same time you can Alpha-Strike the Mara before it can heal.
Pub Hacking Ship: (Frigate with MWD, Cloak, and Codebreakers) Hacking the site turns reps off for 5-6 minutes. To hack the site warp in a frigate and burn to the Logistic Control Array. Once all targets have been destroyed except the Mara, hack the site and destroy it. Procced as normal and on the final wave destroy the Mara right after the Niarjas. The reason you kill the Wave1 Mara last, and the Wave3 Mara 1st, is to make sure you only need to hack the site once as a new hacking array will appear in one of 2 new spots 100kms away from the last one.
Typical broadcast order:
Wave 1 - Niarjas -> Tamas* -> Deltole -> Augas -> Mara
Wave 2 - Niarjas -> Tamas* -> Deltole -> Augas -> Mara
Wave 3 - Niarjas -> Mara -> Tamas -> Deltole -> Augas
Typical broadcast order (Pub):
Wave 1 - Niarjas -> Tamas* -> Augas -> Deltole -> Mara
Wave 2 - Niarjas -> Tamas* -> Augas -> Deltole -> Mara
Wave 3 - Niarjas -> Mara -> Tamas -> Augas -> Deltole
*Ships with low tracking should switch from the Tamas to the next target when they start orbiting.
More Information can be found in the Glazed Isk incursion guide.
Deletions:
Faction: Incursion Sansha's Nation
Recommended ship classes: Battlecruisers, HACs, Strategic Cruisers, Logistics Cruisers
Recommended generic setup: High resists and AB for speed/sig tanking.
Forces Required: 5 - 10 pilots
- 15,000,000 ISK x ratio
- 2,000 CONCORD LP x ratio
===Wave 1===
1 x Deltole Tegmentum (Neut + Paint + Scram) **{{color c="red" text="TRIGGER Wave 2"}}** - see Note
2 x Auga Hypophysis (Scram + Web) **{{color c="red" text="TRIGGER Tama Cerebellum Wave"}}**
1 x Mara Paleo (Remote Repair)
5 x Eystur Rhomben (keeps respawning)
===Wave 2===
1 x Deltole Tegmentum (Neut + Paint + Scram) **{{color c="red" text="TRIGGER Wave 3"}}** - see Note
2 x Auga Hypophysis (Scram + Web) **{{color c="red" text="TRIGGER Tama Cerebellum Wave"}}**
1 x Mara Paleo (Remote Repair)
===Wave 3===
1 x Deltole Tegmentum (Neut + Paint + Scram)
2 x Auga Hypophysis (Scram web) **{{color c="red" text="TRIGGER Tama Cerebellum Wave"}}**
1 x Mara Paleo (Remote Repair)
===Tama Cerebellum Wave (3 total)===
3 x Tama Cerebellum (Scram) **{{color c="red" text="TRIGGER Niarja Myelen Wave"}}** - last Tama killed
===Niarja Myelen Wave (3 total)===
__Note:__
There is a random factor involving the triggers for Wave 2 and 3.
The normal trigger is the Deltole, however, in certain random cases, one of the Augas will play that role.
It is highly recommended that fleets running this site run with a solid logistic back bone - while 2 logistics can do this site, you might want to have at least 3 logistic ships until you are comfortable going with only 2.
Ignore the Eystur Rhomben frigates and the Mara Paleo cruisers. A hacking ship can be used to hack Logistics Control Arrays when they spawn (on a timer), thus lowering the Sansha remote repair capacity, but it's not necessary if you have enough dps in your fleet to work through the spawns.
It is highly recommend that ALL Deltoles be eliminated before dealing with the next wave of ships. The Deltoles can deal major damage to battleship class ships and they will put a strain on your logistics remote repair capacity. In addition, the Deltoles can disable ships by its neuting, especially if there are multiple Deltoles alive in the field.
When EACH Tama Cerebellum Wave spawns, have someone mark or tag //any// ONE Tama in that group as a trigger. Kill the other 2 Tamas.
This will minimize incoming torpedo damage from the Tama spawns. Do this until you have 2 Tama Cerebellum triggers alive in the field.
This method ensures that you don't waste dps/time handling the (jamming) Niarja Myelen Wave.
The site will complete when you kill the Deltole in Wave 3.
The Augas in Wave 3 are optional (to reduce incoming dps) and do not need to be killed.
The last Tama wave may be ignored.
Typical broadcast order :
- Wave 1 - kill all Augas -> then Deltole -> then 2x Tama Cerebellum (leave the last one alive to avoid spawning the Niarja Myelen Wave)
- Wave 2 - kill all Augas -> then Deltole -> then 2x Tama Cerebellum (leave the last one alive to avoid spawning the Niarja Myelen Wave)
- Wave 3 - kill all Augas (optional) -> then Deltole (mission completes and NPC warps off)


Revision [8933]

Edited on 2011-06-24 10:47:08 by SturmWolke [minor update]
Additions:
The site will complete when you kill the Deltole in Wave 3.
The Augas in Wave 3 are optional (to reduce incoming dps) and do not need to be killed.
- Wave 3 - kill all Augas (optional) -> then Deltole (mission completes and NPC warps off)
Deletions:
The site will complete when you kill the Deltole and Augas from Wave 3.
- Wave 3 - kill all Augas -> then Deltole (mission completes and NPC warps off)


Revision [8917]

Edited on 2011-06-23 08:19:11 by SturmWolke [added trigger note]
Additions:
1 x Deltole Tegmentum (Neut + Paint + Scram) **{{color c="red" text="TRIGGER Wave 2"}}** - see Note
1 x Deltole Tegmentum (Neut + Paint + Scram) **{{color c="red" text="TRIGGER Wave 3"}}** - see Note
__Note:__
There is a random factor involving the triggers for Wave 2 and 3.
The normal trigger is the Deltole, however, in certain random cases, one of the Augas will play that role.
Deletions:
1 x Deltole Tegmentum (Neut + Paint + Scram) **{{color c="red" text="TRIGGER Wave 2"}}**
1 x Deltole Tegmentum (Neut + Paint + Scram) **{{color c="red" text="TRIGGER Wave 3"}}**


Revision [8916]

Edited on 2011-06-23 08:07:48 by SturmWolke [Incarna update & minor re-word]
Additions:
It is highly recommend that ALL Deltoles be eliminated before dealing with the next wave of ships. The Deltoles can deal major damage to battleship class ships and they will put a strain on your logistics remote repair capacity. In addition, the Deltoles can disable ships by its neuting, especially if there are multiple Deltoles alive in the field.
When EACH Tama Cerebellum Wave spawns, have someone mark or tag //any// ONE Tama in that group as a trigger. Kill the other 2 Tamas.
This will minimize incoming torpedo damage from the Tama spawns. Do this until you have 2 Tama Cerebellum triggers alive in the field.
This method ensures that you don't waste dps/time handling the (jamming) Niarja Myelen Wave.
The last Tama wave may be ignored.
- Wave 3 - kill all Augas -> then Deltole (mission completes and NPC warps off)
Deletions:
It is highly recommend that ALL Deltoles be eliminated before dealing with the next wave of ships. The Deltoles can deal major damage to battleship class ships and they will put a strain on your logistics remote repair capacity. In addition, the Deltoles can disable ships by its neuting, especially if working in multiples.
When EACH Tama Cerebellum Wave spawns, have someone mark or tag //any// ONE Tama in that group as a trigger. Kill the other 2 Tamas.
Do this until you have 3 Tama Cerebellum triggers alive in the field. This method ensures that you don't waste dps/time handling the (jamming) Niarja Myelen Wave.
- Wave 3 - kill all Augas -> then Deltole -> then 2x Tama Cerebellum (leave the last one alive to avoid spawning the Niarja Myelen Wave)
- NEW: Since the Incarna patch the remaining ships warp out of the site after it is completed, so you can just ignore them and leave.
++ - Fleet align to a celestial.
- Final order - kill all the remaining 3x Tama Cerebellum triggers (each will spawn a Niarja Myelen Wave)
- SELF/FLEET WARP to celestial AFTER confirming no Tama Cerebellum is left alive.++


Revision [8915]

Edited on 2011-06-23 02:27:24 by MithorKarez [Incarna update & minor re-word]

No Differences

Revision [8914]

Edited on 2011-06-23 02:23:56 by MithorKarez [Incarna update & minor re-word]
Additions:
It is highly recommended that fleets running this site run with a solid logistic back bone - while 2 logistics can do this site, you might want to have at least 3 logistic ships until you are comfortable going with only 2.
It is highly recommend that ALL Deltoles be eliminated before dealing with the next wave of ships. The Deltoles can deal major damage to battleship class ships and they will put a strain on your logistics remote repair capacity. In addition, the Deltoles can disable ships by its neuting, especially if working in multiples.
Do this until you have 3 Tama Cerebellum triggers alive in the field. This method ensures that you don't waste dps/time handling the (jamming) Niarja Myelen Wave.
- NEW: Since the Incarna patch the remaining ships warp out of the site after it is completed, so you can just ignore them and leave.
++ - Fleet align to a celestial.
- SELF/FLEET WARP to celestial AFTER confirming no Tama Cerebellum is left alive.++
Deletions:
It is highly recommended that fleets running this site run with a solid logistic back bone - at least 3 logistic ships are needed for safer operation.
It is highly recommend that ALL Deltoles be eliminated before dealing with the next wave of ships. The Deltoles can deal major damage to battleship class ships and they will put a strain to your logistics remote repair capacity. In addition, the Deltoles can disable ships by its neuting, especially if working in multiples.
Do this until you have 3 Tama Cerebellum triggers alive in the field. This method ensures that you don't waste dps/time handling the Niarja Myelen Wave.
Finish off ALL the 3 remaining Tama Cerebellum triggers and warp out.
- Fleet align to a celestial.
- SELF/FLEET WARP to celestial AFTER confirming no Tama Cerebellum is left alive.


Revision [8611]

Edited on 2011-05-25 08:32:50 by SturmWolke [minor corrections]
Additions:
When EACH Tama Cerebellum Wave spawns, have someone mark or tag //any// ONE Tama in that group as a trigger. Kill the other 2 Tamas.
Finish off ALL the 3 remaining Tama Cerebellum triggers and warp out.
Deletions:
When EACH Tama Cerebellum Wave spawns, have someone mark or tag //any// ONE Tama is that group as a trigger. Kill the other 2 Tamas.
Finish off the ALL Tama Cerebellum triggers and warp out.


Revision [8610]

Edited on 2011-05-25 08:29:35 by SturmWolke [formatting]
Additions:
===Tama Cerebellum Wave (3 total)===
===Niarja Myelen Wave (3 total)===
When EACH Tama Cerebellum Wave spawns, have someone mark or tag //any// ONE Tama is that group as a trigger. Kill the other 2 Tamas.
Deletions:
===Tama Cerebellum Wave===
===Niarja Myelen Wave===
When EACH Tama Cerebellum Wave spawns, ensure to have someone mark or tag any ONE Tama is that group as a trigger. Kill the other 2.


Revision [8609]

Edited on 2011-05-25 08:13:32 by SturmWolke [format, clarity and tips update]
Additions:
Damage dealt: Omni (EM/Them from Sansha lasers and Kin/Ex from Sansha torpedoes)
1 x Deltole Tegmentum (Neut + Paint + Scram) **{{color c="red" text="TRIGGER Wave 2"}}**
2 x Auga Hypophysis (Scram + Web) **{{color c="red" text="TRIGGER Tama Cerebellum Wave"}}**
1 x Mara Paleo (Remote Repair)
5 x Eystur Rhomben (keeps respawning)
1 x Deltole Tegmentum (Neut + Paint + Scram) **{{color c="red" text="TRIGGER Wave 3"}}**
2 x Auga Hypophysis (Scram + Web) **{{color c="red" text="TRIGGER Tama Cerebellum Wave"}}**
1 x Mara Paleo (Remote Repair)
1 x Deltole Tegmentum (Neut + Paint + Scram)
2 x Auga Hypophysis (Scram web) **{{color c="red" text="TRIGGER Tama Cerebellum Wave"}}**
1 x Mara Paleo (Remote Repair)
===Tama Cerebellum Wave===
3 x Tama Cerebellum (Scram) **{{color c="red" text="TRIGGER Niarja Myelen Wave"}}** - last Tama killed
===Niarja Myelen Wave===
2 x Niarja Myelen (ECM + Neut)
**Tips:**
It is highly recommended that fleets running this site run with a solid logistic back bone - at least 3 logistic ships are needed for safer operation.
Ignore the Eystur Rhomben frigates and the Mara Paleo cruisers. A hacking ship can be used to hack Logistics Control Arrays when they spawn (on a timer), thus lowering the Sansha remote repair capacity, but it's not necessary if you have enough dps in your fleet to work through the spawns.
It is highly recommend that ALL Deltoles be eliminated before dealing with the next wave of ships. The Deltoles can deal major damage to battleship class ships and they will put a strain to your logistics remote repair capacity. In addition, the Deltoles can disable ships by its neuting, especially if working in multiples.
When EACH Tama Cerebellum Wave spawns, ensure to have someone mark or tag any ONE Tama is that group as a trigger. Kill the other 2.
Do this until you have 3 Tama Cerebellum triggers alive in the field. This method ensures that you don't waste dps/time handling the Niarja Myelen Wave.
The site will complete when you kill the Deltole and Augas from Wave 3.
Finish off the ALL Tama Cerebellum triggers and warp out.
Typical broadcast order :
- Wave 1 - kill all Augas -> then Deltole -> then 2x Tama Cerebellum (leave the last one alive to avoid spawning the Niarja Myelen Wave)
- Wave 2 - kill all Augas -> then Deltole -> then 2x Tama Cerebellum (leave the last one alive to avoid spawning the Niarja Myelen Wave)
- Wave 3 - kill all Augas -> then Deltole -> then 2x Tama Cerebellum (leave the last one alive to avoid spawning the Niarja Myelen Wave)
- Fleet align to a celestial.
- Final order - kill all the remaining 3x Tama Cerebellum triggers (each will spawn a Niarja Myelen Wave)
- SELF/FLEET WARP to celestial AFTER confirming no Tama Cerebellum is left alive.
Deletions:
Damage dealt: Omni
1 x Deltole Tegmentum [neut, paint, scram] **{{color c="red" text="TRIGGER Wave 2"}}**
2 x Auga Hypophysis [scram web] **{{color c="red" text="TRIGGER 1A"}}**
1 x Mara Paleo [rr]
5 x Eystur Rhomben (keep respawning)
===1A===
3 x Tama Cerebellum [scram] **{{color c="red" text="TRIGGER 1B"}}**
===1B===
2 x Niarja Myelen (ecm, neut)
1 x Deltole Tegmentum [neut, paint, scram] **{{color c="red" text="TRIGGER Wave 3"}}**
2 x Auga Hypophysis [scram web] **{{color c="red" text="TRIGGER 2A"}}**
1 x Mara Paleo [rr]
===2A===
3 x Tama Cerebellum [scram] **{{color c="red" text="TRIGGER 2B"}}**
===2B===
2 x Niarja Myelen (ecm, neut)
1 x Deltole Tegmentum [neut, paint, scram]
2 x Auga Hypophysis [scram web] **{{color c="red" text="TRIGGER 3A"}}**
1 x Mara Paleo [rr]
===3A===
3 x Tama Cerebellum [scram] **{{color c="red" text="TRIGGER 3B"}}**
===3B===
2 x Niarja Myelen (ecm, neut)
Strategy:
Ignore the Eystur frigates and the Mara cruisers. Have a hacking ship deal with the Logistics Control Arrays when they spawn (on a timer). Work through the Augas and the Deltoles. Each time a set of 3 Tamas spawn, mark 1 to keep alive and kill the other 2. This way you don't have to deal with or kill the Niarjas. The site will complete when you kill the Deltole and Augas from Wave 3. At this point just pop the Tamas so no one is warp scrambled, and warp out, leaving the Maras, Niarjas and Eysturs behind.


Revision [8183]

Edited on 2011-03-06 23:42:17 by FayceOff [big rewrite with correct spawns]
Additions:
1 x Deltole Tegmentum [neut, paint, scram] **{{color c="red" text="TRIGGER Wave 2"}}**
2 x Auga Hypophysis [scram web] **{{color c="red" text="TRIGGER 1A"}}**
5 x Eystur Rhomben (keep respawning)
===1A===
3 x Tama Cerebellum [scram] **{{color c="red" text="TRIGGER 1B"}}**
===1B===
1 x Deltole Tegmentum [neut, paint, scram] **{{color c="red" text="TRIGGER Wave 3"}}**
2 x Auga Hypophysis [scram web] **{{color c="red" text="TRIGGER 2A"}}**
===2A===
3 x Tama Cerebellum [scram] **{{color c="red" text="TRIGGER 2B"}}**
===2B===
2 x Auga Hypophysis [scram web] **{{color c="red" text="TRIGGER 3A"}}**
===3A===
3 x Tama Cerebellum [scram] **{{color c="red" text="TRIGGER 3B"}}**
===3B===
Ignore the Eystur frigates and the Mara cruisers. Have a hacking ship deal with the Logistics Control Arrays when they spawn (on a timer). Work through the Augas and the Deltoles. Each time a set of 3 Tamas spawn, mark 1 to keep alive and kill the other 2. This way you don't have to deal with or kill the Niarjas. The site will complete when you kill the Deltole and Augas from Wave 3. At this point just pop the Tamas so no one is warp scrambled, and warp out, leaving the Maras, Niarjas and Eysturs behind.
Deletions:
Note: This is work in progress, spawns appear to vary somewhat, not sure about triggers either but as a rule of thumb kill Niarjas > Augas > Tamas.
2 x Auga Hypophysis [scram web]
5 x Eystur Rhomben
6 x Tama Cerebellum [scram]
2 x Auga Hypophysis [scram, web]
===Wave 4===
2 x Auga Hypophysis [scram, web]
===Wave 5===
3 x Tama Cerebellum [scram]
Ignore the Eystur frigates and the Mara cruisers. Have a hacking ship deal with the 3 Logistics Control Arrays when they spawn. Kill the rest and eliminating both battleships should complete the site.


Revision [8045]

Edited on 2011-02-15 21:37:30 by FayceOff [big rewrite with correct spawns]

No Differences

Revision [8043]

Edited on 2011-02-15 20:50:13 by FayceOff [1st draft]
Additions:
======Override Transfer Array======
Your objective is to destroy the Sansha’s Nation fleet amassing here. They will be making use of logistics arrays, so disabling them may be advisable.
One of the most significant evolutions in the Nation’s strategy has been the move away from abducting planetary populations. Their new tactical doctrine, which relies in part upon system-wide capsule interference, is clearly focused on limiting the power and influence of the capsuleer class.
The technology underlying the system-wide capsule overrides is not dissimilar to CONCORD’s own Tracking and Response System (TRS). Where it veers into new territory is in the application of new technologies designed to override local resources in ways previously thought impossible. Intelligence gathered by DED operatives strongly suggests that this facility is chiefly responsible for establishing these overrides.
//Synopsis from ISHAEKA-0095. DED Special Operations.
Note: This is work in progress, spawns appear to vary somewhat, not sure about triggers either but as a rule of thumb kill Niarjas > Augas > Tamas.
//Battleships//
1 x Deltole Tegmentum [neut, paint, scram]
2 x Auga Hypophysis [scram web]
5 x Eystur Rhomben
//Battleships//
1 x Deltole Tegmentum [neut, paint, scram]
6 x Tama Cerebellum [scram]
2 x Auga Hypophysis [scram, web]
===Wave 4===
2 x Auga Hypophysis [scram, web]
===Wave 5===
Strategy:
Ignore the Eystur frigates and the Mara cruisers. Have a hacking ship deal with the 3 Logistics Control Arrays when they spawn. Kill the rest and eliminating both battleships should complete the site.
Deletions:
======Nation Mining Colony======
Your primary objective is to destroy the Sansha’s Nation battle station. Clearing the area of hostile forces should decloak the Nation’s ore refinery. Mine the local Lyavite asteroids and transport the ore to the refinery. The chain reaction caused by refining the explosive ore will tear the battle station apart.
Sansha’s Nation has established semi-mobile mining colonies to aid in the harvesting of ore. Due to the unique nature of these operations, which incorporate new mining technologies and hundreds of willing miner slaves, the daily amount of ore extracted from these operations would be sufficient for the replacement of hundreds of battleships. DED’s conclusion is that these mining operations are a primary method of supplying the new Nation fleets with replacement vessels.
Further complicating matters is the demonstrated capability of this colony to disrupt local system-wide services. The exact nature of this technology is unknown, but appears to be dependent upon first establishing a system-wide presence. If the Sansha can be removed quickly, their potential impact upon the affected systems will be limited.
//Synopsis from ISHAEKA-0071. DED Special Operations.
4 x Romi Thalamus **{{color c="red" text="TRIGGER"}}**
3 x Eystur Rhomben
1 x Schmaeel Medulla [scram, web]
1 x Eystur Rhomben
5 x Tama Cerebellum [scram] **{{color c="red" text="TRIGGER"}}**
1 x Romi Thalamus
After wave 3 is dispatched the Nation Ore Refinery will spawn. Dump 256 Lyavite ore in it to complete the site.
Additional possible spawns, related to mining the Lyavite asteroid (?)
3x Eystur Rhomben
1 x Raa Thalamus
2 x Youl Meten (web)
2 x Orkashu Myelen (ecm, neut)
1 x Raa Thalamus


Revision [8042]

The oldest known version of this page was created on 2011-02-15 20:35:08 by FayceOff [1st draft]
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