Revision [8183]

This is an old revision of OverrideTransferArray made by FayceOff on 2011-03-06 23:42:17.

 

Override Transfer Array

Last edited by FayceOff:
big rewrite with correct spawns
Sun, 06 Mar 2011 23:42 UTC

Faction: Incursion Sansha's Nation
Space type: Normal Space
Damage dealt: Omni
Recommended ship classes: Battlecruisers, HACs, Strategic Cruisers, Logistics Cruisers
Recommended generic setup: High resists and AB for speed/sig tanking.
Forces Required: 5 - 10 pilots

Incursion Sansha will auto aggress and switch targets.

Military Intelligence
Your objective is to destroy the Sansha’s Nation fleet amassing here. They will be making use of logistics arrays, so disabling them may be advisable.

Rewards
- 15,000,000 ISK x ratio
- 2,000 CONCORD LP x ratio

Background Intelligence
One of the most significant evolutions in the Nation’s strategy has been the move away from abducting planetary populations. Their new tactical doctrine, which relies in part upon system-wide capsule interference, is clearly focused on limiting the power and influence of the capsuleer class.

The technology underlying the system-wide capsule overrides is not dissimilar to CONCORD’s own Tracking and Response System (TRS). Where it veers into new territory is in the application of new technologies designed to override local resources in ways previously thought impossible. Intelligence gathered by DED operatives strongly suggests that this facility is chiefly responsible for establishing these overrides.

Synopsis from ISHAEKA-0095. DED Special Operations.
Authorized for Capsuleer dissemination.


Single Pocket


Wave 1

Battleships
1 x Deltole Tegmentum [neut, paint, scram] TRIGGER Wave 2
Cruisers
2 x Auga Hypophysis [scram web] TRIGGER 1A
1 x Mara Paleo [rr]
Frigates
5 x Eystur Rhomben (keep respawning)

1A

Frigates
3 x Tama Cerebellum [scram] TRIGGER 1B

1B

Frigates
2 x Niarja Myelen (ecm, neut)

Wave 2

Battleships
1 x Deltole Tegmentum [neut, paint, scram] TRIGGER Wave 3
Cruisers
2 x Auga Hypophysis [scram web] TRIGGER 2A
1 x Mara Paleo [rr]

2A

Frigates
3 x Tama Cerebellum [scram] TRIGGER 2B

2B

Frigates
2 x Niarja Myelen (ecm, neut)

Wave 3

Battleships
1 x Deltole Tegmentum [neut, paint, scram]
Cruisers
2 x Auga Hypophysis [scram web] TRIGGER 3A
1 x Mara Paleo [rr]

3A

Frigates
3 x Tama Cerebellum [scram] TRIGGER 3B

3B

Frigates
2 x Niarja Myelen (ecm, neut)

Strategy:
Ignore the Eystur frigates and the Mara cruisers. Have a hacking ship deal with the Logistics Control Arrays when they spawn (on a timer). Work through the Augas and the Deltoles. Each time a set of 3 Tamas spawn, mark 1 to keep alive and kill the other 2. This way you don't have to deal with or kill the Niarjas. The site will complete when you kill the Deltole and Augas from Wave 3. At this point just pop the Tamas so no one is warp scrambled, and warp out, leaving the Maras, Niarjas and Eysturs behind.
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