Revision [8917]

This is an old revision of OverrideTransferArray made by SturmWolke on 2011-06-23 08:19:11.

 

Override Transfer Array

Last edited by SturmWolke:
added trigger note
Thu, 23 Jun 2011 08:19 UTC

Faction: Incursion Sansha's Nation
Space type: Normal Space
Damage dealt: Omni (EM/Them from Sansha lasers and Kin/Ex from Sansha torpedoes)
Recommended ship classes: Battlecruisers, HACs, Strategic Cruisers, Logistics Cruisers
Recommended generic setup: High resists and AB for speed/sig tanking.
Forces Required: 5 - 10 pilots

Incursion Sansha will auto aggress and switch targets.

Military Intelligence
Your objective is to destroy the Sansha’s Nation fleet amassing here. They will be making use of logistics arrays, so disabling them may be advisable.

Rewards
- 15,000,000 ISK x ratio
- 2,000 CONCORD LP x ratio

Background Intelligence
One of the most significant evolutions in the Nation’s strategy has been the move away from abducting planetary populations. Their new tactical doctrine, which relies in part upon system-wide capsule interference, is clearly focused on limiting the power and influence of the capsuleer class.

The technology underlying the system-wide capsule overrides is not dissimilar to CONCORD’s own Tracking and Response System (TRS). Where it veers into new territory is in the application of new technologies designed to override local resources in ways previously thought impossible. Intelligence gathered by DED operatives strongly suggests that this facility is chiefly responsible for establishing these overrides.

Synopsis from ISHAEKA-0095. DED Special Operations.
Authorized for Capsuleer dissemination.


Single Pocket


Wave 1

Battleships
1 x Deltole Tegmentum (Neut + Paint + Scram) TRIGGER Wave 2 - see Note
Cruisers
2 x Auga Hypophysis (Scram + Web) TRIGGER Tama Cerebellum Wave
1 x Mara Paleo (Remote Repair)
Frigates
5 x Eystur Rhomben (keeps respawning)

Wave 2

Battleships
1 x Deltole Tegmentum (Neut + Paint + Scram) TRIGGER Wave 3 - see Note
Cruisers
2 x Auga Hypophysis (Scram + Web) TRIGGER Tama Cerebellum Wave
1 x Mara Paleo (Remote Repair)

Wave 3

Battleships
1 x Deltole Tegmentum (Neut + Paint + Scram)
Cruisers
2 x Auga Hypophysis (Scram web) TRIGGER Tama Cerebellum Wave
1 x Mara Paleo (Remote Repair)


Tama Cerebellum Wave (3 total)

Frigates
3 x Tama Cerebellum (Scram) TRIGGER Niarja Myelen Wave - last Tama killed

Niarja Myelen Wave (3 total)

Frigates
2 x Niarja Myelen (ECM + Neut)

Note:
There is a random factor involving the triggers for Wave 2 and 3.
The normal trigger is the Deltole, however, in certain random cases, one of the Augas will play that role.

Tips:
It is highly recommended that fleets running this site run with a solid logistic back bone - while 2 logistics can do this site, you might want to have at least 3 logistic ships until you are comfortable going with only 2.

Ignore the Eystur Rhomben frigates and the Mara Paleo cruisers. A hacking ship can be used to hack Logistics Control Arrays when they spawn (on a timer), thus lowering the Sansha remote repair capacity, but it's not necessary if you have enough dps in your fleet to work through the spawns.

It is highly recommend that ALL Deltoles be eliminated before dealing with the next wave of ships. The Deltoles can deal major damage to battleship class ships and they will put a strain on your logistics remote repair capacity. In addition, the Deltoles can disable ships by its neuting, especially if there are multiple Deltoles alive in the field.

When EACH Tama Cerebellum Wave spawns, have someone mark or tag any ONE Tama in that group as a trigger. Kill the other 2 Tamas.
This will minimize incoming torpedo damage from the Tama spawns. Do this until you have 2 Tama Cerebellum triggers alive in the field.
This method ensures that you don't waste dps/time handling the (jamming) Niarja Myelen Wave.

The site will complete when you kill the Deltole and Augas from Wave 3.
The last Tama wave may be ignored.

Typical broadcast order :
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