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This is an old revision of Penumbra4p1 made by DeMichaelCrimson on 2014-03-06 00:50:51.

 

Penumbra, Level 4 Epic Arc

Last edited by DeMichaelCrimson:
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Thu, 06 Mar 2014 00:50 UTC


Penumbra4p2 Next Chapter

Epic Arc Overview


Starter agent: Aursa Kunivuri
Agent corporation: Expert Distribution
Agent location: Josameto (Nugoeihuvi Information Centre Beacon)
Standings required: 5.0 (Either Caldari faction or Expert Distribution)
Additional skills required: Hacking, Good Scan Probe skills.

Important note :

Standing is only checked by the starter agent. After that all subsequent agents within the Epic Arc will not check standings.

Chapter 1 - Proof of Intent



Mission 1 - The Intermediary


Report to Katsen Isha in Poinen (Poinen IV - Moon 13 - Nugoeihuvi Corporation Development Studio).
You are given a Dossier - Author Unknown.


Mission 2 - Trust And Discretion


Deliver one unit of Questionable Cargo (3.0 m3)


Mission 3 - Their Loss, Our Profit


Faction: Serpentis
Mission type: Encounter
Space type: Normal space
Damage dealt: Therm/Kin
Web/Scramble: Elite Frigates
Extras: Sensor Damp (Elite Frigates, Elite Cruisers & Battleships)
Recommended damage dealing: Kin (best), Therm (secondary)

Single Pocket

Hyasyoda Research Facility is 72km away.
Hyasyoda Security Compound is 125km away.

Wave 1 is triggered by killing the last Battleship (from the closer formation) in the Initial Group.
Wave 2 is triggered by killing the last Battleship Wave 1.
Research Facility Guards are triggered when the Hyasyoda Research Facility is at 50% shield damage.

Initial Group: (73-102km)
2x Elite Cruisers (Corelum Guardian Chief Infantry/Sentinel) Sensor Damp
3x Battleships (Core High/Vice Admiral) Sensor dampener Trigger (Wave 1)
3x Battleships (Core Admiral/Rear/Vice Admiral) Sensor dampener

Wave 1: (48-54km)
4x Elite Frigates (Coreli Guardian Defender/Patroller) Sensor Damp
5x Battleships (Core Admiral/Grand/High Admiral) Trigger (Wave 2)

Wave 2: (23-49km)
5x Elite Frigates (Coreli Guardian Protector/Initiate/Defender) Scram
5x Elite Cruisers (Corelum Guardian Chief Infantry/Sentinel) Sensor Damp
4x Battleships (Core Flotilla/Rear/Vice Admiral)

Research Facility Guards: (86-102km)
8x Elite Frigates (Coreli Guardian Guard/Safeguard)

Tips :
The Hyasyoda Research Facility has about 155,000 hp, no resistances.
The Hyasyoda Security Compound drops a Hyasyoda Captain corpse.
Destroying the Hyasyoda Research Facility flags the mission objective as completed.
The S.I Formula Sheet drops after the research facility has been destroyed. Search for it in all the containers dropped.


Mission 4 (Story Arc Branch) - The Paths That Are Hidden


The story arc branches according to your choice :

Two Steps Into Hell
Playing It Safer
An Honorable Betrayal


Mission 5 - Two Steps Into Hell


Deliver S.I. Formula Sheet to the Nugoeihuvi Cargo Facility in KFR-ZE (Syndicate).


Mission 5 - Playing It Safer


Deliver S.I. Formula Sheet to the Nugoeihuvi Cargo Facility in Faurulle (Solitude).


Mission 5 - An Honorable Betrayal


Report to Arikio Kuretsu in Wuos (Wuos V - Moon 1 - Hyasyoda Corporation Mining Outpost).

Once you report to Arikio Kuretsu in Wuos, you explain to him what NOH is having you do in regards to his corporation. He then has a lengthy explanation about how Hyasyoda has nothing to do about these things and sends you back to Poinen, where you then choose to do either Two Steps Into Hell or Playing it Safer. This also unlocks a new story arc branch after you do Two Steps Into Hell.


Mission 6 (Story Arc Branch) - Almost Unmasked


Report to Arikio Kuretsu in Wuos (Wuos V - Moon 1 - Hyasyoda Corporation Mining Outpost).

-Some Light Theatrics


Mission 7 - Some Light Theatrics


In this mission, you have to make NOH think that the CPF compound they are watching has been destroyed. You have to hack into the electronic surveillance(a CPF Habitation Module) and take the security forces out before it explodes, and then return to the agent. You have to be quick however, as the CPF compound explodes about 30 seconds after you hack into it, and if you fail to retrieve the CPF Security Personnel you will fail the mission.


Mission 8 - Untouchable


-Report to Katsen Isha in Poinen (Poinen IV - Moon 13 - Nugoeihuvi Corporation Development Studio).


Mission 9 - A General's Best Friend


Faction: Gallente Navy
Mission type: Encounter
Space type: Normal space
Damage dealt: Therm/Kin/ EM
Web/Scramble: None
Extras: Sensor dampening (Elite frigates, Elite cruisers & Battleships)
Recommended damage dealing: Kin (best), Therm (secondary)

Single Pocket

Newly Constructed Acceleration Gate sits 72km away.

Single group triggered (decloaks) about 30km from the gate

Initial Group: (2.5-35km)

5x Gallente Navy Nemesis
10x Gallente Navy Arazu
6x Gallente Navy Sin

The ships don't do a lot of damage up close. Best to align out as soon as the Gallente Navy Sin spawns. The Gallente Navy Arazu's fire Thunderbolt missiles which put out a lot of EM damage, so fit your tank accordingly.

Once you kill all of the ships and go through the gate, you'll have to go through the motions again. The next mission is Mission 8 - Meet Sinas on Page 2

No structures drop loot.


Mission 6 (Story Arc Branch) - Too Close for Comfort


This Story Arc Branch occurs after completing missions 'Two Steps Into Hell' and 'Playing It Safer' without doing 'An Honorable Betrayal' first.

The story arc branches according to your choice :

The Crimson Decoy
Pre-Emptive Opportunities


Mission 7 - The Crimson Decoy


Faction: Blood Raiders Covenant
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/Scramble: ?
Extras: ?
Recommended damage dealing: EM (best), Therm (secondary)

Single Pocket

TBA


Mission 7 - Pre-Emptive Opportunities


Faction: Mercenaries
Mission type: Encounter
Space type: Normal space
Damage dealt: Therm/Kin
Web/Scramble: Frigates/Elite Frigates/Spider Drones
Extras: Web and possible scramble
Recommended damage dealing: Therm (best), Kin (secondary)
Waves are time based (3-5min) with no trigger. The final wave is very strong, might consider getting help from friends.

Single Pocket

Deadspace entry point guards:
2 Mercenary Overlord (Battleship)
5 Mercenary Lieutenant (Cruiser)
5 Mercenary Fighter (Frigate)

Reinforcements wave 1: after 3-5min.
2 Mercenary Overlord (Battleship)
2 Mercenary Lieutenant (Cruiser)
3 Mercenary Elite Fighter (Frigate)

Reinforcements wave 2: after 3-5min.
2 Mercenary Overlord (Battleship)
2Spider Drone I (Drone)

Reinforcements wave 3: after 3-5min.
2 Mercenary Wingman (Frigate)
6 Mercenary Elite Fighter (Frigate)

Reinforcements wave 4: after 3-5min.
6 Mercenary Corporal (Cruiser)

Reinforcements wave 5: after 3-5min.
6 Mercenary Overlord (battleship)
6 Mercenary Corporal (Cruiser)
1 Mercenary Commander (Cruiser)
4 Mercenary Wingman (Frigate) Web
3 Spider Drone II (Drone) Web

The Mercenary Wingmen might web and warp scram. The Spider Drones will web your ship very quickly. Upon warping to the destination you will receive the following
Objective - destroy the logistics center. There are no additional waves when shooting the structure. However, it does have a lot of armor and structure points :)
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