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This is an old revision of Penumbra4p1 made by ShintuFelper on 2014-04-11 19:31:19.

 

Penumbra, Level 4 Epic Arc

Last edited by ShintuFelper
Fri, 11 Apr 2014 19:31 EDT


Penumbra4p2 Chapter 2

Epic Arc Overview


Starter agent: Aursa Kunivuri
Agent corporation: Expert Distribution
Agent location: Josameto (Nugoeihuvi Information Centre Beacon)
Standings required: 5.0 (Either Caldari faction or Expert Distribution)
Additional skills required: Hacking, Good Scan Probe skills.

Important note :
Standing is only checked by the starter agent. After that all subsequent agents within the Epic Arc will not check standings.

Chapter 1 - Proof of Intent



Mission 1 - The Intermediary


Report to Katsen Isha in Poinen (Poinen IV - Moon 13 - Nugoeihuvi Corporation Development Studio).
You are given a Dossier - Author Unknown.


Mission 2 - Trust And Discretion


Deliver one unit of Questionable Cargo (3.0 m3)


Mission 3 - Their Loss, Our Profit


Faction: Serpentis
Mission type: Encounter
Space type: Normal space
Damage dealt: Therm/Kin
Web/Scramble: Elite Frigates
Extras: Sensor Damp (Elite Frigates, Elite Cruisers & Battleships)
Recommended damage dealing: Kin (best), Therm (secondary)

Single Pocket


Hyasyoda Research Facility (72km)
Hyasyoda Security Compound (125km)

Wave 1 is triggered by killing the last Battleship (from the closer formation) in the Initial Group.
Wave 2 is triggered by killing the last Battleship Wave 1.
Research Facility Guards are triggered when the Hyasyoda Research Facility is at 50% shield damage.

Initial Group: (73-102km)
2x Elite Cruisers (Corelum Guardian Chief Infantry/Sentinel) Sensor Damp
3x Battleships (Core High/Vice Admiral) Trigger (Wave 1)
3x Battleships (Core Admiral/Rear/Vice Admiral)

Wave 1: (48-54km)
4x Elite Frigates (Coreli Guardian Defender/Patroller) Sensor Damp
5x Battleships (Core Admiral/Grand/High Admiral) Trigger (Wave 2)

Wave 2: (23-49km)
5x Elite Frigates (Coreli Guardian Protector/Initiate/Defender) Scram
5x Elite Cruisers (Corelum Guardian Chief Infantry/Sentinel) Sensor Damp
4x Battleships (Core Flotilla/Rear/Vice Admiral)

Research Facility Guards: (86-102km)
8x Elite Frigates (Coreli Guardian Guard/Safeguard)
Blitz = Destroy all NPC's in initial group except for 1 Core High Admiral Battleship. That will bypass wave 1 and wave 2 spawns. Attack Research Center, destroy spawn and structure, collect mission objective (S.I. Formula) from dropped can, approach Hyasyoda Security Compound can, collect Hyasyoda Captain corpse and complete mission.

Tips :
The Hyasyoda Research Facility has about 155,000 hp, no resistances.
The Hyasyoda Security Compound can has a Hyasyoda Captain corpse.
Destroying the Hyasyoda Research Facility flags the mission objective as completed.
The S.I Formula Sheet drops when the Research Facility is destroyed. Search all dropped containers.


Mission 4 (Story Arc Branch) - The Paths That Are Hidden


The final reward options of the story arc are decided based on your decision here:
If you immediately take 'Two Steps Into Hell' or 'Playing It Safer' you will be siding Nugoeihuvi and your final reward will either be from them(20x Nugoeihuvi Synth Blue Pill Booster + some state standing) or from Caldari State(+a good amount of state standing).
If you choose 'An Honorable Betrayal' you will be siding with Hyasyoda and your final reward will either be from them(1x Hyasyoda Mobile Laboratory + some state standing) or from Caldari State(+a good amount of state standing).

'Two Steps Into Hell' (Leads to Null Security system)
'Playing It Safer' (Leads to Low Security system)


Mission 5A - Two Steps Into Hell


Deliver S.I. Formula Sheet to the Nugoeihuvi Cargo Facility in KFR-ZE (Syndicate) in Null Security.
Mission location is over 30 jumps.


Mission 5B - Playing It Safer


Deliver S.I. Formula Sheet to the Nugoeihuvi Cargo Facility in Faurulle (Solitude) in Low Security. On the NOH storyline this mission will take away the option to choose 'The Crimson Decoy' and your next mission will be 'Pre-Emptive Opportunities'
Mission location is over 30 jumps.


Mission 5C - An Honorable Betrayal


Report to Arikio Kuretsu in Wuos (Wuos V - Moon 1 - Hyasyoda Corporation Mining Outpost) in High Security. (Make sure to bring S.I Formula Sheet)


Mission 5C.1 – Proof of Intent


Once you report to Arikio Kuretsu in Wuos, you explain to him what NOH is having you do in regards to his corporation. He then has a lengthy explanation about how Hyasyoda has nothing to do about these things. To complete this mission you have to give the agent the S.I Formula Sheet.


Mission 5C.2 – Return to Isha


Arikio Kuretsu sends you back to Poinen, where you then get 'Re-examining Options', see 'The Paths That Are Hidden' for details. This also unlocks the Hyasyoda story arc branch after you complete either one. (Don’t forget the S.I Formula Sheet)


Mission 5C.3 – Re-examining Options


You will be given the choice between 'Two Steps Into Hell'(Nullsec) and 'Playing It Safer'(Lowsec).


Mission 6 (Hyasyoda Branch) - Almost Unmasked


Report to Arikio Kuretsu in Wuos (Wuos V - Moon 1 - Hyasyoda Corporation Mining Outpost).


Mission 7 - Some Light Theatrics


In this mission, you have to make NOH think that the CPF compound they are watching has been destroyed. You have to hack into the electronic surveillance(a CPF Habitation Module) and take the security forces out before it explodes, and then return to the agent. You have to be quick however, as the CPF compound explodes about 30 seconds after you hack into it, and if you fail to retrieve the CPF Security Personnel you will fail the mission.


Mission 8 - Untouchable


Report to Katsen Isha in Poinen (Poinen IV - Moon 13 - Nugoeihuvi Corporation Development Studio).
Next Mission is 'A General's Best Friend'


Mission 6 (NOH Branch) - Too Close for Comfort


This Story Arc Branch occurs after completing the mission 'Two Steps Into Hell' without doing 'An Honorable Betrayal' first.

The story arc branches according to your choice :

The Crimson Decoy
Pre-Emptive Opportunities


Mission 7A - The Crimson Decoy


Faction: Blood Raiders Covenant
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/Scramble: ?
Extras: Energy Neut / Tracking Disruption
Recommended damage dealing: EM (best), Therm (secondary)

Single Pocket


Initial Group (40km) Auto Aggro
7x Battleship (Corpus Patriarch, Cardinal, Harbinger,) Energy Neut (25km)
2x Battleship (Dark Corpus Harbinger) Spawn Trigger (Last Ship Destroyed)
4x Cruiser (Corpum Dark Priest, Shadow Sage)
2x Elite Cruiser (Dark Corpum Arch Templar) Tracking Disruption
3x Frigate (Elder Corpii Diviner, Reaver, Raider)

Spawn (30km) Auto Aggro
2x Battleship (Corpus Pope)
5x Battlecruiser (Corpatis Phantom)
2x Frigate (Elder Corpii Herald)
Tip = Warp to 100km and lead the initial group out to 150 to 175km range. Keep at least 30km range from the 7 Corpus Battleships (Neut). Destroy the 2 Dark Corpus Harbinger Battleships last to trigger spawn.


Mission 7B - Pre-Emptive Opportunities


Faction: Mercenaries
Mission type: Encounter
Space type: Normal space
Damage dealt: Therm/Kin
Web/Scramble: Frigates/Elite Frigates/Spider Drones
Extras: Web and possible scramble
Recommended damage dealing: Therm (best), Kin (secondary)
Waves are time based (3-5min) with no trigger. The final wave is very strong, might consider getting help from friends.

Single Pocket


Initial Group
2x Battleship (Mercenary Overlord)
5x Cruiser (Mercenary Lieutenant)
5x Frigate (Mercenary Fighter)

Reinforcement Wave 1 (after 3-5min)
2x Battleship (Mercenary Overlord)
2x Cruiser (Mercenary Lieutenant)
3x Frigate (Mercenary Elite Fighter)

Reinforcement Wave 2 (after 3-5min)
2x Battleship (Mercenary Overlord)
2x Drone (Spider Drone I) Web/Scram

Reinforcement Wave 3 (after 3-5min)
2x Frigate (Mercenary Wingman) Web/Scram
6x Elite Frigate (Mercenary Elite Fighter)

Reinforcement Wave 4 (after 3-5min)
6x Cruiser (Mercenary Corporal)

Reinforcement Wave 5 (after 3-5min)
6x Battleship (Mercenary Overlord)
6x Cruiser (Mercenary Corporal)
1x Elite Cruiser (Mercenary Commander)
4x Frigate (Mercenary Wingman (Frigate) Web/Scram
3x Drone (Spider Drone II) Web/Scram
Note - The Mercenary Wingmen may web and warp scram. The Spider Drones are very quick. Upon warping to the destination you will receive the following Objective - Destroy The Logistics Center. There are no additional spawn waves when shooting the structure. However, it does have a lot of armor and structure points :)


Mission 9 - A General's Best Friend


Faction: Gallente Navy
Mission type: Encounter
Space type: Normal space
Damage dealt: Therm/Kin/ EM
Web/Scramble: None
Extras: Sensor dampening (Elite Frigates, Elite Cruisers & Battleships)
Recommended damage dealing: Kin (best), Therm (secondary)

1st Pocket

Newly Constructed Acceleration Gate (72km)

Initial Group (2.5 to 35km)
This group decloaks when your ship is 30km from Newly Constructed Acceleration Gate :

6x Battleship (Gallente Navy Sin)
10x Cruiser (Gallente Navy Arazu)
5x Frigate (Gallente Navy Nemesis)

Note = If you want to engage the ships and collect Navy Tags, remember you will get negative standing hits for ship kill / aggression. The ships don't do a lot of damage up close. Best to align out as soon as the Gallente Navy Sin Battleship spawns to gain range. The Gallente Navy Arazu Cruiser fires Thunderbolt missiles which put out a lot of EM damage, so fit your tank accordingly.
Blitz = Quickly approach and activate Newly Constructed Acceleration Gate (Not locked). No need to engage Gallente ships.

2nd Pocket

No NPC's

Approach objective structure - Caldari Navy Outpost - to trigger agent conversation and mission completion.
No structures drop loot.

Penumbra4p2 Chapter 2
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