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This is an old revision of Penumbra4p2 made by AleniaCalentas on 2009-09-17 18:08:06.

 

Penumbra, Level 4 Epic Arc

Last edited by AleniaCalentas
Thu, 17 Sep 2009 18:08 UTC


Chapter 2 : Blackness Rising


Penumbra4p1 Previous Chapter


Mission 8 - Meet Sinas


Report to Sinas Egassuo's Chimera in Astoh

Mission 9 - Right Tool for the Job


Faction: Gallente Navy
Mission type: Encounter
Space type: Normal space
Damage dealt: Kin/Therm
Web/Scramble: NA
Extras: Sensor Dampners
Recommended damage dealing: Therm (best), Kin (secondary)

Single Pocket


Rats are easy enough. Two groups of mainly elite frigs with no spawns. The elite frigs just take time to kill. But the Federation Navy Shipyard container requires a Codebreaker I and at least Hacking 3.


Mission 10 - The Breakout


Faction: Gallente Navy
Space type: Deadspace
Damage dealt: Kin/Therm
Web/Scramble: N/A
Recommended damage dealing: Therm (best), Kin (secondary)
Recommended ship: Any frig fitted with a probe launcher and code breaker (will also need a weapon and/or drones)
Optional Fit: MWD or AB for the long trek to gate
Items Needed: FedNav F.O.F Identifier Tag from Mission 9

Warp In


First, scan down the site. Apparently, the site (Federation Detention Facility) can be in any system in the Aokinen constellation. However, I found it in the first system I looked in which was Uchomida (not low sec).

When you warp to the site, the next pocket is reached through the Newly Construction Acceleration gate which is over 90km away. You can't set a bookmark closer, warp out and then warp back in (tried it), but MWD does work. There is a ton of big velds rocks (55k to 120k for a total of 2.5 million) in the room but its all 60km to 115km away. Only one ship can activate and use the gate and the tag is used up.

Single Pocket


In the next room there are 8 frigs that are very weak and only one or two will actually aggro. Eliminate the frigs and then hacked one of the prison facilities to save the prisoner. You may be able to hack another one before the rest of the prisons self-destruct. What's left are cargo containers with either 10 janitors or 10 generic prisoners. Salvage from the frigs wrecks in unremarkable.


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