Revision [7333]

This is an old revision of PickYourPoison3ammi made by AelanaAnais on 2011-01-23 11:59:18.

 

Pick Your Poison, Level 3


Last edited by AelanaAnais
Sun, 23 Jan 2011 11:59 EST


Faction: either Minmatar or Amarr depending on your choices in Pocket 2

Pocket 1


Initially in pocket 1 you will have an acceleration gate and a SOE Rescue Vessel (non-hostile)

(you will be returning here later)

Pocket 2


Pocket two consists of two cans one labled Minmatar Embassy Housing, one labled Amarr Embassy Housing and an Acceleration Gate back to Pocket 1. Shortly after warpin you are given a message that you can only save one.

Pick up the embassy staff from one of the housing cans, and the other blows up.

Pocket 1 (redux)


In addition to the SOE Rescue Vessel, you now have faction ships of the faction you didn't save out for your blood (you do not have to kill them to complete the mission, just return the staff to the SOE rescue vessel and warp out).

When I saved the minmatar, I got the following Spawn:
3x Imperial Felix (frigates or destroyers?)
4x Imperial Templar Agatho (cruisers or battlecruisers?)
2x Imperial Tanakh (battleships)

Not sure what the spawn is for choosing Amarr.

Contrary to the mission advice, if you do not shoot the faction ships, you do not loose faction standing.
There are 35 comments on this page. [Show comments]
Valid XHTML :: Valid CSS: :: Powered by WikkaWiki