Revision [3540]

This is an old revision of PirateInvasion3gu made by KhanaLoaris on 2009-01-31 16:24:43.


Pirate Invasion, level 3

Last edited by KhanaLoaris:
there are no 'rooms' in space ;p
Sat, 31 Jan 2009 16:24 EST

Faction: Guristas
Mission type: Deadspace
Damage dealt: Kin, Therm
Web/Scramble: Dire Pithi Arrogator
Extras: Jamming
Recommended damage dealing: Kin, therm.
Recommended ships: Battlecruisers, Recons, HACs

Guarding the Gate

Aggro from all, 20km from warp-in.

7x EW Frigates (Pithi despoilers/saboteurs) (Jam)
2x Interceptors (Dire Pithi arrogators)

As usual with npc jammers, there is only one jamming period. Wait it out and then blast them all, or let your drones do it.

Pocket 1

No aggro on warp in. Shoot anything and the entire pocket aggros.

Group 1

about 50km around warpgate

5x Pithum cruisers
1x Battlecruiser [Pithatis Assaulter -- 138k]

Group 2

at 60-80km from gate (around war installation).

5x frigs
3x EW cruisers (Pithum Nullifier/Annihilator) (may Jam)

War installation drops t1 loot.

Pocket 2

Only Group 1 agros on warp in.

Group 1

8x frigs/destroyers at 30km range

Group 2 (25-40km)

7x cruisers/battlecruisers (varies, typically quite strong jamming in this group)

Group 3 (50-65km)

7x cruisers/battlecruisers (varies)

It's possible to shoot the groups in the given order without aggroing the other. However shooting group 3 will aggro group 2.
Group 2 contains the (pithum killer) caracal


35 x Veld, content not measured
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