Pirate Invasion, Level 3 (Serpentis)

Last edited by JeanInkura:
Replaces old-style internal links with new pipe-split links.
Mon, 16 Oct 2017 08:49 UTC

Faction: Serpentis
Mission type: Encounter
Space type: Deadspace
Webifier & Scrambler: Coreli Guardians, Initiates & Scouts
Damage dealt: Kinetic, Thermal
Recommended damage dealing: Kinetic, Thermal
Recommended ships: Drake, Hurricane, Myrmidon
Difficulty: Very easy

Video: Cerberus

Pocket 1

Hostiles will aggro when attacked. Kill all hostiles in this pocket to unlock the acceleration gate.

Single Group (8-32km)

2x Frigates (Coreli Guardian Initiate/ Scout) (Web/ Scramb)
5x Frigates (Coreli Patroller/ Watchman)

Pocket 2

Each group will aggro independently when attacked.
Acceleration gate sits at 65-70km. You need to kill all ships in this pocket to unlock it.
Fitting an afterburner is recommended.

Group 1 (40-50km)

6x Frigates (Coreli Guard/Safeguard)
2x Destoyers (Corelior Soldier/Trooper)
2x Cruisers (Corelum Chief Defender/Protector)

Group 2 (80-90km)

5-7x Frigates (Coreli Defender/ Guard/ Protector/ Safeguard/ Soldier)
1-3x Destroyers (Corelior Infantry/ Soldier)
5x Cruisers (Corelum Chief Defender/ Patroller/ Protector/ Watchman)
1x Battlecruiser (Corelatis Wing Leader)

1x War Installation: Ammo, 1-2 T1 modules
12x Starbase Major Assembly Array: Minerals & Alloys (each worth ~10k)
All other structures: No Loot

The loot from the War Installation is not worth the time it takes to destroy it (because of the large amount of hit points)
(One reported destruction required over 1,000 Heavy missiles)

Pocket 3

Full pocket aggro upon attacking Group 3.

Group 1 (30-40km Auto Aggro)

2x Frigates (Coreli Guardian Initiate/Scout) (Web/Scramb)
4x Frigates (Coreli Guard/Safeguard)
3x Destroyers (Corelior Infantry/Soldier/Trooper)

Group 2 (25-35km)

9x Cruisers (Corelum Chief Defender/Guard/Protector/Safeguard/Scout/Spy)

Group 3 (50-60km)

5x Cruisers (Corelum Chief Guard/Safeguard)
3x Battlecruisers (Corelatis Platoon Leader/Squad Leader/Wing Leader)

Kill all hostiles in pocket 1 & 2. Group 3 in the last pocket. That should flag the mission complete.
You do not have to destroy the War Installation to finish the mission.

Structures are invulnerable.

Veldspar - 36 Asteroids

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