Revision [1173]

This is an old revision of PirateInvasion4an made by TigashiHoromito on 2008-06-14 13:42:25.

 

Pirate Invasion, Level 4


Last edited by TigashiHoromito
Sat, 14 Jun 2008 13:42 UTC

Faction: Angel Cartel
Mission type: Encounter
Space type: Deadspace w/gate
Damage dealt: Exp, Kinetic + Therm from Gist Saints
Recommended damage dealing: Exp (kinetic)
Recommended ships: CNR, Machariel

About the aggro

There have been many attempts to figure out how the ships aggro. But it looks like all the ships have a huge sized proximity aggro, but the odds for aggro are very low. That means you'll get a very random aggroing situation. Even when firing at ships. The chance of getting warp-in aggroed by the closest group is very high though. There is also aggro on drones and team-mates.

Single deadspace pocket


You arrive at an empty pocket. But after waiting a little bit the spawns will appear. You'll get aggro from the group in the middle:
1x Batleship (Gist Nephilim)
2x Battleships (Gist saints) (Therm damage)
2x Battlecruisers (Gistatis Tribuni)
2x Interceptors (Arch Gistii Rogue) (scramble. Webs)

After attacking the aggroed group, aggro from the group with the 3x Gist Commanders.

Complete spawn


Group 3 (rightmost) (drone aggro)

4x Battleships (Gist War Generals/Commanders)
2x Battlecruisers (Gistatis Praefectus)

Group 4 (Leftmost)

Attacking this will aggro the rest, and even the left overs from the other groups.
4x Battleships (Gist General/Commander)
2x Heavy Assault Cruiser (Arch Gistum Liquidator/Marauder)
3x Destroyers (Gistior Defiler/Haunter)
2x Interceptors (Arch Gistii Hijacker) (scramble/Web)

Blitz:
Kill the two aggro groups, ignore the rest. pretty obvious

Tip: Almost all of the ships will come within 5km-10km, so if your tank is strong and if you want to kill everything, then I recommend bringing close range weapons and sitting in place. Makes salvaging much faster as well. (Garamis Takians)
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