Revision [1603]

This is an old revision of PirateInvasion4sa made by DavCin on 2008-07-08 14:20:55.

 

Pirate Invasion, Level 4


Last edited by DavCin:
Removed note. Failed to recreate.
Tue, 08 Jul 2008 14:20 UTC

Faction: Sansha
Mission type: Deadspace
Damage dealt: EM, Therm
Web/Scramble: Elite Frigates
Extras: NA
Recommended damage dealing: EM (best), Therm (secondary)
Recommended ships: Apocalypse, Navy Apocalyse, CNR, Armageddon, Abaddon

Note: Proximity aggro is a major factor in this mission. Please be aware that you can aggro a neutral group by just moving into its aggro bubble.
Drones can be deployed as per normal as long as the conditions are met. See Aggro Notes.

Single Pocket


At warp-in, you will see Group 4. In rare cases, you may get proximity aggroed by Group 4 as the random warp-in puts your ship closer it.
Four other groups will spawn several seconds later. The spawn order is Group 2, Group 1, Group 3 and finally Group 5.

Group 1 & 5 will auto-aggro immediately.
Groups 2, 3 and 4 will remain neutral until attacked or aggroed via proximity.

Warning

Aggro Notes:

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Group 1 (Auto-aggro): Ripped Superstructure (25-35km)

2x Elite Frigates (Centii Loyal Servant/Minion) Web/Scramble
4x Battleships (Centus Mutant Lord/Savage Lord)

Group 2: Spaceshuttle Wreck (45-60km)

3x Destroyers (Centior Abomination/Devourer)
3x Cruisers (Centum Fiend/Hellhound)
2x Battleships (Centus Lord)

Group 3: Amarr Trade Station Ruins (60-70km)

2x Frigates (Centii Loyal Servant/Minion) Web/Scramble
3x Battleships (Centus Savage Lord/Plague Lord/Beast Lord)

Group 4: Amarr Military Station Ruins (65-90km)

2x Battlecruisers (Centatis Wraith/Specter)
4x Battleships (Centus Lord/Mutant Lord)

Group 5 (Auto-aggro): Amarr Commercial Station Ruins - next to the huge Veldspar Asteroid (80-105km)

5x Cruisers (Centum Fiend/Hellhound)
5x Battleships (Centus Slave Lord/Lord/Savage Lord/Mutant Lord)

Tip

Blitz
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