Revision [9449]

This is an old revision of PirateRadio3 made by TheAssimilator on 2011-11-17 13:24:00.

 

Pirate Radio, Level 3


Last edited by TheAssimilator:
added info on Group 3 spawn
Thu, 17 Nov 2011 13:24 UTC

Faction: Minmatar
Mission type: Encounter
Space type: Deadspace (MWD does not work)
Damage dealt: EM/Therm/Exp/Kin (Heavy EM/Therm)
Recommended damage dealing: Kinetic
Recommended ship classes: Cruiser, HAC, Battlecruiser, Command Ship (Battleships not allowed to enter)

Single Pocket with gate to mission area

Your objective is to destroy the FTL Transmitter, along with the initial spawn.

Group 1

5/6 x Cruiser (Freedom Patriot) - do heavy damage; destroying the last of these triggers Group 3
1 x Heavy Missile Battery
1 x Industrial (Republic Courier)

Group 2

Firing on the FTL transmitter triggers Group 2 (delayed)

1 x Elite Battlecruiser (Chief Republic Rodul)
4/5 x Battlecruiser (Republic Tribal Norn / Venis)
4/5 x Destroyer (Republic Tribal Faxi / Austri)

Group 3

Triggered immediately by destroying all Freedom Patriots in Group 1.
Even if you leave some or all of the Freedom Patriots alive, this group will spawn after a while.

2 x Battleship (Republic Jarl / Pytara)
3 x Cruiser (Republic Tribal Manadis)
1 x Cruiser (Republic Tribal Jarpur)

Structures
Structures include Starbase Control Tower, Minmatar Bunkers, Reactor Array, Mobile Factory, Hangar and Shipyard. None of these structures drops any loot.

Mineable Asteroid Info
Appears to be a few large Scordite 'roids in this area.

CategoryLevel3
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