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======Police Intrusion, Level 2======

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Faction: Caldari
Mission type: Encounter
Space type: Deadspace, 2 pockets
Damage dealt: Kinetic, Thermal
Extras: ECM jamming
Recommended damage dealing: Kinetic, Thermal
Recommended ships: Arbitrator

==Tip:==
- Beware of the jamming, other than that this mission is a piece of cake. Drone carriers and F.O.F. missile platforms have the advantage of maintaining full tank and don't pay attention to the jam as the weapons lock on targets themselves, while gunships need to boost their signal strength and give a slot to that.
- There are no triggered respawns.
- Tags drop from all ships.

====Pocket 1:====
2 groups. Aggro at warpin from 1 small group at a 20km distance. Next group is larger and at around 30km distance.

Example of spawn:

===Group 1:===
6x Frigates (State Bo-Hi/Showato)

===Group 2:===
1x State Ashigaru (Cruiser)
6x Elite frigates (State Daito/Shuriken) (ECM jammer)
8x Frigates (State Katana/Nagasa/Shinai/Shukuro Shinai/Wakizashi)

====Pocket 2:====

3 groups. Aggro at warpin from 1 group at a 30km distance. Next group is at 45km, and the last group spreads out between a 65-85km distance.

Example of spawn:

===Group 1:===
1x Cruiser (State Bushi)
5x Frigates (State Katana/Nagasa/Shinai/Wakizashi)

===Group 2:===
8x Frigates (State Katana/Nagasa/Shinai/Wakizashi)
3x Elite Frigates (State Shuriken) (ECM jammer)

===Group 3:===
1x Elite Cruiser (State Chugen) (ECM jammer)
2x Destroyers (State Kai Gunto/Yumi)
6x Frigates (State Katana/Nagasa/Wakizashi)

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