Revision [8318]

This is an old revision of PostmodernPrimitives made by MrDiao on 2011-03-22 02:20:40.

 

Postmodern Primitives, Level 4

Faction: Amarr Navy
Mission type: Encounter
Space type: Gated Deadspace (That allows MWD to work as of 05/March/2010)
Damage dealt: EM/Thermal
Web/Scramble: Elite Frigates: Divine Imperial XXXXX
Recommended damage dealing: EM

Pocket 1

Clear as you warp in, apporaching the Amarr control tower

Initial Group:

Amarr Battery X 8
Amarr Energy neutralizer battery X 2 (Trigger)
Amarr Stasis Tower X 2

As you kill one neut battery, there will spawn the half of second group; if you kill the second neut battery, the others will spawn.

Killing the the Amarr Energy neutralizer battery results 2.4% standing lose.

Spawn 1: (killed first neut tower)

Divine Imperial Basil (Cruiser) X 2
Imperial Templar Martyr (BS) X 1


Spawn 2: (killed second neut tower)

Divine Imperial Basil (Cruiser) X 1
Imperial Templar Martyr (BS) X 2
Divine Imperial Bahir (Web/Scramble) X 2

Killing the Amarr control tower results 2.4% standing lose and it is NOT required.


Two Gates, If you want to finish fast go mining then production/living
if you want to kill all go worship then mining.

Worship Pocket:

Initial Group:


Amarr Battery X 6
Amarr Stasis Tower X 1
Divine Imperial Valok (Web/Scramble) x 4
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