Revision history for PrisonBreak5cc


Revision [10798]

Last edited on 2012-07-14 07:18:23 by DesmontMcCallock
Additions:
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CategoryMissions


Revision [10214]

Edited on 2012-05-25 11:52:40 by TotalAmd [add category]
Additions:
CategoryLevel5


Revision [10169]

Edited on 2012-05-12 03:12:05 by TyphadoTornoon [Added rewards and tips]
Additions:
- This fix worked for my mission, but CCP may change/fix this mission. I reported this fix and workaround at 17 June 2011 (confirmed still bugged and work around still works at 12 May 2012), see how out of date this is before trying the mission.
===Tips===
- The third rooms concord spawn starts off at close range which lets the cruisers and frigs get damage on you much earlier, it is the hardest to tank of all the spawns
- Concord frigs and cruisers often orbit at point blank range (especially the ones at the initial warp in) Smart bombs are extremely effective (even t1 have enough range). However the concord cruisers have a very high shield regen, you will need to bring 2 Large smartbombs or they will out rep the damage.
- This mission can be farmed for loot/tags/bounty as it resets every dt and bookmarks from a previous dt will still work.
===Rewards===
Rough guide
- Concord tags = 300 mil
- Salvage = 50 mil
- Bounty = 115 mil
- Loot = 18km3
Deletions:
- This fix worked for my mission, but CCP may change/fix this mission. I reported this fix and workaround at 17 June 2011, see how out of date this is before trying the mission.


Revision [9004]

Edited on 2011-07-04 04:19:47 by TyphadoTornoon [Added rewards and tips]
Additions:
{{lastedit show="2"}}
Deletions:
[[lastedit show="2"]]


Revision [9003]

Edited on 2011-07-04 04:18:31 by TyphadoTornoon [Added info on agro]
Additions:
[[lastedit show="2"]]
Present at warp in - immediate agro
A large new wave of concord ships has appeared - immediate agro
Present at warp in - immediate agro
A large new wave of concord ships has appeared - immediate agro
Present at warp in - immediate agro
==Back in Room 3==
A large new wave of concord ships has appeared - immediate agro
Present at warp in - immediate agro
Deletions:
A large new wave of concord ships has appeared
A large new wave of concord ships has appeared
==Wave 4 – Concord – After finishing the guard house room==


Revision [9002]

Edited on 2011-07-04 04:06:27 by TyphadoTornoon [Added info on agro]
Additions:
=====Prison Break, Level 5=====
====Part 1 of 2====
Space type: DeadSpace, Allows direct warp to bookmarks or gang mates
==First a few things to know about this mission==
==The bug==
==The Fix==
===Warp in===
===Room 1===
==Wave 1 - Drones==
==Wave 2 – Drones - After Killing a couple of ships==
==Wave 3 – Concord – When nearly all the drones are dead==
==Gate house room==
==Back in room 1==
===Room 2 - Beta room===
==Wave 1 - Drones==
==Wave 2 – Drones – spawns after killing a small amount of ships==
==Wave 3 – Concord==
==Guard Post 2==
==Back in Room 2==
===Room 3 - LCO room===
==Wave 1 - Drones==
==Wave 2 – Drones – After killing a small number of drones==
==Wave 3 – Concord – After killing nearly all drones==
==Guard Post 3==
==Wave 4 – Concord – After finishing the guard house room==
===Final Room===
==Wave 1 – Concord==
==Wave 2 – Concord==
==Wave 3 – Concord==
==Wave 4 – Concord==
==Final Wave – Concord==
====Part 2 of 2====
Deletions:
=====Prison Break Part 1 of 2=====
Space type: DeadSpace, Allows direct warp to
===First a few things to know about this mission===
===The bug===
===The Fix===
====Warp in====
====Room 1====
===Wave 1 - Drones===
===Wave 2 – Drones - After Killing a couple of ships===
===Wave 3 – Concord – When nearly all the drones are dead===
===Gate house room===
===Back in room 1===
====Room 2====
===Wave 1 - Drones===
===Wave 2 – Drones – spawns after killing a small amount of ships===
===Wave 3 – Concord===
===Guard Post 2===
===Back in Room 2===
====Room 3====
===Wave 1 - Drones===
===Wave 2 – Drones – After killing a small number of drones===
===Wave 3 – Concord – After killing nearly all drones===
===Guard Post 3===
===Wave 4 – Concord – After finishing the guard house room===
====Final Room====
===Wave 1 – Concord===
===Wave 2 – Concord===
===Wave 3 – Concord===
===Wave 4 – Concord===
===Final Wave – Concord===
=====Part 2 of 2=====


Revision [9001]

Edited on 2011-07-04 03:52:44 by TyphadoTornoon [Added info on agro]
Additions:
Since you can warp to anywhere in the mission grab a fast ship, align yourself with the gate and travel 10,000km to get to the room, bookmark and come back with a fleet. With a 5 km/s cepter it took roughly 30 minutes to travel to the next room. This won’t work for the second broken gate as the inactive gate is also facing the wrong direction (it’s instead facing the same way as the guard post so if you try and travel you’ll just end up at the guard post) the real direction is roughly 90 degrees to the left of where it is pointing which is very hard to get to if you try to align yourself with that gate.
Deletions:
Since you can warp to anywhere in the mission grab a fast ship, align yourself with the gate and travel 10,000km to get to the room, bookmark and come back with a fleet. With a 5 km/s cepter it took roughly 30 minutes to travel to the next room. This won’t work for the second broken gate as the inactive gate is also facing the wrong direction (it’s instead facing the same way as the guard post so if you try and travel you’ll just end up at the guard post) the real direction is roughly 90 degrees to the left of where it is pointing which is just very hard to get to if you try to align yourself with that gate.


Revision [9000]

Edited on 2011-07-04 02:45:07 by TyphadoTornoon [More formatting]
Additions:
===First a few things to know about this mission===
Deletions:
===first a few things to know about this mission===


Revision [8999]

Edited on 2011-07-04 02:44:50 by TyphadoTornoon [More formatting]
Additions:
===first a few things to know about this mission===
===The bug===
===The Fix===
====Warp in====
====Room 1====
===Wave 1 - Drones===
===Wave 2 – Drones - After Killing a couple of ships===
===Wave 3 – Concord – When nearly all the drones are dead===
===Gate house room===
===Back in room 1===
====Room 2====
===Wave 1 - Drones===
===Wave 2 – Drones – spawns after killing a small amount of ships===
===Wave 3 – Concord===
===Guard Post 2===
===Back in Room 2===
====Room 3====
===Wave 1 - Drones===
===Wave 2 – Drones – After killing a small number of drones===
===Wave 3 – Concord – After killing nearly all drones===
===Guard Post 3===
===Wave 4 – Concord – After finishing the guard house room===
====Final Room====
===Wave 1 – Concord===
===Wave 2 – Concord===
===Wave 3 – Concord===
===Wave 4 – Concord===
===Final Wave – Concord===
=====Part 2 of 2=====
Deletions:
==first a few things to know about this mission==
==The bug==
==The Fix==
===Warp in===
===Room 1===
==Wave 1 - Drones==
==Wave 2 – Drones - After Killing a couple of ships==
==Wave 3 – Concord – When nearly all the drones are dead==
==Gate house room==
==Back in room 1==
===Room 2===
==Wave 1 - Drones==
==Wave 2 – Drones – spawns after killing a small amount of ships==
==Wave 3 – Concord==
==Guard Post 2==
==Back in Room 2==
===Room 3===
==Wave 1 - Drones==
==Wave 2 – Drones – After killing a small number of drones==
==Wave 3 – Concord – After killing nearly all drones==
==Guard Post 3==
==Wave 4 – Concord – After finishing the guard house room==
===Final Room===
==Wave 1 – Concord==
==Wave 2 – Concord==
==Wave 3 – Concord==
==Wave 4 – Concord==
==Final Wave – Concord==
====Part 2 of 2====


Revision [8998]

Edited on 2011-07-04 02:42:23 by TyphadoTornoon [More formatting]
Additions:
==first a few things to know about this mission==
Since you can warp to anywhere in the mission grab a fast ship, align yourself with the gate and travel 10,000km to get to the room, bookmark and come back with a fleet. With a 5 km/s cepter it took roughly 30 minutes to travel to the next room. This won’t work for the second broken gate as the inactive gate is also facing the wrong direction (it’s instead facing the same way as the guard post so if you try and travel you’ll just end up at the guard post) the real direction is roughly 90 degrees to the left of where it is pointing which is just very hard to get to if you try to align yourself with that gate.
However during the first guard post room this acceleration gate will become inactive **MAKE SURE TO MAKE BOOKMARKS IN ALL THE ROOMS**.
====Part 2 of 2====
Very short, you just have to take the DNA from the first mission and drop it in one of the two cans.
A few ships appear the closer you get to the can you choose, some cruisers frigs and 1 battleship. When you drop it in the can a can drops with a 12th teer overseer's affects (9.9 mil)
Both options seem to give the same result
Deletions:
==Ok first a few things to know about this mission==
Since you can warp to anywhere in the mission grab a fast ship, align yourself with the gate and travel 10,000km to get to the room, bookmark and come back with a fleet. With a 5 km/s it took roughly 30 minutes to travel to the next room. This won’t work for the second broken gate as the inactive gate is also facing the wrong direction (it’s instead facing the same way as the guard post so if you try and travel you’ll just end up at the guard post) the real direction is roughly 90 degrees to the left of where it is pointing which is just very hard to get to if you try to align yourself with that gate.
However during the first guard post room this acceleration gate will become inactive MAKE SURE TO MAKE BOOKMARKS IN ALL THE ROOMS.


Revision [8997]

The oldest known version of this page was created on 2011-07-04 02:34:35 by TyphadoTornoon [More formatting]
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