======Prison Bust, Level 5====== {{lastedit show="2"}} =====Part 3 of 5===== (Part 2 covered here: [[HardWay5am | The Hard Way]]) Faction: Amarr Mission type: Encounter Space type: Deadspace with Gate Web/Scramble: None Extras: Amarr Energy Neutralizer Sentry IIIs, NOS, Tracking Disrupter Damage dealt: EM 58% / Therm 42% Recommended damage dealing: EM/Therm Recommended ships: (1) Maelstrom w/ Passive Tank and (1) Maelstrom w/ Shield Transporters Direct Warp into Deadspace ====Warp-In, Pocket 1==== {{image url="http://i609.photobucket.com/albums/tt174/climb22033/PrisonBust5-1.jpg" title="6 Forcefields surround the gate to Pocket 2" alt="6 Forcefields surround the gate to Pocket 2"}} **Destroy Forcefields to access the gate to Pocket 2** 6 x Powerful EM Forcefields (6,000 hp/each) ====Pocket 2==== Ships 2-80km away (Towers 100-115km away) **Note:** Just shooting some of the ships in this pocket is enough to trigger re-inforcements, hereafter refered to as //(Hair-Triggers)// {{image url="http://i609.photobucket.com/albums/tt174/climb22033/PrisonBust5-2.jpg" title="Ships at warp-in" alt="Ships at warp-in"}} 5 x Cruisers (Divine Imperial Ambrose/Basil) orbits at 7-19km, **NOS, -- Hair-Trigger 1 --, -- Trigger 2 --** 5 x Battlecruisers (Imperial Templar Champion/Justicar) orbits at 10-22km 10 x Battleships (Imperial Templar Dominator/Judgment/Martyr) orbits of 17-49km, **-- Hair-Trigger 3 --** 5 x Amarr Cruise Missile Batteries 2 x Amarr Energy Neutralizer Sentry IIIs ===Spawn 1a=== Just shooting one of the original five cruisers (Hair-Trigger) will spawn: 6 x Cruisers (Imperial Templar Donus/Tamir), **--Trigger 1b --** ===Spawn 1b=== 5 x Battlecruisers (Imperial Champion/Imperial Templar Justicar) ===Spawn 2=== After destruction of the original five cruisers there spawns 4 x Battlecruisers (Imperial Templar Seer) ===Spawn 3a=== Just shooting one of the Battleships (Hair-Trigger) will spawn: 5 x Battleships (Imperial Templar Dominator/Ultara), **-- Hair-Trigger 3b --** ===Spawn 3b=== 5 x Battleships (Imperial Templar Martyr), **-- Hair-Trigger 3c --** ===Spawn 3c=== 6 x Battleships (Imperial Templar Diviner/Judgment) ===Amarr Prision Facility Spawn=== Just shooting the Amarr Prison Facility (Hair-Trigger) will spawn: 3 x Battleships (Imperial Templar Judgment) Destroy the Amarr Prison Facility (150,000 hp) to retrieve the prisoner (1) Spy, **//Objective//** ==Tips== - Use a Passive Tank or plan a capacitor that receives an additional 200 units/s - Make sure your Drones are set to "Passive" if you don't want to spring the Hair-Triggers - Maximum damage dealing of initial group if it gets into range is 2423hp/s (EM 58%, Therm 42%) =====Part 4 of 5===== See [[InformedAttack5 | Informed Attack (4 of 5)]] ---- CategoryMissions CategoryLevel5