Revision [4095]

This is an old revision of PrisonBust5 made by JohnnyNeumonnic on 2009-04-07 04:40:43.

 

Prison Bust, Level 5

Last edited by JohnnyNeumonnic:
added trigger notes and link
Tue, 07 Apr 2009 04:40 UTC

Part 3 of 5

(Part 2 covered here: HardWay5am The Hard Way)

Faction: Amarr
Mission type: Encounter
Space type: Deadspace with Gate
Web/Scramble: None
Extras: Amarr Energy Neutralizer Sentry IIIs, NOS, Tracking Disrupter
Damage dealt: EM 58% / Therm 42%
Recommended damage dealing: EM/Therm
Recommended ships: (1) Maelstrom w/ Passive Tank and (1) Maelstrom w/ Shield Transporters

Direct Warp into Deadspace

Warp-In, Pocket 1


6 Forcefields surround the gate to Pocket 2

Destroy Forcefields to access the gate to Pocket 2
6 x Powerful EM Forcefields (6,000 hp/each)


Pocket 2

Ships 2-80km away (Towers 100-115km away)
Note: Just shooting some of the ships in this pocket is enough to trigger re-inforcements, hereafter refered to as (Hair-Triggers)

Ships at warp-in

5 x Cruisers (Divine Imperial Ambrose/Basil) orbits at 7-19km, NOS, -- Hair-Trigger 1 --, -- Trigger 2 --
5 x Battlecruisers (Imperial Templar Champion/Justicar) orbits at 10-22km
10 x Battleships (Imperial Templar Dominator/Judgment/Martyr) orbits of 17-49km, -- Hair-Trigger 3 --
5 x Amarr Cruise Missile Batteries
2 x Amarr Energy Neutralizer Sentry IIIs

Spawn 1a

Just shooting one of the original five cruisers (Hair-Trigger) will spawn:
6 x Cruisers (Imperial Templar Donus/Tamir), --Trigger 1b --
5 x Battlecruisers (Imperial Champion/Imperial Templar Justicar)

Spawn 2

After destruction of the original five cruisers there spawns
4 x Battlecruisers (Imperial Templar Seer)

Spawn 3a

Just shooting one of the Battleships (Hair-Trigger) will spawn:
5 x Battleships (Imperial Templar Dominator/Ultara), -- Hair-Trigger 3b --
5 x Battleships (Imperial Templar Martyr), -- Hair-Trigger 3c --
6 x Battleships (Imperial Templar Diviner/Judgment)

Amarr Prision Facility Spawn

Just shooting the Amarr Prison Facility (Hair-Trigger) will spawn:
3 x Battleships (Imperial Templar Judgment)

Destroy the Amarr Prison Facility (150,000 hp) to retrieve the prisoner (1) Spy, Objective

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