Revision [9225]

This is an old revision of PrisonTransfer4ca made by SeamusDonohue on 2011-09-17 13:50:45.


Prison Transfer, Level 4

Last edited by SeamusDonohue:
Initial Draft, new mission
Sat, 17 Sep 2011 13:50 EDT

Faction: Caldari
Mission type: Encounter, Deadspace, no gates
Damage dealt: Kinetic/Thermal (presumed, not verified)
Recommended damage dealing: Kinetic/Thermal
Recommended ships: Properly tanked battleship

Blitz: None. All NPCs must be destroyed.

Caution: This is an initial report based on one run of the mission. Variations are unknown. Observer was extremely well-tanked and was not paying attention to warp scramblers; that said, no scramblers were noticed.

Single Pocket

Warp In Point: 25km from Cell Block D (probably a Spawn Container in Overview settings; not verified). No hostiles on initial warp-in.
Approaching Cell Block D within 5km triggers the first spawn and temporarily despawns Cell Block D.
All spawns appear within 5km of Cell Block D and auto-aggro at close range.

First Wave:

3x Cruisers
2x Battleships Triggers Wave 2

Second Wave:

3x Destroyers Triggers Wave 3
3x Battleships

Third Wave:

3x Battlecruisers
3x Battleships Triggers Wave 4

Fourth Wave:

3x Destroyers Triggers Wave 5
2x Battleships

Fifth Wave:

3x Destroyers
3x Battleships Triggers Wave 6

Sixth Wave:

3x Battlecruisers
3x Battleships Triggers Mission Completion

Once mission completion has been triggered, Cell Block D respawns and you can retrieve the Caldari Operative.


Besides the "Derived Modification" normally received for any Storyline Mission, you will get two different standings losses of -0.02% each for "Combat - Ship Kill" for the Caldari State. These are unavoidable, but negligible. At Social Level 4, expect a 9% gain with the faction you are working for and a 36% gain with the corporation you are working for.

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