Racetrack Ruckus, Level 4

Last edited by DesmontMcCallock
Sun, 29 Jul 2012 17:18 UTC

Faction: Gallente Federation
Mission type: Encounter
Space type: Deadspace (No gates)
Damage Dealt: Kinetic/Thermal
Recommended damage dealing: Kinetic (best), Thermal (secondary)
Recommended ships: Raven, CNR

Single Pocket

1st Wave (35-40km)

4x Battleships - Gallente Strike Team (Federation Covinus)

2nd Wave (35-40km)

5x Battleships - Gallente Reinforcements (Federation Covinus/Praktor Navis Praetoria/Navis Longa)

3rd Wave (35-40km)

5-7x Battleships - Gallente Reinforcements (Federation Praktor Hexeris/Praktor Praeses)

Megathrons (Federation Praktor Praeses) come to close range (15km), but all the others stay at around 45-51km.

Comment by MattTrader
2008-12-06 01:08:49
Each new wave appeared when I killed the last ship in the wave. There was only one occasion where they shot at my drones. The very last wave hit harder than the others.
Comment by ByronMacpeiron
2009-03-29 13:23:40
Praktor Praeses is the name of the 1-2x BS (i.e. megas) in the last wave.
Comment by StonE
2009-04-27 15:32:44
This is one of these new and overly simplistic missions coming out of CCP HQs lately. It gives max standing gain to amarr, 8.4%, but seems to give little negative standing effect for gallente, -0.02 for two of the ships in my case so my overall gallente standing didn't change.
Comment by GouvViki
2009-05-24 17:36:42
Just turned it in and got +8,75%(with Social 5) Standing by Amarr & -1,8442% by Gallente. Combat did cost me 3x -0,02% Standing by Gallente.
Comment by Peon155
2009-09-14 18:09:26
All vessels damped occasionally, although as they were fighting at relatively close range it made little difference...

Should also be noted that you get around 25% standing increase with the Corporation of the storyline agent for this mission (with Social 5).
Comment by RemyHansen
2010-07-29 08:23:52
completed the mission today in a Abaddon fairly easy.
Comment by TalshaTalamar
2010-09-14 11:05:21
As a side note, I would recommend not to underestimate the DPS of the Gallente Groups.
Especially the last wave does dish out a bit of hurt.
If you run a tanky setup it shouldnt matter,
but a gank setup will probably see some jumpy amor/shield action.
Comment by SeamusDonohue
2011-04-03 20:28:27
FACTION BALANCING: My friend, Turhan Bey, tells me that he ran this mission two weeks ago. Besides the standing loss due to "Derived Modification" (unavoidable for any Storyline Mission), he also got two different losses with the Gallente Federation of -0.02% each for "Combat - Ship Kill". So, that's a total loss of -0.04% for "Combat - Ship Kill", which I consider negligible.
Comment by JaanTrag
2014-01-08 08:40:13
Finished in 8.01.2014
Social lvl 4:
corp standing +45%
Amarr faction +9%

Gallente 2x -0.02%
This penalty was incurred for destroying Gallente Federation's Federation Navis Longa
This penalty was incurred for destroying Gallente Federation's Federation Praktor Hexeris

Loot Est price 29 mil
x9 Federation Navy Fleet Colonel Insignia I
x6 Federation Navy Fleet Colonel Insignia II
Comment by DumbGit
2018-10-01 20:03:06
2 Oct 2018
Pretty easy mission if you are tanked for it. I did it in an omni-tanked Navy Issue Scorpion. Didn't even turn on my shield booster half the time (while running the AB to get from wreck to wreck).

31.1 mil in loot (didn't salvage) of which 29.6 mil was just in tags.
Mission Reward/Bonus was lame (just over 620,000 isk - in total)

Standings changes are dependant on your previous standings and skill levels.
For the toon that just did the mission, he got:
+ 0.938 Amarr
+ 0.485 Caldari (derived modification)
+ 3.750 Corp Standings increase

- 0.413 Minmatar (derived modification)
- 0.180 Gallente (derived modification)

(Plus 2 minor "-0.02 Ship Kill" drops for the pilot that actually did the mission.)
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