A Railgun Charge Is Worth a Thousand Words, Level 2

Last edited by LunarShaddow:
why you need a BC to kill 1 crusier rat?
Sun, 23 Feb 2014 05:09 UTC

Faction: Amarr
Mission type: Encounter
Space type: Deadspace with gates
Damage dealt: EM/Thermal
Extras: Target Disruption
Web/scramble: None
Recommended damage dealing: EM/Thermal
Recommended ships: Cruisers

Group 1

Distance: 60 Km
2 x Frigates

Attacking any of the frigates causes aggro from group 2.

Group 2

Distance: 60 Km
1 x Cruiser


Distance: 60 Km
1 x Structure (Pleasure Yacht)

Comment by ChepeNolon
2008-11-08 12:27:00
I got 2 Imperial Paladins in the first group.

Ran the mission with a Enyo, and it was WAY overkill.
-- LordAgger (2008-10-11 19:18:25)
Comment by ThunderbirdBlast
2009-01-16 02:28:24
Two frigates and a cruiser appeared for me...though the cruiser was the target and didn't realize that the target was actually a structure.
Comment by JamnMag
2010-02-18 22:51:02
this mission is to simple in a vexor, no need for a bc
Comment by SeamusDonohue
2010-08-20 16:37:32
FACTION BALANCING: This mission incurs a -2.4% standing loss with Amarr Empire for "Combat - Ship Kill". Those trying to keep their faction standings balanced should decline this mission.
Comment by ReaverGlitterstim
2010-12-20 16:45:31
Easy in a destroyer. It's probably not hard in a merlin, tristan, or rifter.
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