======Reclamation, Level 5====== {{lastedit show="2"}} Faction: Amarr Mission type: Encounter Space type: Deadspace – no gate Web/Scramble: All Frigates Extras: Amarr Energy Neutralizer Sentry IIIs, NOS, Tracking Disrupter Damage dealt: EM 54% / Therm 46% Recommended damage dealing: EM/Therm Recommended ships: (1) Maelstrom w/ Passive Tank and (1) Maelstrom w/ Shield Transporters Direct warp into Deadspace. No Gate ====Warp-In==== ===Initial Group=== Ships spawn steadily over 8 minutes. Ships 50 -100km from warp-in {{image url="http://i609.photobucket.com/albums/tt174/climb22033/Reclamation5am-1.jpg" title="Initial group that spawns over 8 minutes" alt="Initial group that spawns over 8 minutes"}} 10 x Frigates (Divine Imperial Imran/Sixtus) orbits at 4km, **Web/Scramble** 10 x Destroyers (Imperial Templar Caius/Crusader) orbits at 8-16km 6 x Cruisers (Divine Imperial Champion/Justicar) orbits at 14-32km 9 x Battlecruisers (Imperial Templar Champion/Justicar) orbits at 10-22km 7 x Battleships (Imperial Templar Martyr) orbits at 49km 1 x Tower Sentry Amarr III 3 x Amarr Energy Neutralizer Sentry III **Trigger** ===- Timed Spawns=== Spawns that appear over time, one at a time, in this order 3 x Tower Sentry Amarr IIIs 4-6 x Battleships (Imperial Templar Diviner) orbits at 21km, **NOS, 10% Tracking Disrupter** ===- Neutralizer Spawns=== Just shooting each Neutralizer will spawn a total of 4-6 x Cruisers (Divine Imperial Ambrose/Basil) orbits at 7-19k, **NOS** ==Tips== - Use a Passive Tank or plan a capacitor that receives an additional 120 units/s - Maximum damage dealing of initial group if it gets into range is 2222 hp/s (EM 54%, Therm 46%) - Set drones to Passive if you don't want them triggering the Neutralizer Spawns - Destroying closest Asteroid Micro-Colony (62,000 hp) and the Imperial Templar Diviner triggers Objective Complete ---- CategoryMissions CategoryLevel5