Wiki source for Reclamation5am

Show raw source

======Reclamation, Level 5======
{{lastedit show="2"}}
Faction: Amarr
Mission type: Encounter
Space type: Deadspace – no gate
Web/Scramble: All Frigates
Extras: Amarr Energy Neutralizer Sentry IIIs, NOS, Tracking Disrupter
Damage dealt: EM 54% / Therm 46%
Recommended damage dealing: EM/Therm
Recommended ships: (1) Maelstrom w/ Passive Tank and (1) Maelstrom w/ Shield Transporters

Direct warp into Deadspace. No Gate


===Initial Group===
Ships spawn steadily over 8 minutes. Ships 50 -100km from warp-in

{{image url="" title="Initial group that spawns over 8 minutes" alt="Initial group that spawns over 8 minutes"}}

10 x Frigates (Divine Imperial Imran/Sixtus) orbits at 4km, **Web/Scramble**
10 x Destroyers (Imperial Templar Caius/Crusader) orbits at 8-16km
6 x Cruisers (Divine Imperial Champion/Justicar) orbits at 14-32km
9 x Battlecruisers (Imperial Templar Champion/Justicar) orbits at 10-22km
7 x Battleships (Imperial Templar Martyr) orbits at 49km
1 x Tower Sentry Amarr III
3 x Amarr Energy Neutralizer Sentry III **Trigger**

===- Timed Spawns===
Spawns that appear over time, one at a time, in this order

3 x Tower Sentry Amarr IIIs
4-6 x Battleships (Imperial Templar Diviner) orbits at 21km, **NOS, 10% Tracking Disrupter**

===- Neutralizer Spawns===
Just shooting each Neutralizer will spawn a total of

4-6 x Cruisers (Divine Imperial Ambrose/Basil) orbits at 7-19k, **NOS**

- Use a Passive Tank or plan a capacitor that receives an additional 120 units/s
- Maximum damage dealing of initial group if it gets into range is 2222 hp/s (EM 54%, Therm 46%)
- Set drones to Passive if you don't want them triggering the Neutralizer Spawns
- Destroying closest Asteroid Micro-Colony (62,000 hp) and the Imperial Templar Diviner triggers Objective Complete

Valid XHTML 1.0 Transitional :: Valid CSS :: Powered by WikkaWiki