Revision [5994]

This is an old revision of Recon2 made by DanteVonKarma on 2010-01-29 05:29:04.

 

Recon (2 of 3), Level 2


Last edited by DanteVonKarma
Fri, 29 Jan 2010 05:29 EST

Faction: Mercenaries
Mission type: Encounter
Space type: Deadspace
Damage dealt: All kinds
Extras:
Web/scramble:
Recommended damage dealing: Kin/therm (note it is possible to blitz this mission without a single kill)
Recommended ships:

Objective: Fly to the acceleration gate which has been locked down by the mining corporation. See if they will let you through. Then report back to your agent.:

Approach the gate (about 60K out from the station)
when you get close, or attack the station, there is an ambush by:
2 missile batteries
2 sentry guns
9 merc frigate and elite frig
1 merc cruiser (commander)
Completion Trigger is based on distance to the gate and not on triggering the ambush, so if you attack the station and trigger the ambush you will have to
approach the gate anyway
, and the sentries and batteries won't let you do it easily.

Blitz: Fly to the gate in a shuttle, trigger the ambush, warp out.

Structures
Mining Station drops random loot, but has quite many hp.

Recon (3 of 3), Level 2


Faction: None
Mission type: Recon
Space type: Deadspace
Damage dealt: All types (25% each)
Extras: Gas cloud damage
Web/scramble: None
Recommended damage dealing: N/A
Recommended ships: Any fast cruiser with an afterburner.

You warp directly into a cloud. Warp-out gate is 60km away, activate it to complete the mission.

Toxic Cloud Wave (every 20 secs)

Waves deal all kinds of damage evenly and come every 20s. Every wave has 4 separate damage types, you will only see one of them in the log.
Total unresisted damage starts at about 200 (50 per type) and slightly goes up to about 1400 (350 per source). The final wave will be more than 4000 (more than 1000 per source) unresisted damage.

Tip: The solution for the average level 2 mission runner is obviously not to get hit by the final wave. Use a fast ship with an afterburner and a buffer tank (like shield extenders) to get to the gate before that wave hits.
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