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======Recon, Level 2======

{{lastedit show="2"}}

=====Part 2 of 3=====

Faction: Mercenaries
Mission type: Encounter
Space type: Deadspace MWD: Yes
Damage dealt: All kinds
Recommended damage dealing: Kinetic/Thermal
Recommended ship class: Cruiser (Full Clear), Shuttle (Blitz)
Recommended generic setup: Short/Mid Range Combat

Fly to the acceleration gate which has been locked down by the mining corporation. See if they will let you through. Then report back to your agent.

Tip: the gate is a "large collidable object", make sure to turn that on in your overview to see it.

===Single Pocket===
Approach the gate, approximately 60 to 75 km from warp in
When you get close [10 km], or attack the station, there is an ambush by...

==Group 1==
2x Mercenary Sentry Gun (Tower Sentry Guristas I)
2x Mercenary Light Missile Battery (Angel Light Missile Battery)
6x Frigates (Mercenery Elite Fighter)
3x Frigates (Mercenary Fighter)
1x Cruiser (Mercenary Commander)

- Completion Trigger is based on distance to the gate and not on triggering the ambush.
- If you attack the station and trigger the ambush you will have to approach the gate anyway.

Fly to the gate in a shuttle, trigger the ambush, warp out.

Mining Station drops random loot, but has a large amount of hp.

=====Part 3 of 3=====

Faction: None
Mission type: Reconnaissance
Space type: Deadspace
Damage dealt: Omni (All types)
Extras: Gas Cloud Damage
Recommended ship class: Cruiser
Recommended generic setup: 10K EHP+ Omni Tank, or Pure speed

===Warp In===
You warp directly into a cloud. Warp-out gate is 60km away, activate it to complete the mission.

**Toxic Cloud Wave (~every 20 second)**
Waves deal all kinds of damage evenly and occur at 5, 25, 45, 65, 95, 115, 135, 155, 175, and 205 seconds after the initial damage.
Every wave has 4 separate damage types.
Total unresisted damage starts at about 200 (50 per type) and slightly goes up to about 1400 (350 per type).
The final wave will be more than 4000 (more than 1000 per type) unresisted damage.
See the full breakdown in the comments.

===Pocket 1===
No enemies
No Structures

== Mineable Asteroids==
30x Plagioclase
16x Pyroxeres
45x Veldspar

- The solution for the average level 2 mission runner is obviously not to get hit by the final wave.
- Use a fast ship with an afterburner and a buffer tank (like shield extenders) to get to the gate before that wave hits.
- There is a very large number of asteroids (91 in total) in the pocket after the Toxic Cloud

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