Revision [1419]

This is an old revision of Recon4 made by SturmWolke on 2008-06-26 15:33:41.


Recon (2 of 3), Level 4

Last edited by SturmWolke:
Recon 3/3 edited, refined & standardized
Thu, 26 Jun 2008 15:33 EDT

Faction: Mercenaries
Mission type: Encounter
Space type: Deadspace
Damage dealt: All kinds
Web/scramble: Mercenary Wingmen (if you are blitzing it, you can warp before they catch you)
Recommended damage dealing: Kin/therm (note it is possible to blitz this mission without a single kill)
Recommended ships:

Objective: Fly to the acceleration gate which has been locked down by the mining corporation. See if they will let you through. Then report back to your agent.

When you are within 10km of the gate, this will spawn. The wingmen will spawn on top of you, while the rest a bit longer away. The mission is complete after you have been at the gate for a short while.

4x frigate (mercenary wingman (Web/scramble))
3x cruisers (mercenary commanders)
3x battleships (mercenary overlords)
2x mercenary sentry guns (tower sentry Caldari III)
2x mercenary cruise missile batteries (Angel Cruise Missile Battery)

Tip: If you shoot the station, the ambush will go off at once, so you can do something while approaching the gate. Then only a turret and a overlord will arrive when you get to the gate.
The station will drop mainly random T1 stuff and some Faction Ammo.

Triggering the ambush completes the mission, you can warp out and return to your agent, or kill the mercs.

Fly to the gate in a shuttle, trigger the ambush, warp out

Recon (3 of 3), Level 4

Faction: None
Mission type: Recon
Space type: Deadspace
Damage dealt: All types (EM, Therm, Kin and Exp)
Web/Scramble: None
Extras: Toxic gas cloud damage
Recommended damage dealing: NA
Recommended ships: Any well tanked battleships (Golem, CNR, Raven, Dominix) or battlecruisers (Drake, Myrmidon, Hurricane) or a fast cruiser (Stabber).

Pocket 1

There are no NPC ships to kill. The next warp gate sits at 60km distance from the warp-in point.

The toxic environment will damage your ship in successive toxic cloud waves. The waves are timed to hit every 20 secs and they do ALL types of damage.
The damage increases by 50/100 damage for each successive waves to a maximum 1000 damage (at 0% resistance).

A final giant toxic cloud will hit after about 10 waves (or ~3.5 mins).
After this final wave there will no more damage coming from the toxic environment.

[picture placeholder - coming soon]

Toxic Cloud Wave (every 20 secs):

500-1000 damage (at 0% EM resistance)
500-1000 damage (at 0% Therm resistance)
500-1000 damage (at 0% Kin resistance)
500-1000 damage (at 0% Exp resistance)

Final Giant Toxic Cloud (after about 200 secs):

2000 damage (at 0% EM resistance)
2000 damage (at 0% Therm resistance)
2000 damage (at 0% Kin resistance)
2000 damage (at 0% Exp resistance)

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