Revision [5236]

This is an old revision of Recon4 made by AmarrianCynicism on 2009-09-28 22:24:25.

 

Level 4 Recon (common parts 2 and 3)


Last edited by AmarrianCynicism:
Minor cleaning.
Mon, 28 Sep 2009 22:24 EDT


Recon (2 of 3), Level 4


Faction: Mercenaries.
Mission type: Encounter.
Space type: Deadspace.
Damage dealt: All types. (Thermal: 41%, Kin: 24%, EM: 21%, Exp: 14% from Ambush One.)
Web/Scramble: Mercenary Wingman.
Extras: N/A
Recommended damage dealing: Therm/Kin
Recommended ships: Raven, Dominix.

Pocket 1


No aggro upon warp-in. The locked acceleration gate (mission objective) is 72km away from the warp-in point.
The Mining Corporation Headquarters station is about 10km away.

Ambush Spawn 1 is triggered when the Mining Corporation Headquarters station is attacked OR when your ship is within 10km from locked acceleration gate.
Ambush Spawn 2 is triggered when your ship is within 10km from locked acceleration gate.

Pocket 1 Spawn Locations

Ambush Spawn 1:

1x Angel Cruise Missile Battery (Mercenary Cruise Missile Battery) (Cataclysm Cruise Missile.)
2x Mercenary Sentry Gun (Tower Sentry Caldari III)
4x Elite Frigates (Mercenary Wingman) (Web/Scramble)
3x Cruisers (Mercenary Commander)
2x Battleships (Mercenary Overlord)

Ambush Spawn 2:

1x Angel Cruise Missile Battery (Mercenary Cruise Missile Battery) (Cataclysm Cruise Missile.)
1x Battleships (Mercenary Overlord)

Tip:

Blitz



Recon (3 of 3), Level 4


Faction: None.
Mission type: Recon.
Space type: Deadspace.
Damage dealt: All types (EM, Therm, Kin and Exp.)
Web/Scramble: None.
Extras: Toxic gas cloud damage.
Recommended damage dealing: N/A
Recommended ships: Any well tanked battleship (Raven, Dominix.) or battlecruiser (Drake, Myrmidon, Hurricane.) or a fast cruiser. (Stabber.)

Pocket 1


There are no NPC ships to kill. The next warp gate is 60km away from the warp-in point.

The toxic environment will damage your ship in consecutive toxic cloud waves. Each wave is timed to hit every 20 secs and it deals EM, Therm, Kin and Exp damage.
Base damage per wave is 500 raw damage with no shield/armor resists applied. For each successive wave, this base damage is increased by around 50-100 damage - e.g. Wave 1 (500dmg), Wave 2 (550-600dmg), Wave 3 (600-700dmg) etc.

A final giant toxic cloud will hit after about 10 waves (or about 3.5 mins). It deals 2000 raw damage with no shield/armor resists applied.
After this final giant toxic cloud there will no more damage coming from the toxic environment.

Warning
Pocket 1 Location At Warp-In

Toxic Cloud Wave (every 20 secs.)

500-1000 EM damage (at 0% EM resistance.)
500-1000 Therm damage (at 0% Therm resistance.)
500-1000 Kin damage (at 0% Kin resistance.)
500-1000 Exp damage (at 0% Exp resistance.)

Final Giant Toxic Cloud (hits after about 10 waves.)

2000 EM damage (at 0% EM resistance.)
2000 Therm damage (at 0% Therm resistance.)
2000 Kin damage (at 0% Kin resistance.)
2000 Exp damage (at 0% Exp resistance.)

Tip:
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