Revision [20423]

This is an old revision of Recon4 made by SteelWIings on 2014-08-11 02:31:57.

 

Level 4 Recon (common parts 2 and 3)


Last edited by SteelWIings:
Added tip about MJD
Mon, 11 Aug 2014 02:31 UTC


Here is a video of part 2 and 3.



Recon (2 of 3), Level 4


Faction: Mercenaries
Mission type: Encounter
Space type: Deadspace (MWD works)
Damage dealt: All types (Thermal: 41%, Kin: 24%, EM: 21%, Exp: 14% from Ambush One.)
Web/Scramble: Mercenary Wingman
Extras: N/A
Recommended damage dealing: Therm/Kin
Recommended ship class: T2/T3 cruiser and higher or almost any fast ship to blitz.
Video: Ishtar blitz, Kronos Part 1,2 & 3

Pocket 1


No aggro upon warp-in. The locked acceleration gate (mission objective) is 72km away from the warp-in point.
The Mining Corporation Headquarters station is about 10km away.

Ambush Spawn 1 is triggered when the Mining Corporation Headquarters station is attacked OR when your ship is within 10km from locked acceleration gate.
Ambush Spawn 2 is triggered when your ship is within 10km from locked acceleration gate.

Pocket 1 Spawn Locations

Ambush Spawn 1:

1x Mercenary Cruise Missile Battery (Cataclysm Cruise Missile)
2x Mercenary Sentry Gun (Tower Sentry Caldari III)
4x Elite Frigates (Mercenary Wingman) (Web/Scramble)
3x Cruisers (Mercenary Commander)
2x Battleships (Mercenary Overlord)

Ambush Spawn 2:

1x Mercenary Cruise Missile Battery (Cataclysm Cruise Missile)
1x Battleships (Mercenary Overlord)

Tip:

Blitz

Mining
None.

Note

Bounty
1.374.990 ISK



Recon (3 of 3), Level 4


Faction: None
Mission type: Recon
Space type: Deadspace (MWD works)
Damage dealt: All types (EM, Therm, Kin and Exp.)
Web/Scramble: None
Extras: Toxic gas cloud damage
Recommended damage dealing: N/A
Recommended ships: Any well tanked battleship (Raven, Dominix.) or battlecruiser (Drake, Myrmidon, Hurricane.) or a fast cruiser. (Stabber.)

Pocket 1


There are no NPC ships to kill. The next warp gate is 60km away from the warp-in point. The gate is configured to reject Capsules and Capitals.

Unconfirmed: Toxic cloud will be disabled upon losing your ship and will not re-enable.
(Confirmed by Dai Verdigris 14Aug2012. Lost a frigate, returned with battleship. No clouds))
(Confirmed by IcareAboutOre 09Dec2013 : Lost a rookie frig, came back in a MWD fitted frig. No cloud, no damage.)
(Falsified by IcareAboutOre 13Dec2013 : Trick did not work. Either they fixed it, or it only works *sometimes*)
(Confirmed by Lelira Cirim 30Dec2013 : Lost a shuttle, came back in a shuttle. No cloud, no damage.)
(Semi-Confirmed by Restrikt 08Feb2014. Lost Frigate, came back in Tengu. Cloud was there and received only one tick of damage)
(How it works: The waves take 4:00, if you warp back shortly after the final wave, they don't reset and you can fly to the gate unmolested. If you come back too fast they are still going and you can die. If you wait too long they start a new set of waves, or if someone else warps in that would restart it too. The way to do this safely is to start a 4 minute timer as you start to warp, then warp out as soon as you land (about half the time a shuttle can make it out), redock get a new shuttle if needed, be moving the same speed and direction you were last time you warped when the 4 minutes is up, warp in, fly to gate.)


The toxic environment will damage your ship in consecutive toxic cloud waves. Each wave deals EM, Therm, Kin, and Exp damage. First wave is 500*4=2000 raw damage with no shield/armor resists applied. Each successive wave has increased damage.

Wave 1 (~2000dmg) 0:15
Wave 2 (~2200dmg) 0:20
Wave 3 (~2400dmg) 0:40
Wave 4 (~2600dmg) 1:00
Wave 5 (~2800dmg) 1:20
Wave 6 (~3000dmg) 1:50
Wave 7 (~3200dmg) 2:10
Wave 8 (~3400dmg) 2:30
Wave 9 (~3600dmg) 2:50
Wave 10 (~3800dmg) 3:10
Wave 11 (~8000dmg) 4:00

A final giant toxic cloud wave 11 hits after 4:00. It deals 2000 per type = 8000 raw damage with no shield/armor resists applied.
After this final giant toxic cloud there will no more damage coming from the toxic environment.

Warning

Pocket 1 Location At Warp-In

Toxic Cloud Waves

500-950 EM damage (at 0% EM resistance.)
500-950 Therm damage (at 0% Therm resistance.)
500-950 Kin damage (at 0% Kin resistance.)
500-950 Exp damage (at 0% Exp resistance.)

Final Giant Toxic Cloud (hits after about 10 waves.)

2000 EM damage (at 0% EM resistance.)
2000 Therm damage (at 0% Therm resistance.)
2000 Kin damage (at 0% Kin resistance.)
2000 Exp damage (at 0% Exp resistance.)

Tip:

Mining
If you can get your Miner though the cloud in the second Pocket, you find:
45 Roids Veldspar = 1382948 Units
30 Roids Plagioclase = 259119 Units
16 Roids Pyroxeres = 139845 Units


CategoryMissions
CategoryLevel4
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