Revision history for Recon4
Revision [22320]
Last edited on 2017-10-16 08:49:40 by JeanInkura [Replaces old-style internal links with new pipe-split links.]Additions:
Video: [[http://youtu.be/Xb4_KGaoI2M | Ishtar blitz]], [[https://www.youtube.com/watch?v=TuC62x_bs9Y | Kronos Part 1,2 & 3]]
Loot + Salvage: [[http://evepraisal.com/e/15886191 | ~1.5 mil]]
Loot + Salvage: [[http://evepraisal.com/e/15886191 | ~1.5 mil]]
Deletions:
Loot + Salvage: [[http://evepraisal.com/e/15886191 ~1.5 mil]]
Additions:
Damage dealt: Thermal (41%)/ Kinetic (24%)/ EM (21%)/ Explosive (14%)
Web/ Scramble: Mercenary Wingman
Recommended damage dealing: Thermal /Kinetic
Recommended ship class: T2/ T3 Cruiser and higher or a fast Frigate to blitz.
The 1st ambush spawn is triggered when the Mining Corporation Headquarters station is attacked OR when your ship is within 10km from locked acceleration gate.
The 2nd ambush spawn is triggered when your ship is within 10km from locked acceleration gate.
=== 1st Ambush Spawn ===
1x Mercenary Cruise Missile Battery
4x Elite Frigate (Mercenary Wingman) **Web/ Scramble**
=== 2nd Ambush Spawn ===
1x Mercenary Cruise Missile Battery
1x Battleship (Mercenary Overlord)
==== 1st Pocket====
The waves take 4:00 min, if you warp back shortly after the final wave, they don't reset and you can fly to the gate unmolested. If you come back too fast they are still going and you can die. If you wait too long or if someone else warps in, the wave sequence may reset.
If you're in a slow battleship fit a Micro Jump Drive, align to the gate and jump, you'll only have to fly about 15km this way.
{{color hex="#DD0000" text="Warning"}}: Attempting to warp to the asteroid field in the second pocket using a bookmark will land you in the first room with the toxic cloud, resulting in a very quick death for any unprepared mining ship.
Web/ Scramble: Mercenary Wingman
Recommended damage dealing: Thermal /Kinetic
Recommended ship class: T2/ T3 Cruiser and higher or a fast Frigate to blitz.
The 1st ambush spawn is triggered when the Mining Corporation Headquarters station is attacked OR when your ship is within 10km from locked acceleration gate.
The 2nd ambush spawn is triggered when your ship is within 10km from locked acceleration gate.
=== 1st Ambush Spawn ===
1x Mercenary Cruise Missile Battery
4x Elite Frigate (Mercenary Wingman) **Web/ Scramble**
=== 2nd Ambush Spawn ===
1x Mercenary Cruise Missile Battery
1x Battleship (Mercenary Overlord)
==== 1st Pocket====
The waves take 4:00 min, if you warp back shortly after the final wave, they don't reset and you can fly to the gate unmolested. If you come back too fast they are still going and you can die. If you wait too long or if someone else warps in, the wave sequence may reset.
If you're in a slow battleship fit a Micro Jump Drive, align to the gate and jump, you'll only have to fly about 15km this way.
{{color hex="#DD0000" text="Warning"}}: Attempting to warp to the asteroid field in the second pocket using a bookmark will land you in the first room with the toxic cloud, resulting in a very quick death for any unprepared mining ship.
Deletions:
Web/Scramble: Mercenary Wingman
Extras: N/A
Recommended damage dealing: Therm/Kin
Recommended ship class: T2/T3 cruiser and higher or almost any fast ship to blitz.
Ambush Spawn 1 is triggered when the Mining Corporation Headquarters station is attacked OR when your ship is within 10km from locked acceleration gate.
Ambush Spawn 2 is triggered when your ship is within 10km from locked acceleration gate.
===Ambush Spawn 1 ===
Mercenary Cruise Missile Battery //(Cataclysm Cruise Missile)//
4x Elite Frigate (Mercenary Wingman) **(Web/ scramble)**
===Ambush Spawn 2 ===
Mercenary Cruise Missile Battery //(Cataclysm Cruise Missile)//
Battleship (Mercenary Overlord)
Web/ Scramble: None
====Pocket 1====
The waves take 4:00, if you warp back shortly after the final wave, they don't reset and you can fly to the gate unmolested. If you come back too fast they are still going and you can die. If you wait too long or if someone else warps in, the wave sequence may reset.
If you're on slow battleship fit a Micro Jump Drive, align to the gate and jump, you'll only have to fly about 15km this way.
**Warning**: Attempting to warp to the asteroid field in the second pocket using a bookmark will land you in the first room with the toxic cloud, resulting in a very quick death for any unprepared mining ship.
Additions:
====Single Pocket ====
The locked acceleration gate (mission objective) is 72km away from the warp-in point.
===Ambush Spawn 1 ===
Mercenary Cruise Missile Battery //(Cataclysm Cruise Missile)//
4x Elite Frigate (Mercenary Wingman) **(Web/ scramble)**
3x Cruiser (Mercenary Commander)
2x Battleship (Mercenary Overlord)
===Ambush Spawn 2 ===
Mercenary Cruise Missile Battery //(Cataclysm Cruise Missile)//
Battleship (Mercenary Overlord)
To manage aggro, trigger the first ambush by attacking the Mining Corporation Headquarters station.
The mission is flagged completed once you have triggered both spawns, by either approaching to within 10km of the acceleration gate or destroying the station.
Fly to the gate in a small fast ship or micro jump a Battleship or Battlecruiser to trigger the ambush, align and warp out as soon as the mission completes.
The Mercenary Wingman frigates will spawn on top of the warp gate. You may get webbed/ scrambled if you're not fast enough in warping out.
== Structure ==
The Mining Corporation Headquarters has very high HP (~306,550) and drops mainly T1 modules and some Faction ammo.
Loot + Salvage: [[http://evepraisal.com/e/15886191 ~1.5 mil]]
Damage dealt: All types
Web/ Scramble: None
Recommended ships: Corvette, any well tanked Battleship (Raven, Dominix), Battlecruiser (Drake, Myrmidon, Hurricane) or a fast Cruiser (Stabber).
There are no NPC ships to kill. The warp gate is 60km away from the warp-in point. The gate is configured to reject Capsules and Capitals.
The toxic environment will damage your ship in consecutive toxic cloud waves. Each wave deals an equal amount of each type of raw damage with no resists applied. Damage amount increases with each successive wave.
Wave 1 (~2000 dmg) 0:15
Wave 2 (~2200 dmg) 0:20
Wave 3 (~2400 dmg) 0:40
Wave 4 (~2600 dmg) 1:00
Wave 5 (~2800 dmg) 1:20
Wave 6 (~3000 dmg) 1:50
Wave 7 (~3200 dmg) 2:10
Wave 8 (~3400 dmg) 2:30
Wave 9 (~3600 dmg) 2:50
Wave 10 (~3800 dmg) 3:10
Wave 11 (~8000 dmg) 4:00
After the final giant toxic cloud wave there will be no more damage coming from the toxic environment.
== Tip ==
The toxic cloud waves will be reset after you have warped out.
The waves take 4:00, if you warp back shortly after the final wave, they don't reset and you can fly to the gate unmolested. If you come back too fast they are still going and you can die. If you wait too long or if someone else warps in, the wave sequence may reset.
The way to do this safely is to start a 4 minute timer as you start to warp, then warp out as soon as you land (about half the time a Shuttle can make it out), re-dock and get a new shuttle if needed, when the 4 minutes is up, warp in, fly to the gate.
==Optional Approach ==
Fit an omni-tank with a minimum sustainable 200 ehp per damage type.
Fit a Microwarpdrive (or afterburner) to quickly cover the distance to the warp gate to save time and if your tank does not meet the minimum requirement.
If you're on slow battleship fit a Micro Jump Drive, align to the gate and jump, you'll only have to fly about 15km this way.
The mission is flagged completed once you have activated the warp gate and landed in the second room.
If you can get your Miner through the cloud, in the second Pocket, you find:
45 Veldspar asteroids (1,382,948 Units)
30 Plagioclase asteroids (259,119 Units)
16 Pyroxeres asteroids (139,845 Units)
**Warning**: Attempting to warp to the asteroid field in the second pocket using a bookmark will land you in the first room with the toxic cloud, resulting in a very quick death for any unprepared mining ship.
The locked acceleration gate (mission objective) is 72km away from the warp-in point.
===Ambush Spawn 1 ===
Mercenary Cruise Missile Battery //(Cataclysm Cruise Missile)//
4x Elite Frigate (Mercenary Wingman) **(Web/ scramble)**
3x Cruiser (Mercenary Commander)
2x Battleship (Mercenary Overlord)
===Ambush Spawn 2 ===
Mercenary Cruise Missile Battery //(Cataclysm Cruise Missile)//
Battleship (Mercenary Overlord)
To manage aggro, trigger the first ambush by attacking the Mining Corporation Headquarters station.
The mission is flagged completed once you have triggered both spawns, by either approaching to within 10km of the acceleration gate or destroying the station.
Fly to the gate in a small fast ship or micro jump a Battleship or Battlecruiser to trigger the ambush, align and warp out as soon as the mission completes.
The Mercenary Wingman frigates will spawn on top of the warp gate. You may get webbed/ scrambled if you're not fast enough in warping out.
== Structure ==
The Mining Corporation Headquarters has very high HP (~306,550) and drops mainly T1 modules and some Faction ammo.
Loot + Salvage: [[http://evepraisal.com/e/15886191 ~1.5 mil]]
Damage dealt: All types
Web/ Scramble: None
Recommended ships: Corvette, any well tanked Battleship (Raven, Dominix), Battlecruiser (Drake, Myrmidon, Hurricane) or a fast Cruiser (Stabber).
There are no NPC ships to kill. The warp gate is 60km away from the warp-in point. The gate is configured to reject Capsules and Capitals.
The toxic environment will damage your ship in consecutive toxic cloud waves. Each wave deals an equal amount of each type of raw damage with no resists applied. Damage amount increases with each successive wave.
Wave 1 (~2000 dmg) 0:15
Wave 2 (~2200 dmg) 0:20
Wave 3 (~2400 dmg) 0:40
Wave 4 (~2600 dmg) 1:00
Wave 5 (~2800 dmg) 1:20
Wave 6 (~3000 dmg) 1:50
Wave 7 (~3200 dmg) 2:10
Wave 8 (~3400 dmg) 2:30
Wave 9 (~3600 dmg) 2:50
Wave 10 (~3800 dmg) 3:10
Wave 11 (~8000 dmg) 4:00
After the final giant toxic cloud wave there will be no more damage coming from the toxic environment.
== Tip ==
The toxic cloud waves will be reset after you have warped out.
The waves take 4:00, if you warp back shortly after the final wave, they don't reset and you can fly to the gate unmolested. If you come back too fast they are still going and you can die. If you wait too long or if someone else warps in, the wave sequence may reset.
The way to do this safely is to start a 4 minute timer as you start to warp, then warp out as soon as you land (about half the time a Shuttle can make it out), re-dock and get a new shuttle if needed, when the 4 minutes is up, warp in, fly to the gate.
==Optional Approach ==
Fit an omni-tank with a minimum sustainable 200 ehp per damage type.
Fit a Microwarpdrive (or afterburner) to quickly cover the distance to the warp gate to save time and if your tank does not meet the minimum requirement.
If you're on slow battleship fit a Micro Jump Drive, align to the gate and jump, you'll only have to fly about 15km this way.
The mission is flagged completed once you have activated the warp gate and landed in the second room.
If you can get your Miner through the cloud, in the second Pocket, you find:
45 Veldspar asteroids (1,382,948 Units)
30 Plagioclase asteroids (259,119 Units)
16 Pyroxeres asteroids (139,845 Units)
**Warning**: Attempting to warp to the asteroid field in the second pocket using a bookmark will land you in the first room with the toxic cloud, resulting in a very quick death for any unprepared mining ship.
Deletions:
No aggro upon warp-in. The locked acceleration gate (mission objective) is 72km away from the warp-in point.
===Ambush Spawn 1:===
1x Mercenary Cruise Missile Battery //(Cataclysm Cruise Missile)//
4x Elite Frigates (Mercenary Wingman) **(Web/ scramble)**
3x Cruisers (Mercenary Commander)
2x Battleships (Mercenary Overlord)
===Ambush Spawn 2:===
1x Mercenary Cruise Missile Battery //(Cataclysm Cruise Missile)//
1x Battleships (Mercenary Overlord)
- To manage aggro, trigger the first ambush by attacking the Mining Corporation Headquarters station.
- The Mining Corporation Headquarters station drops mainly T1 modules and some Faction ammo.
- The mission is flagged completed once you have triggered both spawns i.e. by maneuvering your ship to within 10km of the locked acceleration gate or by destroying the station.
- Fly to the gate in a shuttle, trigger the ambush, warp out. **Better yet: Use a frigate with a microwarpdrive!** **Better still: use an MJD battleship, align towards the gate and hit the MJD, the mission will complete as soon as you land**
- Note: The Mercenary Wingman frigates will spawn on top of the warp gate. You may get webbed/scrambled if you're not fast enough in warping out.
==Note==
- Mining Corporation headquarters has very high HP (approx. 306,550 total).
Loot + Salvage: ~1.5 mil (http://evepraisal.com/e/15886191)
Damage dealt: All types (EM, Therm, Kin and Exp.)
Web/Scramble: None
Recommended ships: Any well tanked battleship (Raven, Dominix.) or battlecruiser (Drake, Myrmidon, Hurricane.) or a fast cruiser. (Stabber.)
There are no NPC ships to kill. The next warp gate is 60km away from the warp-in point. The gate is configured to reject Capsules and Capitals.
//Unconfirmed: Toxic cloud will be disabled upon losing your ship and will not re-enable.
(Confirmed by Dai Verdigris 14Aug2012. Lost a frigate, returned with battleship. No clouds))
(Confirmed by IcareAboutOre 09Dec2013 : Lost a rookie frig, came back in a MWD fitted frig. No cloud, no damage.)
(Falsified by IcareAboutOre 13Dec2013 : Trick did not work. Either they fixed it, or it only works *sometimes*)
(Confirmed by Lelira Cirim 30Dec2013 : Lost a shuttle, came back in a shuttle. No cloud, no damage.)
(Semi-Confirmed by Restrikt 08Feb2014. Lost Frigate, came back in Tengu. Cloud was there and received only one tick of damage)
(How it works: The waves take 4:00, if you warp back shortly after the final wave, they don't reset and you can fly to the gate unmolested. If you come back too fast they are still going and you can die. If you wait too long they start a new set of waves, or if someone else warps in that would restart it too. The way to do this safely is to start a 4 minute timer as you start to warp, then warp out as soon as you land (about half the time a shuttle can make it out), redock get a new shuttle if needed, be moving the same speed and direction you were last time you warped when the 4 minutes is up, warp in, fly to gate.)
//
The toxic environment will damage your ship in consecutive toxic cloud waves. Each wave deals EM, Therm, Kin, and Exp damage. First wave is 500*4=2000 raw damage with no shield/armor resists applied. Each successive wave has increased damage.
Wave 1 (~2000dmg) 0:15
Wave 2 (~2200dmg) 0:20
Wave 3 (~2400dmg) 0:40
Wave 4 (~2600dmg) 1:00
Wave 5 (~2800dmg) 1:20
Wave 6 (~3000dmg) 1:50
Wave 7 (~3200dmg) 2:10
Wave 8 (~3400dmg) 2:30
Wave 9 (~3600dmg) 2:50
Wave 10 (~3800dmg) 3:10
Wave 11 (~8000dmg) 4:00
A final giant toxic cloud wave 11 hits after 4:00. It deals 2000 per type = 8000 raw damage with no shield/armor resists applied.
After this final giant toxic cloud there will no more damage coming from the toxic environment.
**__Warning __**
- The toxic cloud waves will be reset after you have warped out.
- DO NOT try to warp to the (plagioclase/pyroxeres) asteroid field in the second pocket. As this is deadspace trying to warp into the second room (using a bookmark) you will land in the first room with the toxic cloud, resulting in a very quick death for any un-prepared mining ship.
{{image url="https://eve-survival.org/screenshots/Recon4p3-1.jpg" title="Recon 3 of 3 (Level 4) - Pocket 1)" alt="Pocket 1 Location At Warp-In"}}
===Toxic Cloud Waves===
500-950 EM damage (at 0% EM resistance.)
500-950 Therm damage (at 0% Therm resistance.)
500-950 Kin damage (at 0% Kin resistance.)
500-950 Exp damage (at 0% Exp resistance.)
===Final Giant Toxic Cloud (hits after about 10 waves.)===
2000 EM damage (at 0% EM resistance.)
2000 Therm damage (at 0% Therm resistance.)
2000 Kin damage (at 0% Kin resistance.)
2000 Exp damage (at 0% Exp resistance.)
- Fit an omni-tank to cover for all damage types. Needs a minimum __sustainable__ 200 dps tank __for each damage type__.
- Fit a microwarpdrive (or afterburner) to quickly cover the distance to the warp gate to save time and if your tank does not meet the minimum requirement.
- If you're on slow battleship fit a micro jump drive, align to the gate and jump, you'll only have to fly about 15km this way.
- Stabber setup: Experimental 10MN Microwarpdrive I, Adaptive Invulnerability Field II, 2x Large Shield Extender II, 4x Overdrive Injector. (43sec).
- Dramiel setup: Limited 1MN Microwarpdrive I, 2x Adaptive Invulnerability Field II, Medium Shield Extender II, 3x Overdrive Injector. (24sec).
- The mission is flagged completed once you have activated the warp gate and landed in the second room.
- ++You can enter the pocket and approach the gate in a capsule without the clouds spawning. A fleetmate can then warp to you, activate the gate and complete the mission++.
If you can get your Miner though the cloud in the second Pocket, you find:
45 Roids Veldspar = 1382948 Units
30 Roids Plagioclase = 259119 Units
16 Roids Pyroxeres = 139845 Units
Additions:
1x Mercenary Cruise Missile Battery //(Cataclysm Cruise Missile)//
4x Elite Frigates (Mercenary Wingman) **(Web/ scramble)**
1x Mercenary Cruise Missile Battery //(Cataclysm Cruise Missile)//
4x Elite Frigates (Mercenary Wingman) **(Web/ scramble)**
1x Mercenary Cruise Missile Battery //(Cataclysm Cruise Missile)//
Deletions:
4x Elite Frigates (Mercenary Wingman) **(Web/Scramble)**
1x Mercenary Cruise Missile Battery **(Cataclysm Cruise Missile)**
Deletions:
Additions:
======Recon (2 of 3)======
No Hostiles at initial gate.
==Loot and Bounty==
Loot + Salvage: ~1.5 mil (http://evepraisal.com/e/15886191)
Bounty: ~1.3 mil
No Hostiles at initial gate.
==Loot and Bounty==
Loot + Salvage: ~1.5 mil (http://evepraisal.com/e/15886191)
Bounty: ~1.3 mil
Deletions:
==Bounty==
1.374.990 ISK
Additions:
- If you're on slow battleship fit a micro jump drive, align to the gate and jump, you'll only have to fly about 15km this way.
Additions:
Recommended ship class: T2/T3 cruiser and higher or almost any fast ship to blitz.
Video: [[http://youtu.be/Xb4_KGaoI2M Ishtar blitz]], [[https://www.youtube.com/watch?v=TuC62x_bs9Y Kronos Part 1,2 & 3]]
Video: [[http://youtu.be/Xb4_KGaoI2M Ishtar blitz]], [[https://www.youtube.com/watch?v=TuC62x_bs9Y Kronos Part 1,2 & 3]]
Deletions:
Recommended ship class: Battleship
Additions:
- Fly to the gate in a shuttle, trigger the ambush, warp out. **Better yet: Use a frigate with a microwarpdrive!** **Better still: use an MJD battleship, align towards the gate and hit the MJD, the mission will complete as soon as you land**
Deletions:
Additions:
- Stabber setup: Experimental 10MN Microwarpdrive I, Adaptive Invulnerability Field II, 2x Large Shield Extender II, 4x Overdrive Injector. (43sec).
- Dramiel setup: Limited 1MN Microwarpdrive I, 2x Adaptive Invulnerability Field II, Medium Shield Extender II, 3x Overdrive Injector. (24sec).
- Dramiel setup: Limited 1MN Microwarpdrive I, 2x Adaptive Invulnerability Field II, Medium Shield Extender II, 3x Overdrive Injector. (24sec).
Deletions:
Revision [19734]
Edited on 2014-02-22 09:28:38 by RichardLOwens [11 waves, added times, can't warp to teammate]Additions:
(How it works: The waves take 4:00, if you warp back shortly after the final wave, they don't reset and you can fly to the gate unmolested. If you come back too fast they are still going and you can die. If you wait too long they start a new set of waves, or if someone else warps in that would restart it too. The way to do this safely is to start a 4 minute timer as you start to warp, then warp out as soon as you land (about half the time a shuttle can make it out), redock get a new shuttle if needed, be moving the same speed and direction you were last time you warped when the 4 minutes is up, warp in, fly to gate.)
Wave 1 (~2000dmg) 0:15
Wave 2 (~2200dmg) 0:20
Wave 3 (~2400dmg) 0:40
Wave 4 (~2600dmg) 1:00
Wave 5 (~2800dmg) 1:20
Wave 6 (~3000dmg) 1:50
Wave 7 (~3200dmg) 2:10
Wave 8 (~3400dmg) 2:30
Wave 9 (~3600dmg) 2:50
Wave 10 (~3800dmg) 3:10
Wave 11 (~8000dmg) 4:00
A final giant toxic cloud wave 11 hits after 4:00. It deals 2000 per type = 8000 raw damage with no shield/armor resists applied.
- ++You can enter the pocket and approach the gate in a capsule without the clouds spawning. A fleetmate can then warp to you, activate the gate and complete the mission++.
Wave 1 (~2000dmg) 0:15
Wave 2 (~2200dmg) 0:20
Wave 3 (~2400dmg) 0:40
Wave 4 (~2600dmg) 1:00
Wave 5 (~2800dmg) 1:20
Wave 6 (~3000dmg) 1:50
Wave 7 (~3200dmg) 2:10
Wave 8 (~3400dmg) 2:30
Wave 9 (~3600dmg) 2:50
Wave 10 (~3800dmg) 3:10
Wave 11 (~8000dmg) 4:00
A final giant toxic cloud wave 11 hits after 4:00. It deals 2000 per type = 8000 raw damage with no shield/armor resists applied.
- ++You can enter the pocket and approach the gate in a capsule without the clouds spawning. A fleetmate can then warp to you, activate the gate and complete the mission++.
Deletions:
Wave 1 (2000dmg)
Wave 2 (2400dmg)
Wave 3 (2600dmg)
Wave 4 (2800dmg)
Wave 5 (3000dmg)
Wave 6 (3200dmg)
Wave 7 (3400dmg)
Wave 8 (3600dmg)
Wave 9 (3800dmg)
Wave 10 (8000dmg)
A final giant toxic cloud wave 10 hits after 3:50. It deals 2000 per type = 8000 raw damage with no shield/armor resists applied.
- You can enter the pocket and approach the gate in a capsule without the clouds spawning. A fleetmate can then warp to you, activate the gate and complete the mission.
Revision [19731]
Edited on 2014-02-17 21:14:25 by RichardLOwens [How to run in a shuttle, redid damage disc]Additions:
How it works: The waves take 3:50, if you warp back shortly after the final wave, they don't reset and you can fly to the gate unmolested. If you come back too fast they are still going and you can die. If you wait too long they start a new set of waves, or if someone else warps in that would restart it too. The way to do this safely is to start a 4 minute timer as you start to warp, then warp out as soon as you land (about half the time a shuttle can make it out), redock get a new shuttle if needed, be moving the same speed and direction you were last time you warped when the 4 minutes is up, warp in, fly to gate.
The toxic environment will damage your ship in consecutive toxic cloud waves. Each wave deals EM, Therm, Kin, and Exp damage. First wave is 500*4=2000 raw damage with no shield/armor resists applied. Each successive wave has increased damage.
Wave 1 (2000dmg)
Wave 2 (2400dmg)
Wave 3 (2600dmg)
Wave 4 (2800dmg)
Wave 5 (3000dmg)
Wave 6 (3200dmg)
Wave 7 (3400dmg)
Wave 8 (3600dmg)
Wave 9 (3800dmg)
Wave 10 (8000dmg)
A final giant toxic cloud wave 10 hits after 3:50. It deals 2000 per type = 8000 raw damage with no shield/armor resists applied.
===Toxic Cloud Waves===
500-950 EM damage (at 0% EM resistance.)
500-950 Therm damage (at 0% Therm resistance.)
500-950 Kin damage (at 0% Kin resistance.)
500-950 Exp damage (at 0% Exp resistance.)
- Stabber setup: Experimental 10MN Microwarpdrive I, Adaptive Invulnerability Field II, 2x Large Shield Extender II, 4x Overdrive Injector. This is a fast way to complete the mission.
The toxic environment will damage your ship in consecutive toxic cloud waves. Each wave deals EM, Therm, Kin, and Exp damage. First wave is 500*4=2000 raw damage with no shield/armor resists applied. Each successive wave has increased damage.
Wave 1 (2000dmg)
Wave 2 (2400dmg)
Wave 3 (2600dmg)
Wave 4 (2800dmg)
Wave 5 (3000dmg)
Wave 6 (3200dmg)
Wave 7 (3400dmg)
Wave 8 (3600dmg)
Wave 9 (3800dmg)
Wave 10 (8000dmg)
A final giant toxic cloud wave 10 hits after 3:50. It deals 2000 per type = 8000 raw damage with no shield/armor resists applied.
===Toxic Cloud Waves===
500-950 EM damage (at 0% EM resistance.)
500-950 Therm damage (at 0% Therm resistance.)
500-950 Kin damage (at 0% Kin resistance.)
500-950 Exp damage (at 0% Exp resistance.)
- Stabber setup: Experimental 10MN Microwarpdrive I, Adaptive Invulnerability Field II, 2x Large Shield Extender II, 4x Overdrive Injector. This is a fast way to complete the mission.
Deletions:
Base damage per wave is 500 raw damage with no shield/armor resists applied. For each successive wave, this base damage is increased by around 50-100 damage - e.g. Wave 1 (500dmg), Wave 2 (550-600dmg), Wave 3 (600-700dmg), etc.
A final giant toxic cloud will hit after about 10 waves (or about 3.5 mins). It deals 2000 raw damage with no shield/armor resists applied.
===Toxic Cloud Wave (every 20 secs.)===
500-1000 EM damage (at 0% EM resistance.)
500-1000 Therm damage (at 0% Therm resistance.)
500-1000 Kin damage (at 0% Kin resistance.)
500-1000 Exp damage (at 0% Exp resistance.)
- Stabber setup: Y-T8 Overcharged Hydrocarbon I Microwarpdrive , 2x Large Shield Extender II, 3x Overdrive Injector. This is the fastest way to complete the mission.
Revision [19725]
Edited on 2014-02-08 22:21:33 by MirandaBooty [How to run in a shuttle, redid damage disc]Additions:
(Confirmed by Lelira Cirim 30Dec2013 : Lost a shuttle, came back in a shuttle. No cloud, no damage.)
(Semi-Confirmed by Restrikt 08Feb2014. Lost Frigate, came back in Tengu. Cloud was there and received only one tick of damage)
(Semi-Confirmed by Restrikt 08Feb2014. Lost Frigate, came back in Tengu. Cloud was there and received only one tick of damage)