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======Recover the Containers, Level 5======

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Faction: Caldari
Mission type: Encounter
Space type: Deadspace
Web/Scramble: Stasis Towers, All Frigates 25-50% chances of Web and/or Scramble
Extras: Caldari Energy Neutralizer Sentry IIIs, ECM Jamming
Damage dealt: Kinetic 81% / Therm 19%
Recommended damage dealing: Kin/Th
Recommended ships: Completed in (1) Maelstrom w/ passive tank and (1) Maelstrom w/ 2 Shield Transporters, but recommend more DPS. Industrial needed for hauling.

**Mission requires the player to be able to use a Codebreaker module for hacking**

Direct warp into Deadspace. No initial gate.

====Warp-In Pocket 1====

===Initial Group===
Full Room Aggro begins 5 seconds after warp-in:

2 x Tower Sentry Caldari IIIs
4 x Caldari Cruise Missile Batteries
7 x Caldari Stasis Towers **Trigger**

===Spawn 1===
Each of the 4 closest Stasis Towers spawn one Energy Neutralizer replacement when destroyed:

4 x Caldari Energy Neutralizer Sentry IIIs


====Pocket 2====
{{image url="http://i609.photobucket.com/albums/tt174/climb22033/RecoverTheContainers5ca-2.jpg" title="Initial Group and time released Spawns" alt="Initial Group and time released Spawns"}}

===Initial Group===
Full Room Aggro at warp-in (Spawns appear to be timed):

2 x Cruisers (Taibu State Samurai)
3 x Battlecruisers (State Shukuro Bajo)
5 x Battleships (State Shukuro Shogun)
2 x Tower Sentry Caldari IIIs
6 x Caldari Cruise Missile Batteries

===Spawn 1===
3 minutes after warp-in, there spawns in the Debris Field:

2 x Frigates (Taibu State Katana/Wakizashi) **Web/Scramble**
3 x Battlecruisers (State Oni/Kanpaku)
2 x Battleships (State Zen)

===Spawn 2===
More ships spawn later in the same Debris Field:

7 x Frigates (Taibu State Katana/Wakizashi/Nagasa/Shinai/Tachi*) **Web/Scramble, *ECM Jamming**
2 x Cruisers (Taibu State Bajo/Samurai )
3 x Battleships (State Shukuro Daijo)

===Hacking Spawns===
Most of the Databanks, upon hacking, will create a spawn of:

2 x Frigates (Taibu State Wakizashi/Nagasa) **Web/Scramble**



====Pocket 3====

===Initial Group===
Full Room Aggro at warp-in:

4 x Battlecruisers (State Shukuro Bajo)
5 x Battleships (State Shukuro Bishamon/Daijo/Tenno/State Oshiro)
3 x Tower Sentry Caldari IIIs
2 x Caldari Cruise Missile Batteries **Trigger**
2 x Caldari Energy Neutralizer Sentry IIIs **Trigger**

===Spawn 1===
Cruise Missile Batteries and a Neutralizer, when destroyed, spawn a total of:

3 x Tower Sentry Caldari IIIs

===Hacking Spawn===
Upon Hacking the correct Databank, there spawns:

4 x Frigates (Taibu State Wakizashi/Nagasa/Shinai) **Web/Scramble**
5 x Cruisers (Taibu State Bajo/Samurai )


====Pocket 4====
{{image url="http://i609.photobucket.com/albums/tt174/climb22033/RecoverTheContainers5ca-4.jpg" title="Initial Group at Warp-In" alt="Initial Group at Warp-In"}}

===Initial Group===
Full Room Aggro at warp-in:

3 x Frigates (Taibu State Tachi*) **Trigger 1, Web/Scramble, *ECM Jamming**
3 x Cruisers (Taibu State Kanpaku) **Trigger 2**
(Taibu State Oni)
1 x Battlecruiser (State Shukuro Bajo) **Trigger 3**
6 x Battleships (State Shukuro Bishamon) **Trigger 4**
(State Shukuro Daijo) **Trigger 5**
(State Shukuro Shogun)
4 x Caldari Cruise Missile Batteries **Trigger 6**
4 x Caldari Energy Neutralizer Sentry IIIs

===Spawn 1===
Upon destroying the frigates, there spawns:

3 x Frigates (Taibu State Nagasa/Shinai) **Web/Scramble**

===Spawn 2===
Upon destroying the Taibu State Kanpaku there spawns:

3 x Cruisers (Taibu State Bajo/Samurai)

===Spawn 3===
Upon destroying the State Shukuro Bajo there spawns:

3 x Battlecruisers (State Shukuro Bajo/Samurai)
2 x Cruisers (Taibu State Bajo/Samurai)

===Spawn 4===
Upon destroying the final State Shukuro Bishamon there spawns:

3 x Battleships (State Shukuro Shogun)

===Spawn 5===
Upon destroying the final State Shukuro Daijo there spawns:

4 x Cruisers (State Shukuro Bajo/Samurai)

===Spawn 6===
As each original Cruise Missile Battery is destroyed, it spawns one replacement

4 x Caldari Cruise Missile Batteries

==Tips==
- Consider FoF missiles and setting drones to “Aggressive” for when you are unable to target because of Jammers
- Spawns more often than not will aggro secondary teammates and drones; and often split aggro
- Each room’s Databanks contain 1 of the 3 Sealed Containers //(objectives)//
- Databanks are “booby-trapped” and can explode when your Codebreaker fails on an attempt
- Each explosion will cause 350hp of proximity damage, so plan your hacking ship for that and the hacking spawns
- Pocket 2's maximum damage dealing of all ships: 2,130hp/s (Kin: 82%, Therm: 17%)

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CategoryMissions
CategoryLevel5
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