Revision [19911]

This is an old revision of RightToRule4p1 made by DeMichaelCrimson on 2014-04-20 00:42:04.

 

Right to Rule, Level 4 Epic Arc

CategoryLevel4
Last edited by DeMichaelCrimson
Sun, 20 Apr 2014 00:42 UTC

Epic Arc Overview

Starter agent: Karde Romu
Agent corporation: Ministry of Internal Order
Agent location: Kor-Azor Prime (Karde Romu, MIO Agent Beacon)
Standings required: 5.0 (Either Amarr faction or Ministry of Internal Order)
Additional skills required: Hacking I (for Data Analyzer I module)

Important notes :

Rewards:

Chapter 1 : Interference

RightToRule4p2 Chapter 2


Mission 1 - Aiding an Investigator


Travel to Agent - Kandus Sandar in Nahyeen (Nahyeen VI - Ministry of Internal Order Assembly Plant).


Mission 2 - Late Reports


Faction: Sanshas Nation
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/Scramble: Elite frigates
Extras: Heavy tracking disruption (Elite cruisers & Battleships)
Recommended damage dealing: EM (best), Therm (secondary)

Single Pocket


Note :
Last ship killed from each group will trigger a new wave of spawns.

Initial Group: (28-37km)

4x Elite Frigate (Centii Loyal Minion) Scramble
3x Battleship (Centus Mutant Lord)

Wave 1: (27-32km)

3x Elite Cruiser (Centum Loyal Beast) Tracking Disruptor
3x Battleship (Centus Beast Lord) Tracking Disruptor

Wave 2: (36-41km)

4x Elite Frigate (Centii Loyal Manslayer) Scramble
4x Battleship (Centus Dark Lord)

Tips :
Last ship killed from Wave 2 drops the Reports and flags the mission objective as completed.


Mission 3 - The Outclassed Outpost


Faction: Sanshas Nation
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/Scramble: Elite frigates
Extras: Heavy tracking disruption (Elite frigates & Battleships)
Recommended damage dealing: EM (best), Therm (secondary)

Single Pocket


Note :
Last ship killed from each group will trigger a new wave of spawns.

Initial Group: (24-31km)

4x Elite Frigate (Centii Loyal Savage) Tracking Disruptor
3x Battleship (Centus Plague Lord) Tracking Disruptor

Wave 1: (85-87km)

4x Elite Frigate (Centii Loyal Minion) Scramble
4x Battleship (Centus Beast Lord)

Wave 2: (68-75km)

4x Elite Frigate (Centii Loyal Manslayer) Scramble
3x Battleship (Centus Dark Lord)

Tips :
Last ship killed in Wave 2 flags the mission objective as completed.


Mission 4 - Raging Sansha


Faction: Sanshas Nation
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/Scramble: Elite Frigates
Extras: Heavy Tracking Disruption (Elite Cruisers & Battleships)
Recommended damage dealing: EM (best), Therm (secondary)

Single Pocket


Note :
The Sansha Commander will run away and disappear after it receives any damage.
Wave 1 is triggered by killing one of the Cruisers in the Initial Group.
Wave 2A triggered by killing one of the Elite Frigates in Wave 1.
Wave 2B triggered by killing one of the Elite Cruisers in Wave 1.

Initial Group: (31-54km)

3x Elite Frigate (Centii Loyal Savage/Manslayer) Tracking Disruptor
2x Cruiser (Centum Juggernaut) Tracking Disruptor Trigger (Wave 1)
2x Elite Cruiser (Centum Loyal Mutilator)
3x Battlecruiser (Centatis Daemon)
6x Battleship (Centus Dread Lord/Overlord)
1x Battleship (Sansha Commander - Centus Tyrant)

Wave 1: (85-87km)

4x Elite Frigate (Centii Loyal Servant/Butcher) Web Trigger (Wave 2A)
2x Elite Cruiser (Centum Loyal Execrator/Slaughterer) Tracking Disruptor Trigger (Wave 2B)

Wave 2A: (30km)

2x Cruiser (Centum Torturer)

Wave 2B: (32-38km)

1x Elite Frigate (Centii Loyal Manslayer)
3x Elite Cruiser (Centum Loyal Torturer/Slaughterer) Tracking Disruptor
1x Battleship (Centus Plague Lord) tracking disruptor

Tips :
Damage the Sansha Commander to make him run away for a quick reduction in incoming DPS.
All structures and Slave Transports hold no loot.
Last ship killed in Wave 2 flags the mission objective as completed.


Mission 5 - Cowardly Commander


Faction: Sanshas Nation/Amarr Empire
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/Scramble: Elite Frigates
Extras: Heavy Tracking Disruption (Elite Frigates, Elite Cruisers & Battleships)
Recommended damage dealing: EM (best), Therm (secondary)

Note :
All pockets allow MWD to be used. No standing loss for killing Amarr ships in Pocket 3.

Warning
You will be facing a serious amount of DPS in this mission, more so if you get the triggers mixed up.
Make sure to prioritize targets and keep aligned.

Acceleration Gate Entrance


Note :
Last ship killed from the initial group will trigger a new wave of spawns.

Initial Group: (15-28km)

4x Elite Frigate (Centii Loyal Ravener) Web
3x Battleship (Centus Plague Lord) Tracking Disruptor
2x Tower Sansha Sentry III

Wave 1: (22-28km)

4x Elite Frigate (Centii Loyal Butcher) Web
3x Battleship (Centus Dark Lord)

Pocket 1


Note :
The acceleration gate is 55km away and is NOT locked.
Last ship killed from the initial group will trigger a new wave of spawns. (Addition: Spawn triggered possibly after killing all Frigates or Battlecruisers in initial group)

Initial Group: (58-67km)

3x Elite Frigate (Centii Loyal Slavehunter) Tracking Disruptor
4x Battleship (Centus Dark Lord)
2x Tower Sansha Energy Neutralizer I
2x Tower Sansha Sentry III

Wave 1: (62-64km)

3x Battlecruiser (Centatis Daemon)
3x Battleship (Centus Beast Lord) Tracking Disruptor

Tips :
Prioritize killing the Energy Neutralizer towers first. Energy Neut and Sentry Towers have 250km range.

Pocket 2


Note :
The acceleration gate is 15km away and is NOT locked.
Wave 1A is triggered by killing all of the Elite Cruisers in the Initial Group.
Wave 1B is triggered by killing all of the Battlecruisers in the Initial Group.

Initial Group: (16-28km)

4x Elite Frigate (Centii Loyal Ravener) Web/Scramble
4x Elite Cruiser (Centum Loyal Torturer) Trigger (Wave 1A)
3x Battlecruiser (Centatis Daemon) Trigger (Wave 1B)
4x Battleship (Centus Plague Lord) Tracking Disruptor
1x Tower Sansha Energy Neutralizer I
2x Tower Sansha Sentry III

Wave 1A: (40-51km)

3x Elite Frigate (Centii Loyal Minion) web
4x Battleship (Centus Dread Lord)

Wave 1B: (23-32km)

4x Elite Frigate (Centii Loyal Plague)
3x Battleship (Centus Overlord)

Tips :
Prioritize killing the energy neutralizer towers (and any scrambling elite frigates) first . Energy Neut and Sentry Towers have 250km range.

Pocket 3


Note :
Wave 1 is triggered by destroying all of the Battleships in the Initial Group.
Wave 1 may auto stage aggro.
Wave 2 is triggered by destroying the last Battleship in the Wave 1 - A Group.

Initial Group: (43-46km)

2x Elite Frigate (Divine Imperial Sixtus) Web/Scramble
3x Cruiser (Imperial Templar Tamir/Donus)
3x Battleship (Imperial Martyr/Dominator) Neut Trigger (Wave 1)

Wave 1:

A Group (35-39km)
2x Battlecruiser (Imperial Champion/Templar Justicar)
4x Battleship (Imperial Templar Ultara/Dominator) Trigger (Wave 2)

B Group (98-102km)
2x Elite Frigate (Divine Imperial Valok/Paladin)
3x Elite Cruiser (Divine Imperial Tamir) Tracking Disruptor/Neut
3x Battleship (Imperial Martyr/Ultara/Templar Torah) Neut

Wave 2: (30-37km)

3x Destroyers (Imperial Templar Caius)
2x Battlecruisers (Imperial Templar Phalanx)
2x Battleships (Imperial Templar Martyr)

Tips :
Last ship killed in Wave 2 flags the mission objective as completed.

RightToRule4p2 Chapter 2
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