Revision history for RightToRule4p1


Revision [22429]

Last edited on 2018-04-16 09:45:51 by DeMichaelCrimson
Additions:
3x Elite Cruiser (Centum Loyal Torturer/Slaughterer/Hellhound) **Tracking Disruptor**
- Last Cruiser destroyed in Wave 4 completes the mission objective.
Deletions:
2x Elite Cruiser (Centum Loyal Torturer/Slaughterer/Hellhound) **Tracking Disruptor**
- Last Frigate destroyed in Wave 4 completes the mission objective.


Revision [22353]

Edited on 2017-10-16 08:49:41 by DeMichaelCrimson [Replaces old-style internal links with new pipe-split links.]
Additions:
Go to [[RightToRule4p2 | Chapter 2: Spiderweb Politics]]
Go to [[RightToRule4p3 | Chapter 3: The Old Guard]] (Interrogation: Catching The Scent) Amarr
Go to [[RightToRule4p3b | Chapter 3: Alike Minds]] (Silence Rahsa: The Nation's Path) Sansha
Go to [[RightToRule4p2 | Chapter 2: Spiderweb Politics]]
Deletions:
Go to [[RightToRule4p2 Chapter 2: Spiderweb Politics]]
Go to [[RightToRule4p3 Chapter 3: The Old Guard]] (Interrogation: Catching The Scent) Amarr
Go to [[RightToRule4p3b Chapter 3: Alike Minds]] (Silence Rahsa: The Nation's Path) Sansha
Go to [[RightToRule4p2 Chapter 2: Spiderweb Politics]]


Revision [22002]

Edited on 2017-08-12 05:27:35 by DeMichaelCrimson [corrected minor format issue]
Additions:
====Single Pocket====
====Single Pocket====
====Single Pocket====
====Pocket 1====
====Pocket 2====
Deletions:
===Single Pocket===
===Single Pocket===
===Single Pocket===
===Pocket 1===
===Pocket 2===


Revision [21987]

Edited on 2017-07-08 12:02:33 by DeMichaelCrimson [Added note about Faction Standing increase]
Additions:
- Please Note: Empire Faction Standing increase may not be added automatically upon completion, always check your standings and submit a Support Ticket asap if no standing increase is listed.
Deletions:
- Please Note : Empire Faction Standing increase may not be added automatically upon completion, always check your standings and submit a Support Ticket asap if no standing increase is listed.


Revision [21986]

Edited on 2017-07-08 12:00:20 by DeMichaelCrimson [Added note about Faction Standing increase]
Additions:
- Please Note : Empire Faction Standing increase may not be added automatically upon completion, always check your standings and submit a Support Ticket asap if no standing increase is listed.
Deletions:
- Verified March 13, 2016- No Amarr Empire Faction Standing was received for completion of **Interrogation: Catching the Scent** path.


Revision [21383]

Edited on 2016-03-13 20:41:32 by ShepardDeteis [Added note about Faction Standing increase]
Additions:
- Verified March 13, 2016- No Amarr Empire Faction Standing was received for completion of **Interrogation: Catching the Scent** path.


Revision [21208]

Edited on 2015-10-22 20:46:33 by KarelWintersky [fixed info about implants]
Additions:
- Choice of path **Interrogation: Catching the Scent** = Imperial Navy Modified 'Noble' Implant (Slot 10, +3% armor hit points,
+3% repair system repair amount) and Amarr Empire Faction Standing increase +10% base (+12.5% with Social 5)
- Choice of path **Silence Rahsa: The Nation's Path** = Sansha Modified 'Gnome' Implant (Slot 7, +3% to shield capacity,
+3% shield recharge rate) and Sansha's Nation Faction Standing increase +10% base (+12.5% with Social 5)
Deletions:
- Choice of path **Interrogation: Catching the Scent** = Amarr Navy Modified "Noble" Implant (Slot 10, +2% Armor HP and Armor Repair) and Amarr Empire Faction Standing increase +10% base (+12.5% with Social 5)
- Choice of path **Silence Rahsa: The Nation's Path** = Sansha Modified "Gnome" Implant (Slot 7, +2% Shield HP and Shield Recharge) and Sansha's Nation Faction Standing increase +10% base (+12.5% with Social 5)


Revision [20697]

Edited on 2014-11-16 20:19:22 by TheLegatus [fixed info about implants]
Additions:
- Be prepared for a large amount of EWAR and **__Very heavy DPS__** in this mission,**** more so if you get the triggers mixed up.
- Neuting towers are always primary targets.
~All Acceleration gates are open. Optionally you can bookmark the acceleration gates and warp-out/warp-in, activating them upon landing. Watch out for scrams in pocket 2.
~
~Pocket 2: Deal with the neuting tower first and the 3 scramming frigates before activating the gate. DPS on the room is very high and ignoring the neuting tower will render your ship dry.
~
~
Deletions:
- Be prepared for a large amount of EWAR and **Very heavy DPS** in this mission,**** more so if you get the triggers mixed up.
~All Acceleration gates are open.
~Pocket 2: Deal with the neuting tower and the 3 scramming frigates before being able to activate the gate. DPS on the room is very high and ignoring the neuting tower will render your ship dry.
~~Optionally you can bookmark the acceleration gates and warp-out/warp-in, activating them upon landing.


Revision [20696]

Edited on 2014-11-16 20:14:12 by TheLegatus [added blitz info.]
Additions:
Extras: Heavy Tracking Disruption (Elite Frigate, Elite Cruiser & Battleship); **HEAVY NEUTING** from Towers.
Recommended Ships: Tengu, Golem, Paladin, Vargur.
- Be prepared for a large amount of EWAR and **Very heavy DPS** in this mission,**** more so if you get the triggers mixed up.
~**__Blitz__:**
~All Acceleration gates are open.
~Initial warp-in: MWD all the way through
~Pocket 1: MWD all the way through
~Pocket 2: Deal with the neuting tower and the 3 scramming frigates before being able to activate the gate. DPS on the room is very high and ignoring the neuting tower will render your ship dry.
~~Optionally you can bookmark the acceleration gates and warp-out/warp-in, activating them upon landing.
~Pocket 3: Proceed as normal (see below);
Deletions:
Extras: Heavy Tracking Disruption (Elite Frigate, Elite Cruiser & Battleship)
- Be prepared for a large amount of EWAR and DPS in this mission, more so if you get the triggers mixed up.


Revision [20662]

Edited on 2014-10-19 16:09:29 by KaaeliaaKhanid [Minor typos fixed, no content altered]
Additions:
- Work each Trigger and its resulting Wave before engaging another.
Deletions:
- Work each Trigger and it's resulting Wave before engaging another.


Revision [20651]

Edited on 2014-10-15 22:32:10 by DeMichaelCrimson [Updated mission info]
Additions:
**Final Rewards:**
- Choice of path **Interrogation: Catching the Scent** = Amarr Navy Modified "Noble" Implant (Slot 10, +2% Armor HP and Armor Repair) and Amarr Empire Faction Standing increase +10% base (+12.5% with Social 5)
- Choice of path **Silence Rahsa: The Nation's Path** = Sansha Modified "Gnome" Implant (Slot 7, +2% Shield HP and Shield Recharge) and Sansha's Nation Faction Standing increase +10% base (+12.5% with Social 5)
- Report to new Agent - Kandus Sandar - located in Nahyeen VI - Ministry of Internal Order Assembly Plant (Station).
- Starting a conversation with Kandus Sandar after docking in station completes the mission objective.
Deletions:
**Rewards:**
- Choice of path **Interrogation: Catching the Scent** = Amarr Navy Modified "Noble" Implant (Slot 10 Implant/2% Armor HP/2% Armor Repair)
- Choice of path **Silence Rahsa: The Nation's Path** = Sansha Modified "Gnome" Implant (Slot 7 Implant/2% Shield HP/2% Shield Recharge)
- Report to new Agent - Kandus Sandar - located in Nahyeen VI - Ministry of Internal Order Assembly Plant.
- Starting conversation with Kandus Sandar after docking in station completes the mission objective.


Revision [20650]

Edited on 2014-10-15 22:20:58 by DeMichaelCrimson [Updated mission info]
Additions:
Go to [[RightToRule4p3 Chapter 3: The Old Guard]] (Interrogation: Catching The Scent) Amarr
Go to [[RightToRule4p3b Chapter 3: Alike Minds]] (Silence Rahsa: The Nation's Path) Sansha


Revision [20620]

Edited on 2014-10-14 02:24:57 by DeMichaelCrimson [Updated mission info]
Deletions:
Go to [[RightToRule4p2 Chapter 2]]


Revision [20619]

Edited on 2014-10-14 02:21:15 by DeMichaelCrimson [Updated mission info]
Additions:
**Standings Required:** +5.0 Amarr Empire (Faction) or Ministry of Internal Order (Corporation)
Go to [[RightToRule4p2 Chapter 2: Spiderweb Politics]]
Deletions:
**Standings Required:** +5.0 (__Either__ Amarr faction or Ministry of Internal Order)


Revision [20563]

Edited on 2014-09-14 17:23:54 by DeMichaelCrimson [Updated mission info]
Additions:
**Agent Location:** Kor-Azor Prime System at Karde Romu, MIO Agent (Celestial Beacon)
**Standings Required:** +5.0 (__Either__ Amarr faction or Ministry of Internal Order)
**Additional Requirements:** Hacking III (skill) and Data Analyzer (module)
Deletions:
**Agent Location:** Kor-Azor Prime (Karde Romu, MIO Agent Beacon)
**Standings Required:** 5.0 (__Either__ Amarr faction or Ministry of Internal Order)
**Additional Requirements:** Hacking III (Skill) and Data Analyzer (module)


Revision [20562]

Edited on 2014-09-14 17:18:05 by DeMichaelCrimson [Updated mission info]
Additions:
**Additional Requirements:** Hacking III (Skill) and Data Analyzer (module)
- Starting conversation with Kandus Sandar after docking in station completes the mission objective.
Deletions:
**Additional Skills Required:** Hacking III (for Data Analyzer I module)


Revision [20545]

Edited on 2014-09-10 06:49:19 by DeMichaelCrimson [Updated mission info.]
Additions:
- Destroy the Sansha Commander.
- Be prepared for a large amount of EWAR and DPS in this mission, more so if you get the triggers mixed up.
- Make sure to prioritize targets and eliminate EWAR threats asap.
- Microwarpdrive (MWD) can be used in pocket.
- Microwarpdrive (MWD) can be used in Pocket.
- Microwarpdrive (MWD) can be used in pocket.
Deletions:
- Destroy the Sansha Commander
- All pockets allow MWD to be used.
- Be prepared for a large amount of DPS in this mission, more so if you get the triggers mixed up.
- Make sure to prioritize targets and keep aligned.


Revision [20544]

Edited on 2014-09-10 06:26:03 by DeMichaelCrimson [Updated mission info]
Additions:
- Structures contain no loot.


Revision [20543]

Edited on 2014-09-10 06:23:17 by DeMichaelCrimson [Updated mission info]
Additions:
3x Elite Frigate (Centii Loyal Minion, Centii Loyal Scavenger) **Web**
4x Battleship (Centus Plague Lord, Centus Beast Lord) **Tracking Disruptor**
4x Elite Frigate (Centii Loyal Butcher, Centii Loyal Manslayer, Centii Loyal Enslaver) **Web**
- The Acceleration Gate is NOT locked (55km away).
4x Elite Frigate (Centii Loyal Slavehunter, Centii Loyal Savage) **Tracking Disruptor**
3x Battlecruiser (Centatis Daemon, Centatis Devil)
- Can warp inside pocket to various locations.
- If desired, quickly lead initial group out past 250km, then warp to towers and destroy them, then work on ships
- The Acceleration Gate is NOT locked (15km away).
4x Elite Cruiser (Centum Loyal Torturer, Hellhound, Mutilator) //**Trigger**// (Wave 1)
4x Battlecruiser (Centatis Daemon, Behemoth) //**Trigger**// (Wave 2)
4x Battleship (Centus Plague Lord, Beast Lord) **Tracking Disruptor**
3x Elite Frigate (Centii Loyal Scavenger, Ravener) **Web**
3x Battleship (Centus Dread Lord, Tyrant)
4x Elite Frigate (Centii Loyal Butcher, Plague, Manslayer)
4x Battleship (Centus Dark Lord, Overlord)
- Prioritize destroying the Energy Neutralizer Tower and any scram Elite Frigates first.
- Focus attack on spawn after destroying trigger to help reduce incoming DPS.
2x Elite Frigate (Divine Imperial Imran) **Web/Scram**
- Focus attack on spawn after destroying trigger to reduce incoming DPS.
Deletions:
[[RightToRule4p2 Chapter 2]]
4x Elite Frigate (Centii Loyal Ravener) **Web**
3x Elite Frigate (Centii Loyal Butcher) **Web**
4x Battleship (Centus Dark Lord)
- The Acceleration Gate is 55km away and is NOT locked.
3x Elite Frigate (Centii Loyal Slavehunter) **Tracking Disruptor**
3x Battleship (Centus Dark Lord)
4x Battlecruiser (Centatis Daemon)
3x Battleship (Centus Beast Lord) **Tracking Disruptor**
- Can lead the initial group out past 250km, warp out and back again, destroy towers and then work on ships.
- The Acceleration Gate is 15km away and is NOT locked.
3x Elite Cruiser (Centum Loyal Torturer) //**Trigger**// (Wave 1)
4x Battlecruiser (Centatis Daemon) //**Trigger**// (Wave 2)
4x Elite Frigate (Centii Loyal Minion) **Web**
4x Battleship (Centus Dread Lord)
4x Elite Frigate (Centii Loyal Plague)
3x Battleship (Centus Overlord)
- Prioritize destroying the Energy Neutralizer Tower and any scram Elite Frigates first.
- Wave 1 may auto stage aggro.
2x Elite Frigate (Divine Imperial Sixtus) **Web/Scram**
- Work each Trigger and it's resulting Wave first before engaging another.


Revision [20541]

Edited on 2014-09-09 19:33:20 by DeMichaelCrimson [Updated mission info]
Additions:
- Retrieve 1x Reports (0.1 m3) and return to Agent.
Deletions:
- Retrieve 1x Reports (0.1 m3)and return to Agent.


Revision [20537]

Edited on 2014-09-07 06:03:56 by DeMichaelCrimson [Updated mission info]
Additions:
//Mission can be accepted remotely.//
//Mission can be accepted and completed remotely.//
//Mission can be accepted and completed remotely.//
4x Elite Frigate (Centii Loyal Savage/Manslayer/Slavehunter) **Tracking Disruptor**
3x Cruiser (Centum Beast/Juggernaut) **Tracking Disruptor** //**Trigger**// (Wave 2)
2x Elite Cruiser (Centum Loyal Mutilator/Fiend)
4x Battlecruiser (Centatis Daemon/Wraith/Phantasm)
5x Battleship (Centus Dread Lord/Dark Lord/Overlord)
5x Elite Frigate (Centii Loyal Servant/Butcher/Enslaver) **Web** //**Trigger**// (Wave 3)
1x Elite Frigate (Centii Loyal Manslayer/Enslaver)
2x Elite Cruiser (Centum Loyal Torturer/Slaughterer/Hellhound) **Tracking Disruptor**
- Destroy the Sansha Commander
//Mission can be accepted and completed remotely.//
Deletions:
Mission can be accepted remotely.
Mission can be accepted and completed remotely.
Mission can be accepted and completed remotely.
3x Elite Frigate (Centii Loyal Savage/Manslayer) **Tracking Disruptor**
3x Cruiser (Centum Beast) **Tracking Disruptor** //**Trigger**// (Wave 2)
3x Elite Cruiser (Centum Loyal Mutilator)
6x Battleship (Centus Dread Lord/Overlord)
5x Elite Frigate (Centii Loyal Servant/Butcher) **Web** //**Trigger**// (Wave 3)
2x Elite Frigate (Centii Loyal Manslayer)
2x Elite Cruiser (Centum Loyal Torturer/Slaughterer) **Tracking Disruptor**


Revision [20519]

Edited on 2014-09-02 06:39:31 by DeMichaelCrimson [Updated mission info]
Additions:
Mission Type: Travel


Revision [20518]

Edited on 2014-09-02 06:34:41 by DeMichaelCrimson [Updated mission info]
Additions:
4x Elite Frigate (Centii Loyal Manslayer, Centii Loyal Plague, Centii Loyal Enslaver, Centii Loyal Butcher) **Web/Scram**
Deletions:
4x Elite Frigate (Centii Loyal Manslayer, Centii Loyal Plague, Centii Loyal Enslaver, Centii Loyal Butcher)**Web/Scram**


Revision [20517]

Edited on 2014-09-02 06:30:06 by DeMichaelCrimson [Updated mission info]
Additions:
**Starter Agent:** Karde Romu
**Agent Corporation:** Ministry of Internal Order
**Agent Location:** Kor-Azor Prime (Karde Romu, MIO Agent Beacon)
**Standings Required:** 5.0 (__Either__ Amarr faction or Ministry of Internal Order)
**Additional Skills Required:** Hacking III (for Data Analyzer I module)
**Important note : **
- Your standing is only checked by the starter agent. After starting the epic arc, subsequent agents will not check standings.
- This means while running the epic arc, you can continue doing missions even if your standing drops below +5.00 yet remains above -2.00 Faction standing.
- Karde Romu will remotely offer the first mission if you contact him by starting a conversation.
- Choice of path **Interrogation: Catching the Scent** = Amarr Navy Modified "Noble" Implant (Slot 10 Implant/2% Armor HP/2% Armor Repair)
- Choice of path **Silence Rahsa: The Nation's Path** = Sansha Modified "Gnome" Implant (Slot 7 Implant/2% Shield HP/2% Shield Recharge)
Mission Objective:
- Report to new Agent - Kandus Sandar - located in Nahyeen VI - Ministry of Internal Order Assembly Plant.
Mission can be accepted remotely.
Mission Type: Encounter
Space Type: Normal Space
Damage Dealt: EM/Therm
Web/Scram: Elite Frigate
Extras: Heavy Tracking Disruption (Elite Cruiser & Battleship)
Recommended Damage Dealing: EM (best), Therm (secondary)
Mission Objective:
- Retrieve 1x Reports (0.1 m3)and return to Agent.
**__Note__**
- Last ship destroyed in each group will trigger a new wave.
3x Elite Frigate (Centii Loyal Ravener, Centii Loyal Scavenger) **Web/Scram**
4x Battleship (Centus Mutant Lord, Centus Savage Lord)
4x Elite Cruiser (Centum Loyal Beast, Centum Loyal Juggernaut, Centum Loyal Slaughterer, Centum Loyal Execrator) **Tracking Disruptor**
4x Battleship (Centus Beast Lord, Centus Plague Lord) **Tracking Disruptor**
4x Elite Frigate (Centii Loyal Manslayer, Centii Loyal Plague, Centii Loyal Enslaver, Centii Loyal Butcher)**Web/Scram**
4x Battleship (Centus Dark Lord, Centus Overlord)
**__Tip__**
- 1x Reports (0.1 m3) spawns in can after last ship in Wave 2 is destroyed.
Mission Type: Encounter
Space Type: Normal Space
Damage Dealt: EM/Therm
Web/Scram: Elite Frigate
Extras: Heavy Tracking Disruption (Elite Frigate & Battleship)
Recommended Damage Dealing: EM (best), Therm (secondary)
Mission Objective:
- Destroy all Sansha ships.
Mission can be accepted and completed remotely.
**__Note__**
- Last ship destroyed in each group will trigger a new wave.
4x Elite Frigate (Centii Loyal Savage, Centii Loyal Slavehunter) **Tracking Disruptor**
3x Elite Frigate (Centii Loyal Servant) **Web/Scram**
4x Battleship (Centus Beast Lord, Centus Plague Lord) **Tracking Disruptor**
3x Elite Frigate (Centii Loyal Butcher, Centii Loyal Plague, Centii Loyal Enslaver) **Web/Scram**
3x Battleship (Centus Dark Lord, Centus Overlord)
**__Tip__**
- Last ship destroyed in Wave 2 completes the mission objective.
Mission Type: Encounter
Space Type: Normal Space
Damage Dealt: EM/Therm
Web/Scram: Elite Frigate
Extras: Heavy Tracking Disruption (Elite Cruiser & Battleship)
Recommended Damage Dealing: EM (best), Therm (secondary)
Mission Objective:
- Destroy all Sansha ships and capture their Commander if possible.
Mission can be accepted and completed remotely.
**__Note__**
- Wave 1 is triggered after the Sansha Commander receives damage and warps out.
- Wave 2 is triggered by destroying the last Cruiser in the Initial Group.
- Wave 3 is triggered by destroying the first Elite Frigate in Wave 2.
- Wave 4 is triggered by destroying the Cruiser in Wave 3.
**__Tips__**
- Damage the Sansha Commander first (will warp away) and destroy Wave 1 for a quick reduction of incoming DPS.
- Prioritize targets and eliminate EWAR threats asap.
- Work each Trigger and it's resulting Wave before engaging another.
- Last Frigate destroyed in Wave 4 completes the mission objective.
- Structures and Slave Transports have no loot.
Mission Type: Encounter
Space Type: Normal Space
Damage Dealt: EM/Therm
Web/Scram: Elite Frigate
Extras: Heavy Tracking Disruption (Elite Frigate, Elite Cruiser & Battleship)
Recommended Damage Dealing: EM (best), Therm (secondary)
**__Note__**
- All pockets allow MWD to be used.
- No standing loss for destroying Amarr ships in Pocket 3.
- Be prepared for a large amount of DPS in this mission, more so if you get the triggers mixed up.
- Make sure to prioritize targets and keep aligned.
**__Note__**
- Last ship destroyed in the Initial Group will trigger Wave 1.
2x Tower Sansha Sentry III (250km Range)
**__Tip__**
- Prioritize targets and eliminate EWAR threats asap.
**__Note__**
- The Acceleration Gate is 55km away and is NOT locked.
- Last ship destroyed in the Initial Group will trigger Wave 1.
**__Warning__**
- Energy Neut and Sentry Towers have 250km range.
2x Tower Sansha Energy Neutralizer I (250km Range) **Neut**
2x Tower Sansha Sentry III (250km Range)
**__Tips__**
- Prioritize destroying the Energy Neutralizer Towers first.
- Can lead the initial group out past 250km, warp out and back again, destroy towers and then work on ships.
**__Note__**
- The Acceleration Gate is 15km away and is NOT locked.
- Wave 1 is triggered with destruction of last Elite Cruiser in the Initial Group.
- Wave 2 is triggered with destruction of last Battlecruiser in the Initial Group.

**__Warning__**
- Energy Neut and Sentry Towers have 250km range.
1x Tower Sansha Energy Neutralizer I (250km Range) **Neut**
2x Tower Sansha Sentry III (250km Range)
**__Tip__**
- Prioritize destroying the Energy Neutralizer Tower and any scram Elite Frigates first.
**__Note__**
- Wave 1 is triggered with destruction of last Battleship in the Initial Group.
- Wave 1 may auto stage aggro.
- Wave 2 is triggered with destruction of last Battleship in the Wave 1 - A Group.
**__Tips__**
- Prioritize targets and eliminate EWAR threats asap.
- Work each Trigger and it's resulting Wave first before engaging another.
- Last ship destroyed in Wave 2 completes the mission objective.
Go to [[RightToRule4p2 Chapter 2]]
Deletions:
**Starter agent:** Karde Romu
**Agent corporation:** Ministry of Internal Order
**Agent location:** Kor-Azor Prime (Karde Romu, MIO Agent Beacon)
**Standings required:** 5.0 (__Either__ Amarr faction or Ministry of Internal Order)
**Additional skills required:** Hacking I (for Data Analyzer I module)
**Important notes : **
- Your standing is only checked by the starting agent. All other agents within the arc will not check standings.
- This means while doing the epic arc, you can choose to run missions for ANY faction regardless of your standings with them.
- Karde Romu is able to remotely offer his first mission if you contact him through starting a conversation.
- Choice of path //Interrogation: Catching the Scent// - Amarr Navy Modified "Noble" Implant (Slot 10 Implant/2% Armor HP/2% Armor Repair)
- Choice of path //Silence Rahsa: The Nation's Path// - Sansha Modified "Gnome" Implant (Slot 7 Implant/2% Shield HP/2% Shield Recharge)
Travel to Agent - Kandus Sandar in Nahyeen (Nahyeen VI - Ministry of Internal Order Assembly Plant).
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/Scramble: Elite frigates
Extras: Heavy tracking disruption (Elite cruisers & Battleships)
Recommended damage dealing: EM (best), Therm (secondary)
Note :
~Last ship killed from each group will trigger a new wave of spawns.
4x Elite Frigate (Centii Loyal Minion) **Scramble**
3x Battleship (Centus Mutant Lord)
3x Elite Cruiser (Centum Loyal Beast) **Tracking Disruptor**
4x Elite Frigate (Centii Loyal Manslayer) **Scramble**
Tips :
~Last ship killed from Wave 2 drops the Reports and flags the mission objective as completed.
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/Scramble: Elite frigates
Extras: Heavy tracking disruption (Elite frigates & Battleships)
Recommended damage dealing: EM (best), Therm (secondary)
Note :
~Last ship killed from each group will trigger a new wave of spawns.
4x Elite Frigate (Centii Loyal Savage) **Tracking Disruptor**
4x Elite Frigate (Centii Loyal Minion) **Scramble**
4x Battleship (Centus Beast Lord)
4x Elite Frigate (Centii Loyal Manslayer) **Scramble**
Tips :
~Last ship killed in Wave 2 flags the mission objective as completed.
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/Scramble: Elite Frigates
Extras: Heavy Tracking Disruption (Elite Cruisers & Battleships)
Recommended damage dealing: EM (best), Therm (secondary)
Note :
~Wave 1 is triggered after the Sansha Commander receives damage and warps out.
~Wave 2 is triggered by destroying the last Cruiser of the Initial Group.
~Wave 3 is triggered by destroying the first Elite Frigate in Wave 2.
~Wave 4 is triggered by destroying the Cruiser in Wave 3.
Tips :
~Damage the Sansha Commander first (will warp away) and destroy Wave 1 for a quick reduction of incoming DPS.
~Prioritize targets and eliminate EWAR threats asap.
~Work each Trigger and it's resulting Wave before engaging another.
~Last Frigate destroyed in Wave 4 flags the mission objective as completed.
~Structures and Slave Transports hold no loot.
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/Scramble: Elite Frigates
Extras: Heavy Tracking Disruption (Elite Frigates, Elite Cruisers & Battleships)
Recommended damage dealing: EM (best), Therm (secondary)
Note :
~All pockets allow MWD to be used.
~No standing loss for killing Amarr ships in Pocket 3.
~You will be facing a serious amount of DPS in this mission, more so if you get the triggers mixed up.
~Make sure to prioritize targets and keep aligned.
Note :
~Last ship killed from the initial group will trigger Wave 1.
2x Tower Sansha Sentry III
Note :
~The acceleration gate is 55km away and is NOT locked.
~Last ship killed from the initial group will trigger Wave 1.
~Energy Neut and Sentry Towers have 250km range.
2x Tower Sansha Energy Neutralizer I **Neut**
2x Tower Sansha Sentry III
Tips :
~Prioritize destroying the Energy Neutralizer Towers first.
~Can lead Initial Group out past 250km, warp out and back again, destroy towers and then work on ships.
Note :
~The acceleration gate is 15km away and is NOT locked.
~Wave 1 is triggered with destruction of last Elite Cruiser in the Initial Group.
~Wave 2 is triggered with destruction of last Battlecruiser in the Initial Group.
~Energy Neut and Sentry Towers have 250km range.
1x Tower Sansha Energy Neutralizer I **Neut**
2x Tower Sansha Sentry III
Tips :
~Prioritize destroying the Energy Neutralizer Tower first and any scrambling Elite Frigates.
Note :
~Wave 1 is triggered with destruction of last Battleship in the Initial Group.
~Wave 1 may auto stage aggro.
~Wave 2 is triggered with destruction of last Battleship in the Wave 1 - A Group.
Tips :
~Prioritize targets and eliminate EWAR threats asap.
~Work each Trigger and it's resulting Wave first before engaging another.
~Last ship destroyed in Wave 2 flags the mission objective as completed.


Revision [19914]

Edited on 2014-04-21 01:52:19 by DeMichaelCrimson [Updated mission info]
Additions:
~All pockets allow MWD to be used.
~No standing loss for killing Amarr ships in Pocket 3.
~Last ship killed from the initial group will trigger Wave 1.
3x Elite Frigate (Centii Loyal Butcher) **Web**
~Last ship killed from the initial group will trigger Wave 1.
~Energy Neut and Sentry Towers have 250km range.
2x Tower Sansha Energy Neutralizer I **Neut**
~Prioritize destroying the Energy Neutralizer Towers first.
~Can lead Initial Group out past 250km, warp out and back again, destroy towers and then work on ships.
~Wave 1 is triggered with destruction of last Elite Cruiser in the Initial Group.
~Wave 2 is triggered with destruction of last Battlecruiser in the Initial Group.
~Energy Neut and Sentry Towers have 250km range.
3x Elite Frigate (Centii Loyal Ravener) **Web/Scram**
3x Elite Cruiser (Centum Loyal Torturer) //**Trigger**// (Wave 1)
4x Battlecruiser (Centatis Daemon) //**Trigger**// (Wave 2)
1x Tower Sansha Energy Neutralizer I **Neut**
===Wave 1: (40-51km)===
4x Elite Frigate (Centii Loyal Minion) **Web**
===Wave 2: (23-32km)===
~Prioritize destroying the Energy Neutralizer Tower first and any scrambling Elite Frigates.
~Wave 1 is triggered with destruction of last Battleship in the Initial Group.
~Wave 2 is triggered with destruction of last Battleship in the Wave 1 - A Group.
2x Elite Frigate (Divine Imperial Sixtus) **Web/Scram**
3x Battleship (Imperial Martyr/Dominator) **Neut** (10km range) //**Trigger**// (Wave 1)
===Wave 1 (2 Groups):===
3x Elite Frigate (Divine Imperial Valok/Paladin)
3x Battleship (Imperial Martyr/Ultara/Templar Torah) **Neut** (10km range)
~Work each Trigger and it's resulting Wave first before engaging another.
~Last ship destroyed in Wave 2 flags the mission objective as completed.
Deletions:
~All pockets allow MWD to be used. No standing loss for killing Amarr ships in Pocket 3.
~Last ship killed from the initial group will trigger a new wave of spawns.
4x Elite Frigate (Centii Loyal Butcher) **Web**
~Last ship killed from the initial group will trigger a new wave of spawns. (Addition: Spawn triggered possibly after killing all Frigates or Battlecruisers in initial group)
2x Tower Sansha Energy Neutralizer I
3x Battlecruiser (Centatis Daemon)
~Prioritize killing the Energy Neutralizer towers first. Energy Neut and Sentry Towers have 250km range.
~Wave 1A is triggered by killing all of the Elite Cruisers in the Initial Group.
~Wave 1B is triggered by killing all of the Battlecruisers in the Initial Group.
4x Elite Frigate (Centii Loyal Ravener) **Web/Scramble**
4x Elite Cruiser (Centum Loyal Torturer) //**Trigger**// (Wave 1A)
3x Battlecruiser (Centatis Daemon) //**Trigger**// (Wave 1B)
4x Battleship (Centus Plague Lord) **Tracking Disruptor**
1x Tower Sansha Energy Neutralizer I
===Wave 1A: (40-51km)===
3x Elite Frigate (Centii Loyal Minion) web
===Wave 1B: (23-32km)===
~Prioritize killing the energy neutralizer towers (and any scrambling elite frigates) first . Energy Neut and Sentry Towers have 250km range.
~Wave 1 is triggered by destroying all of the Battleships in the Initial Group.
~Wave 2 is triggered by destroying the last Battleship in the Wave 1 - A Group.
2x Elite Frigate (Divine Imperial Sixtus) **Web/Scramble**
3x Battleship (Imperial Martyr/Dominator) **Neut** //**Trigger**// (Wave 1)
===Wave 1:===
2x Elite Frigate (Divine Imperial Valok/Paladin)
3x Battleship (Imperial Martyr/Ultara/Templar Torah) **Neut**


Revision [19912]

Edited on 2014-04-20 16:36:32 by DeMichaelCrimson [Updated mission stats]
Additions:
~Wave 1 is triggered after the Sansha Commander receives damage and warps out.
~Wave 2 is triggered by destroying the last Cruiser of the Initial Group.
~Wave 3 is triggered by destroying the first Elite Frigate in Wave 2.
~Wave 4 is triggered by destroying the Cruiser in Wave 3.
3x Cruiser (Centum Beast) **Tracking Disruptor** //**Trigger**// (Wave 2)
3x Elite Cruiser (Centum Loyal Mutilator)
4x Battlecruiser (Centatis Daemon)
1x Battleship (Sansha Commander - Centus Tyrant) //**Trigger**// (Wave 1)
===Wave 1: (45km)===
3x Battlecruiser (Centatis Specter)
===Wave 2: (85-87km)===
5x Elite Frigate (Centii Loyal Servant/Butcher) **Web** //**Trigger**// (Wave 3)
2x Elite Cruiser (Centum Loyal Execrator/Slaughterer) **Tracking Disruptor**
===Wave 3: (30km)===
1x Cruiser (Centum Torturer) //**Trigger**// (Wave 4)
===Wave 4: (32-38km)===
2x Elite Frigate (Centii Loyal Manslayer)
2x Elite Cruiser (Centum Loyal Torturer/Slaughterer) **Tracking Disruptor**
1x Battleship (Centus Plague Lord) **Tracking Disruptor**
~Damage the Sansha Commander first (will warp away) and destroy Wave 1 for a quick reduction of incoming DPS.
~Prioritize targets and eliminate EWAR threats asap.
~Work each Trigger and it's resulting Wave before engaging another.
~Last Frigate destroyed in Wave 4 flags the mission objective as completed.
~Structures and Slave Transports hold no loot.
Deletions:
~The Sansha Commander will run away and disappear after it receives any damage.
~Wave 1 is triggered by killing one of the Cruisers in the Initial Group.
~Wave 2A triggered by killing one of the Elite Frigates in Wave 1.
~Wave 2B triggered by killing one of the Elite Cruisers in Wave 1.
2x Cruiser (Centum Juggernaut) **Tracking Disruptor** //**Trigger**// (Wave 1)
2x Elite Cruiser (Centum Loyal Mutilator)
1x Battleship (Sansha Commander - Centus Tyrant)
4x Elite Frigate (Centii Loyal Servant/Butcher) **Web** //**Trigger**// (Wave 2A)
2x Elite Cruiser (Centum Loyal Execrator/Slaughterer) **Tracking Disruptor** //**Trigger**// (Wave 2B)
===Wave 2A: (30km)===
2x Cruiser (Centum Torturer)
===Wave 2B: (32-38km)===
1x Elite Frigate (Centii Loyal Manslayer)
3x Elite Cruiser (Centum Loyal Torturer/Slaughterer) **Tracking Disruptor**
1x Battleship (Centus Plague Lord) tracking disruptor
~Damage the Sansha Commander to make him run away for a quick reduction in incoming DPS.
~All structures and Slave Transports hold no loot.


Revision [19911]

Edited on 2014-04-20 00:42:04 by DeMichaelCrimson [Updated mission stats]
Additions:
===Single Pocket===
~Last ship killed from each group will trigger a new wave of spawns.
~Last ship killed from Wave 2 drops the Reports and flags the mission objective as completed.
===Single Pocket===
~Last ship killed from each group will trigger a new wave of spawns.
4x Elite Frigate (Centii Loyal Savage) **Tracking Disruptor**
3x Battleship (Centus Plague Lord) **Tracking Disruptor**
4x Battleship (Centus Beast Lord)
3x Battleship (Centus Dark Lord)
~Last ship killed in Wave 2 flags the mission objective as completed.
Web/Scramble: Elite Frigates
Extras: Heavy Tracking Disruption (Elite Cruisers & Battleships)
===Single Pocket===
~The Sansha Commander will run away and disappear after it receives any damage.
~Wave 1 is triggered by killing one of the Cruisers in the Initial Group.
~Wave 2A triggered by killing one of the Elite Frigates in Wave 1.
~Wave 2B triggered by killing one of the Elite Cruisers in Wave 1.
3x Elite Frigate (Centii Loyal Savage/Manslayer) **Tracking Disruptor**
2x Cruiser (Centum Juggernaut) **Tracking Disruptor** //**Trigger**// (Wave 1)
2x Elite Cruiser (Centum Loyal Mutilator)
3x Battlecruiser (Centatis Daemon)
6x Battleship (Centus Dread Lord/Overlord)
4x Elite Frigate (Centii Loyal Servant/Butcher) **Web** //**Trigger**// (Wave 2A)
2x Elite Cruiser (Centum Loyal Execrator/Slaughterer) **Tracking Disruptor** //**Trigger**// (Wave 2B)
2x Cruiser (Centum Torturer)
1x Elite Frigate (Centii Loyal Manslayer)
3x Elite Cruiser (Centum Loyal Torturer/Slaughterer) **Tracking Disruptor**
1x Battleship (Centus Plague Lord) tracking disruptor
~Damage the Sansha Commander to make him run away for a quick reduction in incoming DPS.
~All structures and Slave Transports hold no loot.
~Last ship killed in Wave 2 flags the mission objective as completed.
Web/Scramble: Elite Frigates
Extras: Heavy Tracking Disruption (Elite Frigates, Elite Cruisers & Battleships)
~All pockets allow MWD to be used. No standing loss for killing Amarr ships in Pocket 3.
~You will be facing a serious amount of DPS in this mission, more so if you get the triggers mixed up.
~Make sure to prioritize targets and keep aligned.
===Acceleration Gate Entrance===
~Last ship killed from the initial group will trigger a new wave of spawns.
4x Elite Frigate (Centii Loyal Ravener) **Web**
3x Battleship (Centus Plague Lord) **Tracking Disruptor**
4x Elite Frigate (Centii Loyal Butcher) **Web**
3x Battleship (Centus Dark Lord)
===Pocket 1===
~The acceleration gate is 55km away and is NOT locked.
~Last ship killed from the initial group will trigger a new wave of spawns. (Addition: Spawn triggered possibly after killing all Frigates or Battlecruisers in initial group)
3x Elite Frigate (Centii Loyal Slavehunter) **Tracking Disruptor**
3x Battlecruiser (Centatis Daemon)
~Prioritize killing the Energy Neutralizer towers first. Energy Neut and Sentry Towers have 250km range.
===Pocket 2===
~The acceleration gate is 15km away and is NOT locked.
~Wave 1A is triggered by killing all of the Elite Cruisers in the Initial Group.
~Wave 1B is triggered by killing all of the Battlecruisers in the Initial Group.
4x Elite Frigate (Centii Loyal Ravener) **Web/Scramble**
4x Elite Cruiser (Centum Loyal Torturer) //**Trigger**// (Wave 1A)
3x Battlecruiser (Centatis Daemon) //**Trigger**// (Wave 1B)
4x Battleship (Centus Plague Lord) **Tracking Disruptor**
3x Elite Frigate (Centii Loyal Minion) web
4x Battleship (Centus Dread Lord)
4x Elite Frigate (Centii Loyal Plague)
3x Battleship (Centus Overlord)
~Prioritize killing the energy neutralizer towers (and any scrambling elite frigates) first . Energy Neut and Sentry Towers have 250km range.
~Wave 1 is triggered by destroying all of the Battleships in the Initial Group.
~Wave 1 may auto stage aggro.
~Wave 2 is triggered by destroying the last Battleship in the Wave 1 - A Group.
2x Elite Frigate (Divine Imperial Sixtus) **Web/Scramble**
3x Cruiser (Imperial Templar Tamir/Donus)
3x Battleship (Imperial Martyr/Dominator) **Neut** //**Trigger**// (Wave 1)
2x Battlecruiser (Imperial Champion/Templar Justicar)
4x Battleship (Imperial Templar Ultara/Dominator) //**Trigger**// (Wave 2)
2x Elite Frigate (Divine Imperial Valok/Paladin)
3x Elite Cruiser (Divine Imperial Tamir) **Tracking Disruptor/Neut**
3x Battleship (Imperial Martyr/Ultara/Templar Torah) **Neut**
~Last ship killed in Wave 2 flags the mission objective as completed.
Deletions:
====Single Pocket====
Last ship killed from each group will trigger a new wave of spawns.
Last ship killed from Wave 2 drops the Reports and flags the mission objective as completed.
====Single Pocket====
Last ship killed from each group will trigger a new wave of spawns.
4x Elite frigates (Centii Loyal Savage) **Tracking Disruptor**
4x Battleships (Centus Plague Lord) **Tracking Disruptor**
3x Elite frigates (Centii Loyal Minion) **Scramble**
3x Battleships (Centus Beast Lord)
3x Elite frigates (Centii Loyal Manslayer) **Scramble**
3x Battleships (Centus Dark Lord)
==Tips==
- Last ship killed in Wave 2 flags the mission objective as completed.
====Single Pocket====
The Sansha Commander will run away and disappear after it receives any damage.
Wave 1 is triggered by killing one of the cruisers in the Initial Group.
Wave 2A triggered by killing one of the elite frigates in Wave 1.
Wave 2B triggered by killing one of the elite cruisers in Wave 1.
3x Elite frigates (Centii Loyal Savage/Manslayer) **Tracking Disruptor**
2x Cruisers (Centum Juggernaut) **Tracking Disruptor** //**Trigger**// (Wave 1)
2x Elite cruisers (Centum Loyal Mutilator)
3x Battlecruisers (Centatis Daemon)
6x Battleships (Centus Dread Lord/Overlord)
4x Elite frigates (Centii Loyal Servant/Butcher) **Web** //**Trigger**// (Wave 2A)
2x Elite cruisers (Centum Loyal Execrator/Slaughterer) **Tracking Disruptor** //**Trigger**// (Wave 2B)
2x Cruisers (Centum Torturer)
1x Elite frigates (Centii Loyal Manslayer)
3x Elite cruisers (Centum Loyal Torturer/Slaughterer) **Tracking Disruptor**
1x Battleships (Centus Plague Lord) tracking disruptor
==Tips==
- Damage the Sansha Commander to make him run away for a quick reduction in incoming dps.
- All structures and Slave Transports hold no loot.
- Last ship killed in Wave 2 flags the mission objective as completed.
Extras: Heavy tracking disruption (Elite frigates, Elite cruisers & Battleships)
All pockets allow MWD to be used. No standing loss for killing Amarr ships in Pocket 3.
- You will be facing a serious amount of dps in this mission, more so if you get the triggers mixed up.
- Make sure to prioritize targets and keep aligned.
====Acceleration Gate Entrance====
Last ship killed from the initial group will trigger a new wave of spawns.
4x Elite frigates (Centii Loyal Ravener) **Web**
3x Battleships (Centus Plague Lord) **Tracking Disruptor**
4x Elite frigates (Centii Loyal Butcher) **Web**
3x Battleships (Centus Dark Lord)
====Pocket 1====
The acceleration gate is 55km away and is NOT locked.
Last ship killed from the initial group will trigger a new wave of spawns. (Addition: Spawn triggered possibly after killing all frigates or battlecruisers in initial group)
3x Elite frigates (Centii Loyal Slavehunter) **Tracking Disruptor**
4x Battleships (Centus Dark Lord)
3x Battlecruisers (Centatis Daemon)
3x Battleships (Centus Beast Lord) **Tracking Disruptor**
==Tips==
- Prioritize killing the energy neutralizer towers first. Energy Neut and Sentry Towers have 250km range.
====Pocket 2====
The acceleration gate is 15km away and is NOT locked.
Wave 1A is triggered by killing all of the elite cruisers in the Initial Group.
Wave 1B is triggered by killing all of the battlecruisers in the Initial Group.
4x Elite frigates (Centii Loyal Ravener) **Web/Scramble**
4x Elite cruisers (Centum Loyal Torturer) //**Trigger**// (Wave 1A)
3x Battlecruisers (Centatis Daemon) //**Trigger**// (Wave 1B)
4x Battleships (Centus Plague Lord) **Tracking Disruptor**
3x Elite frigates (Centii Loyal Minion) web
4x Battleships (Centus Dread Lord)
4x Elite frigates (Centii Loyal Plague)
3x Battleships (Centus Overlord)
==Tips==
- Prioritize killing the energy neutralizer towers (and any scrambling elite frigates) first . Energy Neut and Sentry Towers have 250km range.
Wave 1 is triggered by destroying all of the battleships in the Initial Group.
Wave 1 may auto stage aggro.
Wave 2 is triggered by destroying the last of the battleships in the Wave 1 - A Group.
2x Elite frigates (Divine Imperial Sixtus) **Web/Scramble**
3x Cruisers (Imperial Templar Tamir/Donus)
3x Battleships (Imperial Martyr/Dominator) **Neut** //**Trigger**// (Wave 1)
2x Battlecruisers (Imperial Champion/Templar Justicar)
4x Battleships (Imperial Templar Ultara/Dominator) //**Trigger**// (Wave 2)
2x Elite frigates (Divine Imperial Valok/Paladin)
3x Elite cruisers (Divine Imperial Tamir) **Tracking Disruptor/Neut**
3x Battleships (Imperial Martyr/Ultara/Templar Torah) **Neut**
==Tips==
- Last ship killed in Wave 2 flags the mission objective as completed.


Revision [19910]

Edited on 2014-04-19 19:26:24 by DeMichaelCrimson [Updated mission stats]
Additions:
Travel to Agent - Kandus Sandar in Nahyeen (Nahyeen VI - Ministry of Internal Order Assembly Plant).
Note :
4x Elite Frigate (Centii Loyal Minion) **Scramble**
3x Battleship (Centus Mutant Lord)
3x Elite Cruiser (Centum Loyal Beast) **Tracking Disruptor**
3x Battleship (Centus Beast Lord) **Tracking Disruptor**
4x Elite Frigate (Centii Loyal Manslayer) **Scramble**
4x Battleship (Centus Dark Lord)
Tips :
Last ship killed from Wave 2 drops the Reports and flags the mission objective as completed.
Deletions:
Report to Kandus Sandar in Nahyeen (Nahyeen VI - Ministry of Internal Order Assembly Plant).
4x Battleships (Centus Mutant Lord)
3x Elite cruisers (Centum Loyal Beast) **Tracking Disruptor**
4x Elite frigates (Centii Loyal Manslayer) **Scramble**
- Last ship killed from Wave 2 drops the Reports and flags the mission objective as completed.


Revision [19017]

Edited on 2013-12-14 02:29:29 by DeMichaelCrimson [Updated mission stats]
Additions:
3x Elite cruisers (Divine Imperial Tamir) **Tracking Disruptor/Neut**
Deletions:
3x Elite cruisers (Divine Imperial Tamir) **Tracking Disruptor**/**Neut**


Revision [19016]

Edited on 2013-12-14 02:27:46 by DeMichaelCrimson [Updated mission stats]
Additions:
3x Elite cruisers (Centum Loyal Beast) **Tracking Disruptor**
3x Battleships (Centus Beast Lord) **Tracking Disruptor**
4x Elite frigates (Centii Loyal Savage) **Tracking Disruptor**
4x Battleships (Centus Plague Lord) **Tracking Disruptor**
3x Elite frigates (Centii Loyal Savage/Manslayer) **Tracking Disruptor**
2x Cruisers (Centum Juggernaut) **Tracking Disruptor** //**Trigger**// (Wave 1)
2x Elite cruisers (Centum Loyal Execrator/Slaughterer) **Tracking Disruptor** //**Trigger**// (Wave 2B)
3x Elite cruisers (Centum Loyal Torturer/Slaughterer) **Tracking Disruptor**
3x Battleships (Centus Plague Lord) **Tracking Disruptor**
3x Elite frigates (Centii Loyal Slavehunter) **Tracking Disruptor**
3x Battleships (Centus Beast Lord) **Tracking Disruptor**
4x Battleships (Centus Plague Lord) **Tracking Disruptor**
3x Battleships (Imperial Martyr/Dominator) **Neut** //**Trigger**// (Wave 1)
3x Elite cruisers (Divine Imperial Tamir) **Tracking Disruptor**/**Neut**
Deletions:
3x Elite cruisers (Centum Loyal Beast) **Tracking disruptor**
3x Battleships (Centus Beast Lord) **Tracking disruptor**
4x Elite frigates (Centii Loyal Savage) **Tracking disruptor**
4x Battleships (Centus Plague Lord) **Tracking disruptor**
3x Elite frigates (Centii Loyal Savage/Manslayer) **Tracking disruptor**
2x Cruisers (Centum Juggernaut) **Tracking disruptor** //**Trigger**// (Wave 1)
2x Elite cruisers (Centum Loyal Execrator/Slaughterer) **Tracking disruptor** //**Trigger**// (Wave 2B)
3x Elite cruisers (Centum Loyal Torturer/Slaughterer) **Tracking disruptor**
3x Battleships (Centus Plague Lord) **Tracking disruptor**
3x Elite frigates (Centii Loyal Slavehunter) **Tracking disruptor**
3x Battleships (Centus Beast Lord) **Tracking disruptor**
4x Battleships (Centus Plague Lord) **Tracking disruptor**
3x Battleships (Imperial Martyr/Dominator) //**Trigger**// **Neut** (Wave 1)
3x Elite cruisers (Divine Imperial Tamir) **Tracking Disruptor** **Neut**


Revision [19015]

Edited on 2013-12-14 02:22:24 by DeMichaelCrimson [Updated EWAR]
Additions:
3x Elite cruisers (Divine Imperial Tamir) **Tracking Disruptor** **Neut**
Deletions:
3x Elite cruisers (Divine Imperial Tamir) **Tracking disruptor**


Revision [19014]

Edited on 2013-12-14 02:08:14 by DeMichaelCrimson [Updated EWAR]
Additions:
3x Battleships (Imperial Martyr/Dominator) //**Trigger**// **Neut** (Wave 1)
Deletions:
3x Battleships (Imperial Martyr/Dominator) //**Trigger**//**Neut** (Wave 1)


Revision [19013]

Edited on 2013-12-14 02:07:28 by DeMichaelCrimson [Updated EWAR]
Additions:
3x Battleships (Imperial Martyr/Dominator) //**Trigger**//**Neut** (Wave 1)
Deletions:
3x Battleships (Imperial Martyr/Dominator) //**Trigger**// (Wave 1)


Revision [19008]

Edited on 2013-12-09 03:18:31 by DeMichaelCrimson [Updated EWAR]

No Differences

Revision [19007]

Edited on 2013-12-09 01:19:24 by DeMichaelCrimson [Updated EWAR]
Additions:
4x Battleships (Centus Mutant Lord)
Deletions:
4x Elite frigates (Centii Loyal Minion) **Scramble**
3x Battleships (Centus Mutant Lord)


Revision [19006]

Edited on 2013-12-08 23:04:44 by DeMichaelCrimson [Updated EWAR]
Additions:
**Agent location:** Kor-Azor Prime (Karde Romu, MIO Agent Beacon)
**Additional skills required:** Hacking I (for Data Analyzer I module)
- Your standing is only checked by the starting agent. All other agents within the arc will not check standings.
- This means while doing the epic arc, you can choose to run missions for ANY faction regardless of your standings with them.
[[RightToRule4p2 Chapter 2]]
[[RightToRule4p2 Chapter 2]]
Deletions:
**Agent location:** Kor Azor Prime (Karde Romu, MIO Agent Beacon)
**Additional skills required:** Hacking I (for Codebreaker I module)
- Your standings is only checked by the starter agent. Once you are on the epic arc, subsequent agents will no longer make standings checks.
- This means, within this epic arc, you can choose to run missions for ANY faction regardless of your standings with them.
[[RightToRule4p2 Next Chapter 2]]


Revision [10319]

Edited on 2012-06-28 01:45:47 by DeMichaelCrimson [Updated EWAR]
Additions:
- Prioritize killing the energy neutralizer towers first. Energy Neut and Sentry Towers have 250km range.
- Prioritize killing the energy neutralizer towers (and any scrambling elite frigates) first . Energy Neut and Sentry Towers have 250km range.
Deletions:
- Prioritize killing the energy neutralizer towers first.
- Prioritize killing the energy neutralizer towers (and any scrambling elite frigates) first .


Revision [10221]

Edited on 2012-05-29 11:02:51 by RichardLOwens [5.0 now not 6.8]
Additions:
**Standings required:** 5.0 (__Either__ Amarr faction or Ministry of Internal Order)
Deletions:
**Standings required:** 6.8 (__Either__ Amarr faction or Ministry of Internal Order)


Revision [9686]

Edited on 2012-02-08 16:50:55 by SkyBon [5.0 now not 6.8]
Additions:
The acceleration gate is 15km away and is NOT locked.
Deletions:
The acceleration gate is 15km away.


Revision [9684]

Edited on 2012-02-08 14:57:26 by SkyBon [gate is not locked]
Additions:
The acceleration gate is 55km away and is NOT locked.
Deletions:
The acceleration gate is 55km away.


Revision [9432]

Edited on 2011-11-10 00:18:17 by MreLbot [Correcting wave 1A/B triggers, Mission 5 pocket 2.]
Additions:
Wave 1A is triggered by killing all of the elite cruisers in the Initial Group.
Wave 1B is triggered by killing all of the battlecruisers in the Initial Group.
Deletions:
Wave 1A is triggered by killing one of the elite cruisers in the Initial Group.
Wave 1B is triggered by killing one of the battlecruisers in the Initial Group.


Revision [9431]

Edited on 2011-11-10 00:17:12 by MreLbot [Typo]
Additions:
Wave 2A triggered by killing one of the elite frigates in Wave 1.
Wave 2B triggered by killing one of the elite cruisers in Wave 1.
Deletions:
Wave 2A triggered by killing all of the elite frigates in Wave 1.
Wave 2B triggered by killing all of the elite cruisers in Wave 1.


Revision [9430]

Edited on 2011-11-10 00:16:18 by MreLbot [Change on wave triggers, mission 4.]
Additions:
Wave 2A triggered by killing all of the elite frigates in Wave 1.
Wave 2B triggered by killing all of the elite cruisers in Wave 1.
Deletions:
Wave 2A triggered by killing one of the elite frigates in Wave 1.
Wave 2B triggered by killing one of the elite cruisers in Wave 1.


Revision [7648]

Edited on 2011-01-31 12:25:45 by HoshiIsamu [+CategoryLevel4]
Additions:
CategoryLevel4


Revision [7161]

Edited on 2010-12-04 18:46:42 by KhanaLoaris [+CategoryLevel4]
Additions:
Wave 1 is triggered by destroying all of the battleships in the Initial Group.
Deletions:
Wave 1 is triggered by destroying one of the battleships in the Initial Group.
Wave 1 spawns after the complete destruction of all battleships Initial Group.


Revision [7160]

Edited on 2010-12-04 18:45:22 by KhanaLoaris [minor cleanup]
Additions:
Wave 1 is triggered by destroying one of the battleships in the Initial Group.
Wave 1 spawns after the complete destruction of all battleships Initial Group.
Wave 1 may auto stage aggro.
Wave 2 is triggered by destroying the last of the battleships in the Wave 1 - A Group.
3x Battleships (Imperial Martyr/Ultara/Templar Torah) **Neut**
Deletions:
Wave 1 is triggered by killing one of the battleships in the Initial Group. (For me, Wave 1 spawned after the complete Initial Group was dispatched of - Mithor Karez)
Wave 2 is triggered by killing one of the battleships in the Wave 1 - A Group.
3x Battleships (Imperial Martyr/Ultara/Templar Torah)


Revision [5332]

Edited on 2009-10-14 12:41:05 by MithorKarez [minor cleanup]
Additions:
Wave 1 is triggered by killing one of the battleships in the Initial Group. (For me, Wave 1 spawned after the complete Initial Group was dispatched of - Mithor Karez)
Deletions:
Wave 1 is triggered by killing one of the battleships in the Initial Group. (Spawned after the complete Initial Group was dispatched of for me - Mithor Karez)


Revision [5331]

Edited on 2009-10-14 12:31:04 by MithorKarez [minor cleanup]
Additions:
Wave 1 is triggered by killing one of the battleships in the Initial Group. (Spawned after the complete Initial Group was dispatched of for me - Mithor Karez)
Deletions:
Wave 1 is triggered by killing one of the battleships in the Initial Group.
(Addition: For me both (!) spawns triggered after killing the complete Initial Group. - Mithor Karez)


Revision [5330]

Edited on 2009-10-14 12:25:33 by MithorKarez [minor cleanup]
Additions:
Wave 1 is triggered by killing one of the battleships in the Initial Group.
(Addition: For me both (!) spawns triggered after killing the complete Initial Group. - Mithor Karez)
Deletions:
Wave 1 is triggered by killing one of the battleships in the Initial Group. (Addition: Spawn triggered only after killing complete Initial Group.)


Revision [5329]

Edited on 2009-10-14 12:23:40 by MithorKarez [minor cleanup]
Additions:
Wave 1 is triggered by killing one of the battleships in the Initial Group. (Addition: Spawn triggered only after killing complete Initial Group.)
Deletions:
Wave 1 is triggered by killing one of the battleships in the Initial Group.


Revision [5328]

Edited on 2009-10-14 11:52:57 by MithorKarez [minor cleanup]
Additions:
Last ship killed from the initial group will trigger a new wave of spawns. (Addition: Spawn triggered possibly after killing all frigates or battlecruisers in initial group)
1x Tower Sansha Energy Neutralizer I
Deletions:
1x Tower Sansha Energy Neutralizer


Revision [5327]

Edited on 2009-10-14 11:35:13 by MithorKarez [minor cleanup]
Additions:
2x Tower Sansha Energy Neutralizer I
Deletions:
2x Tower Sansha Energy Neutralizer


Revision [4939]

Edited on 2009-08-29 07:34:05 by SturmWolke [more clarity]
Additions:
**Standings required:** 6.8 (__Either__ Amarr faction or Ministry of Internal Order)
Deletions:
**Faction/corp standings required:** 6.8 (either Amarr OR Ministry of Internal Order)


Revision [4928]

Edited on 2009-08-25 13:42:43 by SturmWolke [more clarity]
Additions:
[[RightToRule4p2 Next Chapter 2]]
Deletions:
[[RightToRule4p2 Next Chapter]]


Revision [4914]

Edited on 2009-08-23 02:25:35 by SturmWolke [added rewards to overview]
Additions:
- Choice of path //Silence Rahsa: The Nation's Path// - Sansha Modified "Gnome" Implant (Slot 7 Implant/2% Shield HP/2% Shield Recharge)
Deletions:
- Choice of path //Silence Rahsa: The Nation's Path// - Sansha Modified "Gnome" Implant (Slot 7 Implant/2% Shield HP/2% Faster Shield Recharge Rate)


Revision [4913]

Edited on 2009-08-23 02:19:59 by SturmWolke [added rewards to overview]
Additions:
**Important notes : **
**Rewards:**
- Choice of path //Interrogation: Catching the Scent// - Amarr Navy Modified "Noble" Implant (Slot 10 Implant/2% Armor HP/2% Armor Repair)
- Choice of path //Silence Rahsa: The Nation's Path// - Sansha Modified "Gnome" Implant (Slot 7 Implant/2% Shield HP/2% Faster Shield Recharge Rate)
Deletions:
Important notes :


Revision [4905]

Edited on 2009-08-22 04:16:36 by SturmWolke [improved Overview section]
Additions:
=====Epic Arc Overview=====
**Agent corporation:** Ministry of Internal Order
**Faction/corp standings required:** 6.8 (either Amarr OR Ministry of Internal Order)
**Additional skills required:** Hacking I (for Codebreaker I module)
Important notes :
- Your standings is only checked by the starter agent. Once you are on the epic arc, subsequent agents will no longer make standings checks.
- This means, within this epic arc, you can choose to run missions for ANY faction regardless of your standings with them.
- Karde Romu is able to remotely offer his first mission if you contact him through starting a conversation.
Deletions:
**Standings required:** 6.8 (Amarr)
**Skills needed:** Hacking


Revision [4901]

Edited on 2009-08-20 07:43:57 by SturmWolke [improved Overview section]

No Differences

Revision [4869]

Edited on 2009-08-17 23:47:16 by SturmWolke [improved Overview section]

No Differences

Revision [4868]

Edited on 2009-08-17 22:33:49 by SturmWolke [improved Overview section]
Additions:
Wave 1 is triggered by killing one of the battleships in the Initial Group.
Wave 2 is triggered by killing one of the battleships in the Wave 1 - A Group.
__A Group (35-39km)__
__B Group (98-102km)__
Deletions:
Wave 1A & B is triggered simultaneously by killing one of the battleships in the Initial Group.
Wave 2 is triggered by killing one of the battleships in the Wave 1A.
__A (35-39km)__
__B (98-102km)__


Revision [4862]

Edited on 2009-08-17 11:50:50 by SturmWolke [added skills needed]
Additions:
**Agent location:** Kor Azor Prime (Karde Romu, MIO Agent Beacon)
**Standings required:** 6.8 (Amarr)
**Skills needed:** Hacking
Deletions:
**Agent location :** Kor Azor Prime (Karde Romu, MIO Agent Beacon)
**Standings required :** 6.8 (Amarr)


Revision [4861]

Edited on 2009-08-17 08:33:02 by SturmWolke [minor fixes]
Additions:
All pockets allow MWD to be used. No standing loss for killing Amarr ships in Pocket 3.
- Make sure to prioritize targets and keep aligned.
Deletions:
All pockets allow MWD to be used. There will be no standings lost for killing Amarr ships in Pocket 3.
- Please take all necessary measures to prioritize targets and keep aligned.


Revision [4859]

Edited on 2009-08-16 21:03:04 by SturmWolke [minor fixes]
Additions:
1x Battleship (Sansha Commander - Centus Tyrant)
- Damage the Sansha Commander to make him run away for a quick reduction in incoming dps.


Revision [4858]

Edited on 2009-08-16 20:52:17 by SturmWolke [minor fixes]
Additions:
====__Mission 1__ - Aiding an Investigator====
Deletions:
====__Mission 1__- Aiding an Investigator====


Revision [4857]

Edited on 2009-08-16 20:51:09 by SturmWolke [minor fixes]
Additions:
====__Mission 1__- Aiding an Investigator====
Deletions:
====__Mission 1 __- Aiding an Investigator====


Revision [4853]

Edited on 2009-08-16 20:38:14 by SturmWolke [minor fixes]
Additions:
[[RightToRule4p2 Next Chapter]]


Revision [4852]

Edited on 2009-08-16 20:29:17 by SturmWolke [minor fixes]
Additions:
Extras: Heavy tracking disruption (Elite frigates, Elite cruisers & Battleships)
3x Elite cruisers (Divine Imperial Tamir) **Tracking disruptor**
Deletions:
Extras: Heavy tracking disruption ???
3x Elite cruisers (Divine Imperial Tamir) tracking disruptor


Revision [4851]

Edited on 2009-08-16 20:23:11 by SturmWolke [final update]
Additions:
Damage dealt: EM/Therm
Recommended damage dealing: EM (best), Therm (secondary)
===Wave 1: (27-32km)===
===Wave 2: (36-41km)===
Damage dealt: EM/Therm
Recommended damage dealing: EM (best), Therm (secondary)
===Wave 1: (85-87km)===
===Wave 2: (68-75km)===
- Last ship killed in Wave 2 flags the mission objective as completed.
====__Mission 4__ - Raging Sansha====
Damage dealt: EM/Therm
Recommended damage dealing: EM (best), Therm (secondary)
The Sansha Commander will run away and disappear after it receives any damage.
Wave 1 is triggered by killing one of the cruisers in the Initial Group.
Wave 2A triggered by killing one of the elite frigates in Wave 1.
Wave 2B triggered by killing one of the elite cruisers in Wave 1.
===Initial Group: (31-54km)===
3x Elite frigates (Centii Loyal Savage/Manslayer) **Tracking disruptor**
2x Cruisers (Centum Juggernaut) **Tracking disruptor** //**Trigger**// (Wave 1)
===Wave 1: (85-87km)===
4x Elite frigates (Centii Loyal Servant/Butcher) **Web** //**Trigger**// (Wave 2A)
2x Elite cruisers (Centum Loyal Execrator/Slaughterer) **Tracking disruptor** //**Trigger**// (Wave 2B)
===Wave 2A: (30km)===
===Wave 2B: (32-38km)===
3x Elite cruisers (Centum Loyal Torturer/Slaughterer) **Tracking disruptor**
- All structures and Slave Transports hold no loot.
- Last ship killed in Wave 2 flags the mission objective as completed.
====__Mission 5__ - Cowardly Commander====
Faction: Sanshas Nation/Amarr Empire
Damage dealt: EM/Therm
Extras: Heavy tracking disruption ???
Recommended damage dealing: EM (best), Therm (secondary)
All pockets allow MWD to be used. There will be no standings lost for killing Amarr ships in Pocket 3.
**__Warning__**
- You will be facing a serious amount of dps in this mission, more so if you get the triggers mixed up.
- Please take all necessary measures to prioritize targets and keep aligned.
====Acceleration Gate Entrance====
Last ship killed from the initial group will trigger a new wave of spawns.
===Initial Group: (15-28km)===
4x Elite frigates (Centii Loyal Ravener) **Web**
===Wave 1: (22-28km)===
4x Elite frigates (Centii Loyal Butcher) **Web**
====Pocket 1====
The acceleration gate is 55km away.
Last ship killed from the initial group will trigger a new wave of spawns.
===Initial Group: (58-67km)===
3x Elite frigates (Centii Loyal Slavehunter) **Tracking disruptor**
===Wave 1: (62-64km)===
- Prioritize killing the energy neutralizer towers first.
====Pocket 2====
The acceleration gate is 15km away.
Wave 1A is triggered by killing one of the elite cruisers in the Initial Group.
Wave 1B is triggered by killing one of the battlecruisers in the Initial Group.
===Initial Group: (16-28km)===
4x Elite frigates (Centii Loyal Ravener) **Web/Scramble**
4x Elite cruisers (Centum Loyal Torturer) //**Trigger**// (Wave 1A)
3x Battlecruisers (Centatis Daemon) //**Trigger**// (Wave 1B)
4x Battleships (Centus Plague Lord) **Tracking disruptor**
===Wave 1A: (40-51km)===
===Wave 1B: (23-32km)===
- Prioritize killing the energy neutralizer towers (and any scrambling elite frigates) first .
====Pocket 3====
Wave 1A & B is triggered simultaneously by killing one of the battleships in the Initial Group.
Wave 2 is triggered by killing one of the battleships in the Wave 1A.
===Initial Group: (43-46km)===
2x Elite frigates (Divine Imperial Sixtus) **Web/Scramble**
3x Battleships (Imperial Martyr/Dominator) //**Trigger**// (Wave 1)
===Wave 1:===
__A (35-39km)__
4x Battleships (Imperial Templar Ultara/Dominator) //**Trigger**// (Wave 2)
__B (98-102km)__
===Wave 2: (30-37km)===
- Last ship killed in Wave 2 flags the mission objective as completed.
Deletions:
===Reinforcement Wave 1: (27-32km)===
===Reinforcement Wave 2: (36-41km)===
Last ship killed triggers wave.
===Reinforcement Wave 1: (85-87km)===
===Reinforcement Wave 2: (68-75km)===
- Last ship killed flags the mission objective as completed.
MISSION 4 Raging Sansha (Encounter) (Sanshas Nation)
Raging Sansha Objectives
The following objectives must be completed to finish the mission:
Objective
Destroy the Sansha ships; Capture their commander if possible.

Normal Space
EW - web/Tracking Disruptor
Notes - heavy Tracking Disruptor
Single Pocket
Sansha Commander runs away and disappears after it receives any damage.
Trigger for 2nd wave - one of the cruisers
Trigger for 3rd wave A - one of the elite frigates
Trigger for 3rd wave B - one of the elite cruisers
Initial (31-54km)
3x Elite frigates (Centii Loyal Savage/Manslayer) tracking disruptor
2x Cruisers (Centum Juggernaut) tracking disruptor
2nd Wave (85-87km)
4x Elite frigates (Centii Loyal Servant/Butcher) web
2x Elite cruisers (Centum Loyal Execrator/Slaughterer) tracking disruptor
3rd Wave A (30km)
3rd Wave B (32-38km)
3x Elite cruisers (Centum Loyal Torturer/Slaughterer) tracking disruptor
Last ship killed completes mission.
Structures and Slave Transports hold no loot.
MISSION 5 Cowardly Commander (Encounter) (Sanshas Nation)
Cowardly Commander Objectives
The following objectives must be completed to finish the mission:
Objective
Chase down the Sansha Commander.
EW - web/Tracking Disruptor
Notes - heavy Tracking Disruptor
All Pockets allow MWD
No standings lost for Pocket 3 Amarr ships.
Acceleration Gate
Trigger for 2nd wave - last ship killed
Initial (15-28km)
4x Elite frigates (Centii Loyal Ravener) web
3x Battleships (Centus Plague Lord) tracking disruptor
2nd Wave (22-28km)
4x Elite frigates (Centii Loyal Butcher) web
Pocket 1
Acceleration gate is 55km away.
Trigger for 2nd wave - last ship killed
Initial (58-67km)
3x Elite frigates (Centii Loyal Slavehunter) tracking disruptor
2nd Wave (62-64km)
3x Battleships (Centus Beast Lord) tracking disruptor
Pocket 2
Acceleration gate is 15km away.
Trigger for 2nd wave A - one of the battlecruisers
Trigger for 2nd wave B - one of the elite cruisers
Initial (16-28km)
4x Elite frigates (Centii Loyal Ravener) web / scramble
4x Elite cruisers (Centum Loyal Torturer)
4x Battleships (Centus Plague Lord) tracking disruptor
2nd Wave A (23-32km)
2nd Wave B (40-51km)
Pocket 3
Trigger for 2nd wave A - one of the battleships
Trigger for 3rd wave A - one of the battleships in A1
Initial (43-46km)
2x Elite frigates (Divine Imperial Sixtus) web
3x Battleships (Imperial Martyr/Dominator)
2nd Wave
A1 (35-39km)
4x Battleships (Imperial Templar Ultara/Dominator)
A2 (98-102km)
3rd Wave (30-37km)


Revision [4850]

Edited on 2009-08-16 18:58:57 by SturmWolke [final update]
Additions:
====__Mission 1 __- Aiding an Investigator====
====__Mission 2__ - Late Reports====
====__Mission 3__ - The Outclassed Outpost====
Deletions:
====Mission 1 - Aiding an Investigator====
====Mission 2 - Late Reports====
====Mission 3 - The Outclassed Outpost====


Revision [4849]

Edited on 2009-08-16 18:56:40 by SturmWolke [final update]
Additions:
**Agent location :** Kor Azor Prime (Karde Romu, MIO Agent Beacon)
----
====Mission 1 - Aiding an Investigator====
----
====Mission 2 - Late Reports====
----
====Mission 3 - The Outclassed Outpost====
Deletions:
**Location :** Kor Azor Prime (Karde Romu, MIO Agent Beacon)
====__Mission 1 - Aiding an Investigator__====
====__Mission 2 - Late Reports__====
====__Mission 3 - The Outclassed Outpost__====


Revision [4848]

Edited on 2009-08-16 18:48:09 by SturmWolke [rough first draft]
Additions:
{{lastedit show="2"}}
**Starter agent:** Karde Romu
**Location :** Kor Azor Prime (Karde Romu, MIO Agent Beacon)
**Standings required :** 6.8 (Amarr)
=====Chapter 1 : Interference=====
====__Mission 1 - Aiding an Investigator__====
Report to Kandus Sandar in Nahyeen (Nahyeen VI - Ministry of Internal Order Assembly Plant).
====__Mission 2 - Late Reports__====
Faction: Sanshas Nation
Mission type: Encounter
Space type: Normal space
Web/Scramble: Elite frigates
Extras: Heavy tracking disruption (Elite cruisers & Battleships)
====Single Pocket====
Last ship killed from each group will trigger a new wave of spawns.
===Initial Group: (28-37km)===
4x Elite frigates (Centii Loyal Minion) **Scramble**
===Reinforcement Wave 1: (27-32km)===
3x Elite cruisers (Centum Loyal Beast) **Tracking disruptor**
3x Battleships (Centus Beast Lord) **Tracking disruptor**
===Reinforcement Wave 2: (36-41km)===
4x Elite frigates (Centii Loyal Manslayer) **Scramble**
==Tips==
- Last ship killed from Wave 2 drops the Reports and flags the mission objective as completed.
====__Mission 3 - The Outclassed Outpost__====
Faction: Sanshas Nation
Mission type: Encounter
Space type: Normal space
Web/Scramble: Elite frigates
Extras: Heavy tracking disruption (Elite frigates & Battleships)
====Single Pocket====
===Initial Group: (24-31km)===
4x Elite frigates (Centii Loyal Savage) **Tracking disruptor**
3x Battleships (Centus Plague Lord) **Tracking disruptor**
===Reinforcement Wave 1: (85-87km)===
3x Elite frigates (Centii Loyal Minion) **Scramble**
===Reinforcement Wave 2: (68-75km)===
3x Elite frigates (Centii Loyal Manslayer) **Scramble**
==Tips==
- Last ship killed flags the mission objective as completed.
Deletions:
{{lastedit show="2"}}
MISSION 1 Aiding an Investigator (Seek Out)
Mission briefing
Greetings, pilot. Her Majesty's Ministry of Internal Order wants your aid.
My fellow agent, Kandus Sandar, is currently investigating Sansha activity in Kor-Azor, more specifically in the Miyan territories. Are you
willing to lend help to his investigation?
Aiding an Investigator Objectives
Report to Kandus Sandar
MISSION 2 Late Reports (Encounter) (Sanshas Nation)
Late Reports Objectives
Bring Item Objective
Acquire these goods:
1 unit Reports
Investigate the disappearance of Kandus Sandar's agent. Recover his reports at all costs.
EW - Scramble/Tracking Disruptor
Initial (28-37km)
4x Elite frigates (Centii Loyal Minion) scramble
2nd Wave (27-32km)
3x Elite cruisers (Centum Loyal Beast) tracking disruptor
3rd Wave (36-41km)
4x Elite frigates (Centii Loyal Manslayer) scramble
Last ship killed drops 1x Reports.
MISSION 3 The Outclassed Outpost (Encounter) (Sanshas Nation)
The Outclassed Outpost Objectives
Destroy all attacking Sansha ships.
EW - Scramble/Tracking Disruptor
Initial (24-31km)
4x Elite frigates (Centii Loyal Savage) tracking disruptor
3x Elite frigates (Centii Loyal Minion) scramble
3rd Wave (68-75km)
3x Elite frigates (Centii Loyal Manslayer) scramble


Revision [4837]

The oldest known version of this page was created on 2009-08-16 11:32:38 by SturmWolke [rough first draft]
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