Right to Rule, Amarr Level 4 Epic Arc

Last edited by DeMichaelCrimson:
Updated Mission Info
Wed, 27 Mar 2019 16:13 UTC

Epic Arc Overview

Agent Name: Aralin Jick
Agent Corporation: Kor-Azor Family Bureau
Agent Location: Nishah System at Nishah VII - Moon 5 - Kor Azor Family Treasury (Station)
Additional Requirements: Hacking III (skill) and Data Analyzer (module)

Important Note:

Chapter 2 - Spiderweb Politics

Go to Chapter 1: Interference
Go to Chapter 3: The Old Guard (Interrogation: Catching The Scent) Amarr
Go to Chapter 3: Alike Minds (Silence Rahsa: The Nation's Path) Sansha


Mission 6 - Aralin Jick

Mission Type: Travel

Mission Objective:

Mission can be accepted remotely

Note



Mission 7 - Background Check

Faction: Sanshas Nation
Mission Type: Encounter
Space Type: Normal Space
Damage Dealt: EM/Therm
Web/Scram: Elite Frigate
Extras: NA
Recommended Damage Dealing: EM (best), Therm (secondary)

Mission Objective:

Mission can be accepted and completed remotely.

Single Pocket

Warning

Note

Initial Group: (7-18km)

2x Elite Cruiser (Centum Loyal Mutilator, Centum Loyal Hellhound)
3x Battleship (Centus Dread Lord, Centus Tyrant)

Wave 1: (1-18km)

2x Battlecruiser (Centatis Devil, Centatis Wraith)

Wave 2: (12-20km)

2x Elite Cruiser (Centum Loyal Fiend, Centum Loyal Hellhound, Centum Loyal Torturer)
2x Battleship (Centus Tyrant, Centus Dread Lord)

Wave 3: (21-37km)

3x Elite Frigate (Centii Loyal Minion, Centii Loyal Servant) Web/Scram

Wave 4: (29-34km)

3x Battlecruiser (Centatis Devil, Centatis Wraith)

Wave 5: (30-40km)

1x Elite Frigate (Centii Loyal Servant, Centii Loyal Minion) Web/Scram

Wave 6: (30-40km)

2x Elite Cruiser (Centum Loyal Torturer, Centum Loyal Mutilator, Centum Loyal Fiend)
2x Battleship (Centus Dread Lord, Centus Tyrant)

Wave 7: (20-35km)

2x Battlecruiser (Centatis Wraith, Centatis Devil)

Wave 8: (12-20km)

2x Elite Frigate (Centii Loyal Minion, Centii Loyal Servant) Web/Scram


Tip



Mission 8 - Longing Leman

Faction: Amarr Empire
Mission Type: Hacking/Encounter
Space Type: Normal Space
Damage Dealt: EM/Therm
Web/Scram: Elite Frigate
Extras: Tracking Disruption, Neut
Recommended Damage Dealing: EM (best), Therm (secondary)
Additional Requirements: Hacking III (skill) and Data Analyzer (module)

Mission Objective:

Mission can be accepted remotely.

Warning

Single Pocket

Note

Outpost Guards: (93-107km) Amarr

5x Fighter Drone (Outpost Defender)
4x Elite Frigate (Divine Imperial Imran, Divine Imperial Sixtus) Web/Scram
6x Battlecruiser (Imperial Templar Phalanx)
7x Battleship (Imperial Templar Diviner, Imperial Templar Judgement) Tracking Disruptor/Neut

Tip



Mission 9 - Languishing Lord

Faction: Mercenary/Amarr Empire
Mission Type: Reconnaissance
Space Type: Normal Space

Mission Objective:

Mission can be accepted and completed remotely.

Warning

Single Pocket

Note

Initial Spawn (25km)

1x Lord Manik - Amarr Battleship (Imperial Templar Diviner)
1x Mercenary - Minmatar Battleship (Republic Tribal Ymir)

Tips



Mission 10 - Razing the Outpost

Faction: Mercenaries (Mordus Legion)
Mission Type: Encounter
Space Type: Gated Space
Damage Dealt: Kin/Therm
Web/Scram: Elite Frigate
Extras: N/A
Recommended Damage Dealing: Kinetic (best), EM (secondary)

Mission Objective:

Mission can be accepted and completed remotely.

Acceleration Gate Entrance (5km)

Note

Initial Group: (5-30km)

3x Frigate (Mordus Bounty Hunter) Web/Scram
3x Cruiser (Mordus Lion)
4x Battleship (Mordus Gigamar, Mordus Phanti)
3x Caldari Cruise Missile Battery (Kinetic) Scourge Missiles

Pocket 1

Note

Initial Group: (23-56km)

6x Cruiser (Mordus Puma, Mordus Leopard)
4x Battleship (Mordus Gigamar, Mordus Phanti, Mordus Mammoth)
3x Caldari Cruise Missile Battery (Kinetic) Scourge Missiles

Pocket 2

Note

Initial Group: (9-81km)

2x Frigate (Mordus Bounty Hunter) Web/Scram
4x Cruiser (Mordus Bobcat)
2x Battleship (Mordus Gigamar) Last destroyed is Trigger (Wave 1)
3x Caldari Heavy Missile Battery (Thermal) Inferno Missiles
3x Caldari Cruise Missile Battery (Kinetic) Scourge Missiles

Wave 1: (68-77km)

2x Frigate (Mordus Bounty Hunter) Web/Scram
4x Cruiser (Mordus Leopard)
4x Battleship (Mordus Gigamar, Mordus Mammoth) Last destroyed is Trigger (Wave 2)

Wave 2: (58-74km)

4x Frigate (Mordus Bounty Hunter) Web/Scram
3x Cruiser (Mordus Lion)
6x Battleship (Mordus Gigamar, Mordus Phanti, Mordus Mammoth)

Tips



Mission 11 - Ascending Nobles

Faction: Mercenaries (Amarr ships)
Mission Type: Encounter
Space Type: Normal Space
Damage Dealt: EM/Therm
Web/Scram: NA
Extras: Heavy Neut and Tracking Disruption (Independent Veteran Cruiser)
Recommended Damage Dealing: EM (best), Therm (secondary)

Mission Objective:

Mission can be accepted remotely.

Single Pocket

Warning

Note

Initial Group: (75-78km)

5x Battleship (Independent Veteran Abaddon, Independent Veteran Armageddon, Independent Veteran Apocalypse)
2x Amarr Light Missile Battery (EM) Mjolnir Missiles
2x Amarr Cruise Missile Battery (EM) Mjolnir Missiles
This wave is one of the hardest in all 4 epic arcs. Their optimal is around 55km.
Approach fast making an elliptical arc to decrease their DPS with transversal speed. If you break the 20km distance they will start to miss a lot. At very close range (<10km) their DPS is really softened.
Tip : Sniper fit ship will do very fine with this group.

Wave 1: (75-83km)

8x Cruiser (Independent Veteran Omen, Independent Veteran Augoror, Independent Veteran Maller, Independent Veteran Arbitrator) Tracking Disruptor/Neut (25km)
Stay out of their range or they will dry your capacitor VERY FAST.

Wave 2: (74-79km)

7x Battleship (Independent Green-Crewed Abaddon, Independent Green-Crewed Armageddon, Independent Green-Crewed Apocalypse)

Wave 3: (73-80km)

6x Battleship (Independent Abaddon, Independent Armageddon, Independent Apocalypse)

Tips

Additional Spawn

Warning

Initial Group: (78km)

6x Elite Frigate (Independent Veteran Crucifier, Independent Veteran Inquisitor) Web/Scram
6x Elite Cruiser (Independent Veteran Omen, Independent Veteran Maller, Independent Veteran Augoror) Tracking Disruptor/Neut
6x Elite Battleship (Independent Veteran Armageddon, Independent Veteran Apocalypse, Independent Veteran Abaddon) Neut

Note

Tips



Mission 12 - Hunting the Hunter

Faction: Sansha's Nation
Mission Type: Encounter
Space Type: Normal Space
Damage Dealt: EM/Therm
Web/Scram: N/A
Extras: Heavy Tracking Disruption (Elite Frigate & Elite Cruiser)
Recommended Damage Dealing: EM (best), Therm (secondary)

Mission Objective:

Mission can be accepted remotely.

Acceleration Gate Entrance (8km)

Note

Initial Group: (21-56km)

6x Elite Cruiser (Centum Loyal Fiend, Centum Loyal Hellhound)
3x Battleship (Centus Dark Lord, Centus Dread Lord)
6x Sansha Heavy Missile Battery (EM) Mjolnir Missiles

Pocket 1

Note

Initial Spawn

3 Groups

Sentry Group (47-60km)

1x Sansha Energy Neutralizer I (100km Range) Neut
2x Tower Sansha Sentry III

Group 1 (55-60km)

2x Elite Frigate (Centii Loyal Savage, Centii Loyal Slavehunter) Tracking Disruptor
4x Battlecruiser (Centatis Devil, Centatis Daemon) Trigger (Wave 1A)
4x Battleship (Centus Tyrant, Centus Dread Lord) Trigger (Wave 1B)

Group 2 (136-142km)

3x Elite Cruiser (Centum Loyal Mutilator, Centum Loyal Torturer)
3x Battleship (Centus Beast Lord, Centus Savage Lord, Centus Overlord) Tracking Disruptor

Wave 1A: (46-55km)

3x Elite Cruiser (Centum Loyal Execrator, Centum Loyal Slaughterer) Tracking Disruptor

Wave 1B: (56-58km)

3x Elite Frigate (Centii Loyal Plague, Centii Loyal Butcher)
2x Battleship (Centus Beast Lord, Centus Plague Lord) Tracking Disruptor

Tips

Pocket 2

1x Rahsa Battleship (Centus Tyrant)

Message From Rahsa

Tips



Mission 13 - Fate of a Madman

Mission Type: Story Pathway Branch

Mission Objective:

Interrogation: Catching the Scent (Amarr)
Silence Rahsa: The Nation's Path (Sansha)

Note



Go to Chapter 1: Interference
Go to Chapter 3: The Old Guard (Interrogation: Catching The Scent) Amarr
Go to Chapter 3: Alike Minds (Silence Rahsa: The Nation's Path) Sansha


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