Revision [4854]
This is an old revision of RightToRule4p2 made by SturmWolke on 2009-08-16 20:42:35.
Right to Rule, Level 4 Epic Arc
Last edited by SturmWolke
Sun, 16 Aug 2009 20:42 UTC
Sun, 16 Aug 2009 20:42 UTC
Chapter 2 : Spiderweb Politics
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Mission 6 - Aralin Jick
Report to Aralin Jick in Nishah (Nishah VII - Moon 5 - Kor Azor Family Treasury).
Mission 7 - Background Check
Faction: Sanshas Nation
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/Scramble: ?
Extras: ?
Recommended damage dealing: EM (best), Therm (secondary)
It seemed more like destroying any class of ship, eg: all the cruisers or battleships from a wave, would cause the next. The only out of place was that you could get frigate spawns at the begining of taking down a set. Only one point did the DPS look dangerous and thats when I had 3 Tyrants and 6 BC, and 4 cruisers in play. Was quickly saved by knocking out the Tryants. FYI Done in an armor tanked Ishtar.
Although, I was doing it in a faction fit beam pally, so the DPS was never too bad to tank, not by much atleast.
I killed all the ships in mission 8 but had to warp out a couple of times due to bad tactics. NO faction loss.
The 5 x Outpost Defender 'frigates' are not frigates but heavy-hitting fighter drones. Until I realised this I ignored them and couldn't figure out what was destroying my tank (1EM/1therm Gankaddon).
3 of the battleships (Diviners, I think) were extremely fast moving and covered the 95km distance to my non-AB kiting BS in 20 seconds or so. They were the neuting ships. The remaining 4 battleships I don't know much about; I couldn't figure out their optimal or dmg since I mistook the fighter drones' DPS for theirs. As far as I could tell, though, there was no additional spawn.
Drop was fairly dismal:
12 x Navy Colonel Insignia I
14 x Navy General Insignia II
7 Armour plates
28 trippeds
Very sparse loot including some misc gear and one 1600mm rolled Tungsten. Not really worth the trouble.
Mission 11 - Ascending Nobles
DPS was bit much so I used Battleship.
After that decided to upgrade Command Ship (Sleipnir) to Faction/Deadspace fit up. No problem after that.
Bounty and mission rewards 64 m
Loot salvage 70 m
The extra spawn is not dependent upon looting Mina Darabi from the container. It will spawn anyway (I'm assuming because 30 minutes elapsed since I completed the mish)
(found this out the hard way of going the six jumps back to get the noctis and warping in again)
Mission 6 - Aralin Jick
Travel to Agent
Mission 7 - Background Check
Combat - Single pocket :
Note : Took some time to get the wave spawns sorted. Mission Info updated.
Mission 8 - Longing Leman
Hacking / Courier - single pocket
Mission 9 - Languishing Lord
Recon - single pocket
Mission 10 - Razing The Outpost
Combat - 2 pockets
Mission 11 - Ascending Nobles
Combat - Single pocket
Mission 12 - Hunting The Hunter
Combat - 2 pockets
Mission 13 - Fate Of A Madman
Story Arc Branch :
Interrogation: Catching the Scent (Amarr)
Silence Rahsa: The Nation's Path (Sansha)
I have had great difficulty with this mission today (August 2015). Rahsa's Security Card would not drop, and I could not activate the gate by blowing up the Battletower. I submitted a ticket, and the GMs kindly reset it, but unfortunately this did not fix the issue. Just make sure you submit a support ticket if you encounter the same issue.
Engaging is not needed but I tried just for kicks.
dps is high and neut very annoying but grasshopping with an MJD does the trick
Raven Navy sniping config, T2 (rage) cruise missiles, T2 light drones
Start far away. Fighter drones are on you within seconds, dispatch them first.
Keep the battleships @ over 80km and privilege Diviners. If well trained, drones will take care of those coming closer without assistance.
bounty ~13mil
loot+salvaging ~33mil
scary and intense, but worth it :)
No standing loss for killing the enemys.
Blitz. It’s not necessary to destroy ships in pocket 2. Just destroy the base and the mission is done.