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This is an old revision of RightToRule4p2 made by SturmWolke on 2009-08-18 00:33:16.

 

Right to Rule, Level 4 Epic Arc

Last edited by SturmWolke
Tue, 18 Aug 2009 00:33 EDT


Chapter 2 : Spiderweb Politics


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Mission 6 - Aralin Jick


Report to Aralin Jick in Nishah (Nishah VII - Moon 5 - Kor Azor Family Treasury).


Mission 7 - Background Check


Faction: Sanshas Nation
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/Scramble: Elite frigates
Extras: NA
Recommended damage dealing: EM (best), Therm (secondary)

Single Pocket


Warning
Wave 1A is triggered by killing one of the elite cruisers in the Initial Group.
Wave 1B is triggered by damaging one of the battleships in the Initial Group.
Wave 2 is triggered by damaging one of the battleships in Wave 1A.
Wave 3 is triggered by killing one of the battlecruisers in Wave 2.
Wave 4 is triggered by killing the elite frigate in Wave 3.
Wave 5 is triggered by damaging one of the battleships in Wave 4.
Wave 6 is triggered by damaging one of the battlecruisers in Wave 5.

Initial Group: (7-18km)

3x Elite cruisers (Centum Loyal Mutilator) Trigger (Wave 1A)
3x Battleships (Centus Dread Lord) Trigger (Wave 1B)

Wave 1A: (12-37km)

3x Elite frigates (Centii Loyal Minion) Web/Scramble
2x Elite cruisers (Centum Loyal Hellhound)
3x Battleships (Centus Tyrant) Trigger (Wave 2)

Wave 1B: (1-18km)

2x Battlecruisers (Centatis Devil)

Wave 2: (29-34km)

3x Battlecruisers (Centatis Wraith) Trigger (Wave 3)

Wave 3: (25km)

1x Elite frigate (Centii Loyal Minion) Web/Scramble Trigger (Wave 4)

Wave 4: (30-40km)

2x Elite cruisers (Centum Loyal Hellhound)
2x Battleships (Centus Dread Lord) Trigger (Wave 5)

Wave 5: (30-40km)

3x Battlecruisers (Centatis Wraith) Trigger (Wave 6)

Wave 6: (30-40km)

2x Elite frigate (Centii Loyal Minion/Servant) Web/Scramble

Tips


Mission 8 - Longing Leman


Faction: Amarr Empire
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/Scramble: Elite frigates
Extras: Tracking disruption
Recommended damage dealing: EM (best), Therm (secondary)

This is NOT a combat mission.

Fit a Codebreaker module into your ship to hack the Encrypted Communications Array.
You will incur a negative standing loss if you deliberately attack the Amarr ships.

Single Pocket


The Encrypted Communications Array is 16km away.

Outpost Guards: (93-107km)

5x Frigates (Outpost Defender)
4x Elite Frigates (Divine Imperial Imran) Web/Scramble
6x Battlecruisers (Imperial Templar Phalanx)
7x Battleships (Imperial Templar Diviner/Judgement) Tracking Disruptor

Tips


Mission 9 - Languishing Lord


This is NOT a combat mission.

Single Pocket


Fly to center of cloudy asteroid belt by approaching the Broken Metallic Crystal asteroid.
You will receive instructions to observe and wait when you're about 3-4km from asteroid.

Mission objectives is flagged as completed after both Lord Manik and the mercenary contact leaves.


Mission 10 - Razing the Outpost


Faction: Mercenaries (Mordus Legion ships)
Mission type: Encounter
Space type: Normal space
Damage dealt: Kin/Therm
Web/Scramble: Frigates
Extras: NA
Recommended damage dealing: Kin (best), EM (secondary)

Acceleration Gate Entrance


The acceleration gate is 5km away.

Initial Group: (5-30km)

3x Frigates (Mordus Bounty Hunter) Web/Scramble
3x Cruisers (Mordus Lion)
4x Battleships (Mordus Gigamar/Phanti)
3x Caldari Cruise Missile Batteries Wrath (kinetic) missiles


Pocket 1


The acceleration gate is 15km away.

Initial Group: (23-56km)

6x Cruisers (Mordus Puma/Leopard)
4x Battleships (Mordus Gigamar/Phanti/Mammoth)
3x Caldari Cruise Missile Batteries Wrath (kinetic) missiles


Pocket 2


The Outpost is 35km away.
Wave 1 is triggered by killing one of the battleships in the Initial Group.
Wave 2 is triggered by killing one of the battleships in Wave 1.

Initial Group: (9-81km)

2x Frigates (Mordus Bounty Hunter) Web/Scramble
4x Cruisers (Mordus Bobcat)
2x Battleships (Mordus Gigamar) Trigger (Wave 1)
3x Caldari Heavy Missile Batteries Widowmaker (thermal) missiles
3x Caldari Cruise Missile Batteries Wrath (kinetic) missiles

Wave 1: (68-77km)

2x Frigates (Mordus Bounty Hunter) Web/Scramble
4x Cruisers (Mordus Leopard)
4x Battleships (Mordus Gigamar/Mammoth) Trigger (Wave 2)

Wave 2: (58-74km)

4x Frigates (Mordus Bounty Hunter) Web/Scramble
3x Cruisers (Mordus Lion)
6x Battleships (Mordus Gigamar/Phanti/Mammoth)

Tips


Mission 11 - Ascending Nobles


Faction: Mercenaries (Amarr Empire ships)
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/Scramble: NA
Extras: Heavy NOS and tracking disruption (Cruisers)
Recommended damage dealing: EM (best), Therm (secondary)

Single Pocket


Pocket allows MWD to be used.
Last ship killed from each group will trigger a new wave of spawns.

Warning

Initial Group: (75-78km)

5x Battleships (Independent Veteran Abaddon/Armageddon/Apocalypse)
2x Amarr Light Missile Batteries Sabretooth (EM) missiles
2x Amarr Cruise Missile Batteries Paradise (EM) missiles

Wave 1: (75-83km)

8x Cruisers (Independent Veteran Omen/Augoror/Maller/Arbitrator) NOS (20-25km range) Tracking disruptor

Wave 2: (74-79km)

7x Battleships (Independent Green-Crewed Abaddon/Armageddon/Apocalypse)

Wave 3: (73-80km)

6x Battleships (Independent Abaddon/Armageddon/Apocalypse)

Tips


Mission 12 - Hunting the Hunter


Faction: Sanshas Nation
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/Scramble: NA
Extras: Heavy tracking disruption (Elite frigates & Elite Cruisers)
Recommended damage dealing: EM (best), Therm (secondary)

All pockets allow MWD to be used

Acceleration Gate Entrance


The acceleration gate is 8km away.

Initial Group: (21-56km)

6x Elite Cruisers (Centum Loyal Fiend/Hellhound)
3x Battleships (Centus Dark Lord/Dread Lord)
6x Sansha Heavy Missile Batteries Thunderbolt (EM) missiles


Pocket 1


The acceleration gate is 3km away. The gate is locked and requires Rahsa's Security Card to unlock.
Wave 1A is triggered by killing the last battlecruiser in the Near Group.
Wave 1B is triggered by killing the last battleship in the Near Group.

Initial Group:

Sentry Towers (47-60km)
1x Sansha Energy Neutralizer
2x Tower Sansha Sentry III

Near Group (55-60km)
2x Elite frigates (Centii Loyal Savage/Slavehunter) Tracking disruptor
4x Battlecruisers (Centatis Devil) Trigger (Wave 1A)
4x Battleships (Centus Tyrant/Dread Lord) Trigger (Wave 1B)

Far Group (136-142km)
3x Elite Cruisers (Centum Loyal Mutilator)
3x Battleships (Centus Beast Lord/Savage Lord/Overlord)

Wave 1A: (46-55km)

3x Elite Cruisers (Centum Loyal Execrator/Slaughterer) Tracking disruptor

Wave 1B: (56-58km)

2x Elite frigates (Centii Loyal Plague) Tracking disruptor
2x Battleships (Centus Beast Lord)

Tips


Pocket 2


1x Battleship (Rahsa - Centus Tyrant)

Tips


Mission 13 - Fate of a Madman


The story arc branches according to your choice :

RightToRule4p3 Interrogation: Catching the Scent
Silence Rahsa: The Nation's Path
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