Revision history for RightToRule4p2


Revision [22488]

Last edited on 2018-08-17 19:44:29 by DeMichaelCrimson [Updated Mission Info]
Additions:
3x Elite Frigate (Centii Loyal Plague, Centii Loyal Butcher)
2x Battleship (Centus Beast Lord, Centus Plague Lord) **Tracking Disruptor**
Deletions:
2x Elite Frigate (Centii Loyal Plague, Centii Loyal Butcher)
3x Battleship (Centus Beast Lord, Centus Plague Lord) **Tracking Disruptor**


Revision [22487]

Edited on 2018-08-17 00:52:59 by DeMichaelCrimson [Updated Mission Info]
Additions:
- Wave 2 is triggered with the destruction of the second Battleship in Wave 1.
Deletions:
- Wave 2 is triggered with the destruction of the third Battleship in Wave 1.


Revision [22486]

Edited on 2018-08-16 21:23:03 by DeMichaelCrimson [Updated Mission Info]
Additions:
3x Elite Cruiser (Centum Loyal Fiend, Centum Loyal Hellhound, Centum Loyal Torturer)
3x Battleship (Centus Tyrant, Centus Dread Lord)
3x Battlecruiser (Centatis Devil, Centatis Wraith)
===Wave 5: (30-40km)===
2x Battleship (Centus Dread Lord, Centus Tyrant)
===Wave 7: (20-35km)===
- Last ship destroyed in Wave 5 completes the mission objective.
Deletions:
3x Battleship (Centus Tyrant)
===Wave 5: (15-25km)===
3x Battleship (Centus Dread Lord, Centus Tyrant)
===Wave 7: (30-40km)===
===Wave 8: (20-35km)===
- Last ship destroyed in Wave 6 completes the mission objective.


Revision [22485]

Edited on 2018-08-16 20:32:14 by DeMichaelCrimson [Updated Mission Info]
Additions:
3x Battleship (Centus Dread Lord, Centus Tyrant)
Deletions:
3x Elite Cruiser (Centum Loyal Mutilator, Centum Loyal Hellhound)
2x Battleship (Centus Dread Lord, Centus Tyrant)


Revision [22434]

Edited on 2018-05-04 01:48:24 by DeMichaelCrimson [Updated amount of NPC's]
Additions:
2x Elite Frigate (Centii Loyal Plague, Centii Loyal Butcher)
3x Battleship (Centus Beast Lord, Centus Plague Lord) **Tracking Disruptor**
Deletions:
3x Elite Frigate (Centii Loyal Plague, Centii Loyal Butcher)
2x Battleship (Centus Beast Lord, Centus Plague Lord) **Tracking Disruptor**


Revision [22431]

Edited on 2018-04-26 00:05:02 by DeMichaelCrimson [Updated amount of NPC's]
Additions:
4x Battleship (Mordus Gigamar, Mordus Mammoth) **//Second one destroyed is Trigger//** (Wave 2)
6x Battleship (Mordus Gigamar, Mordus Phanti, Mordus Mammoth)
Deletions:
4x Battleship (Mordus Gigamar, Mordus Mammoth) **//Third destroyed is Trigger//** (Wave 2)
8x Battleship (Mordus Gigamar, Mordus Phanti, Mordus Mammoth)


Revision [22216]

Edited on 2017-10-16 08:49:38 by CrocEvil [Replaces old-style internal links with new pipe-split links.]
Additions:
Go to [[RightToRule4p1 | Chapter 1: Interference]]
Go to [[RightToRule4p3 | Chapter 3: The Old Guard]] (Interrogation: Catching The Scent) Amarr
Go to [[RightToRule4p3b | Chapter 3: Alike Minds]] (Silence Rahsa: The Nation's Path) Sansha
Go to [[RightToRule4p1 | Chapter 1: Interference]]
Go to [[RightToRule4p3 | Chapter 3: The Old Guard]] (Interrogation: Catching The Scent) Amarr
Go to [[RightToRule4p3b | Chapter 3: Alike Minds]] (Silence Rahsa: The Nation's Path) Sansha
Deletions:
Go to [[RightToRule4p1 Chapter 1: Interference]]
Go to [[RightToRule4p3 Chapter 3: The Old Guard]] (Interrogation: Catching The Scent) Amarr
Go to [[RightToRule4p3b Chapter 3: Alike Minds]] (Silence Rahsa: The Nation's Path) Sansha
Go to [[RightToRule4p1 Chapter 1: Interference]]
Go to [[RightToRule4p3 Chapter 3: The Old Guard]] (Interrogation: Catching The Scent) Amarr
Go to [[RightToRule4p3b Chapter 3: Alike Minds]] (Silence Rahsa: The Nation's Path) Sansha


Revision [20722]

Edited on 2014-12-04 02:18:09 by CrocEvil [claryfying hacking dificulty]
Additions:
- Data Analyzer module required to access the Encrypted Communications Array. Large hacking field with lot of 50/20 firewalls and core 70/10.
Deletions:
- Data Analyzer module required to access the Encrypted Communications Array.


Revision [20698]

Edited on 2014-11-18 15:35:37 by TheLegatus [claryfying hacking dificulty]
Additions:
~**This wave is one of the hardest in all 4 epic arcs**. Their optimal is around 55km.
~Approach fast making an elliptical arc to decrease their DPS with transversal speed. If you break the 20km distance they will start to miss a lot. At very close range (<10km) their DPS is really softened.
~Tip : Sniper fit ship will do very fine with this group.
~Stay out of their range or they will dry your capacitor VERY FAST.


Revision [20649]

Edited on 2014-10-15 22:19:34 by DeMichaelCrimson [Updated mission info]
Additions:
======Right to Rule, Amarr Level 4 Epic Arc======
=====Epic Arc Overview=====
Deletions:
======Right to Rule, Level 4 Epic Arc======


Revision [20613]

Edited on 2014-10-13 02:15:36 by DeMichaelCrimson [Updated mission info]
Additions:
Go to [[RightToRule4p1 Chapter 1: Interference]]
Go to [[RightToRule4p3 Chapter 3: The Old Guard]] (Interrogation: Catching The Scent) Amarr
Go to [[RightToRule4p3b Chapter 3: Alike Minds]] (Silence Rahsa: The Nation's Path) Sansha
Go to [[RightToRule4p1 Chapter 1: Interference]]
Go to [[RightToRule4p3 Chapter 3: The Old Guard]] (Interrogation: Catching The Scent) Amarr
Go to [[RightToRule4p3b Chapter 3: Alike Minds]] (Silence Rahsa: The Nation's Path) Sansha
Deletions:
Go to [[RightToRule4p1 Chapter 1]]
Go to [[RightToRule4p3 Chapter 3]] The Old Guard (Interrogation: Catching The Scent) Amarr
Go to [[RightToRule4p3b Chapter 3]] Alike Minds (Silence Rahsa: The Nation's Path) Sansha
Go to [[RightToRule4p1 Chapter 1]]
Go to [[RightToRule4p3 Chapter 3]] The Old Guard (Interrogation: Catching The Scent) Amarr
Go to [[RightToRule4p3b Chapter 3]] Alike Minds (Silence Rahsa: The Nation's Path) Sansha


Revision [20581]

Edited on 2014-09-19 00:51:23 by DeMichaelCrimson [Updated mission info]
Additions:
- Wave 1A is triggered with the destruction of the last Battlecruiser in Group 1.
- Wave 1B is triggered with the destruction of the last Battleship in Group 1.
===Initial Spawn===
__3 Groups__
===Sentry Group (47-60km)===
1x Sansha Energy Neutralizer I (100km Range) **Neut**
===Group 1 (55-60km)===
4x Battlecruiser (Centatis Devil, Centatis Daemon) **//Trigger//** (Wave 1A)
===Group 2 (136-142km)===
3x Elite Cruiser (Centum Loyal Mutilator, Centum Loyal Torturer)
3x Battleship (Centus Beast Lord, Centus Savage Lord, Centus Overlord) **Tracking Disruptor**
3x Elite Frigate (Centii Loyal Plague, Centii Loyal Butcher)
**__Message From Rahsa__**
- //A Deal : Well, you're quite the formidable one, aren't you? I have a proposal for you. When you report back to your agent, tell him that you've destroyed my forces, and that I should be executed. Yes, I'm a capsuleer too, but he doesn't need to know that. Do this and I'll make sure you get introduced to one of my friends. The Nation treats its friends well.//
Deletions:
- Wave 1A is triggered with the destruction of the last Battlecruiser in the Near Group.
- Wave 1B is triggered with the destruction of the last Battleship in the Near Group.
===Initial Group:===
__Sentry Towers (47-60km)__
1x Sansha Energy Neutralizer I **Neut**
__Near Group (55-60km)__
4x Battlecruiser (Centatis Devil) **//Trigger//** (Wave 1A)
__Far Group (136-142km)__
3x Elite Cruiser (Centum Loyal Mutilator)
3x Battleship (Centus Beast Lord, Centus Savage Lord, Centus Overlord)
3x Elite Frigate (Centii Loyal Plague)


Revision [20569]

Edited on 2014-09-15 02:39:50 by DeMichaelCrimson [Updated mission info]
Additions:
- Expect heavy DPS and EWAR from this group, more than what was previously encountered in the mission.
Deletions:
- DPS and EWAR from this group is much more greater than what was previously encountered in this mission.


Revision [20568]

Edited on 2014-09-15 02:32:28 by DeMichaelCrimson [Updated mission info]
Additions:
- Last ship destroyed in Wave 6 completes the mission objective.
Faction: Mercenary/Amarr Empire
Faction: Mercenaries (Mordus Legion)
- All mission pockets allow the use of Microwarpdrive (MWD).
- Wave 1 is triggered with the destruction of the last Battleship in the Initial Group.
- Wave 2 is triggered with the destruction of the third Battleship in Wave 1.
- Destroying the Outpost completes the mission objective.
Faction: Mercenaries (Amarr ships)
Extras: Heavy Neut and Tracking Disruption (Independent Veteran Cruiser)
- "Kidnap" 1x Mina Darabi (1.0 m3) from the Darabi Estate and return to Agent. All guards are expendable.
- The five Independent Veteran Battleships deal a cumulative total of around 1100-1200 dps.
- Expect heavy Neut and Tracking Disruption from the Independent Veteran Cruisers.
- Pocket allows use of Microwarpdrive (MWD).
5x Battleship (Independent Veteran Abaddon, Independent Veteran Armageddon, Independent Veteran Apocalypse)
8x Cruiser (Independent Veteran Omen, Independent Veteran Augoror, Independent Veteran Maller, Independent Veteran Arbitrator) **Tracking Disruptor/Neut** (25km)
7x Battleship (Independent Green-Crewed Abaddon, Independent Green-Crewed Armageddon, Independent Green-Crewed Apocalypse)
6x Battleship (Independent Abaddon, Independent Armageddon, Independent Apocalypse)
- Last ship destroyed in Wave 3 flags the mission objective as completed.
===Additional Spawn===
- NOT completing the Mission 30 minutes after Mina Darabi is collected will spawn the following popup message: //I know salvaging is fun, but there are several hostile ships inbound. I suggest we retreat now. Mina Darabi is too valuable an informant to lose.// Approx 5-10 seconds after that message a Battle Group will spawn :
===Initial Group: (78km)===
6x Elite Frigate (Independent Veteran Crucifier, Independent Veteran Inquisitor) **Web/Scram**
6x Elite Cruiser (Independent Veteran Omen, Independent Veteran Maller, Independent Veteran Augoror) **Tracking Disruptor/Neut**
6x Elite Battleship (Independent Veteran Armageddon, Independent Veteran Apocalypse, Independent Veteran Abaddon) **Neut**
**__Note__**
- DPS and EWAR from this group is much more greater than what was previously encountered in this mission.
- Suggest additional Fleet members with Logistics Support if intending to run this spawn.
- No bounties, wrecks may contain Amarr Faction Tags, small amount of loot and salvage.
Faction: Sansha's Nation
- Eliminate the Sansha Battletower and capture 1x Rahsa, Sansha Commander (1.0 m3).
- All pockets allow the use of Microwarpdrive (MWD).
6x Elite Cruiser (Centum Loyal Fiend, Centum Loyal Hellhound)
3x Battleship (Centus Dark Lord, Centus Dread Lord)
- The acceleration gate is 3km away.
- The gate is locked and requires Rahsa's Security Card to unlock.
- Wave 1A is triggered with the destruction of the last Battlecruiser in the Near Group.
- Wave 1B is triggered with the destruction of the last Battleship in the Near Group.
1x Sansha Energy Neutralizer I **Neut**
2x Elite Frigate (Centii Loyal Savage, Centii Loyal Slavehunter) **Tracking Disruptor**
4x Battleship (Centus Tyrant, Centus Dread Lord) **//Trigger//** (Wave 1B)
3x Battleship (Centus Beast Lord, Centus Savage Lord, Centus Overlord)
3x Elite Cruiser (Centum Loyal Execrator, Centum Loyal Slaughterer) **Tracking Disruptor**
2x Battleship (Centus Beast Lord, Centus Plague Lord) **Tracking Disruptor**
- Destroying the Sansha Battletower will force Rahsa to escape using the Acceleration Gate. That will unlock it.
1x Rahsa Battleship (Centus Tyrant)
- Destroying Rahsa's Battleship completes the mission objective.
- Retrieve 1x Rahsa, Sansha Commander (1.0 m3) and return to Agent.
Deletions:
- Last ship destroyed in Wave 6 flags the mission objective as completed.
Faction: Sansha's Nation/Amarr Empire
Faction: Mercenaries (Mordu's Legion)
- All Mission Pockets allow MWD to be used.
- Wave 1 is triggered by destroying all of the Battleships in the Initial Group.
- Wave 2 is triggered by destroying one of the Battleships in Wave 1.
- Destroying the Outpost flags the mission objective as completed.
Faction: Mercenaries (Amarr Empire ships)
Extras: Heavy Neut and Tracking Disruption (Veteran Cruiser)
- Pocket allows MWD to be used.
- The five Veteran Battleships deal a cumulative total of around 1100-1200 dps.
- You will face heavy Neut and Tracking Disruption from the Veteran Cruisers.
- Not closing the Mission after Mina Darabi has been collected and waiting for about 30 minutes will cause the following popup warning : //I know salvaging is fun, but there are several hostile ships inbound. I suggest we retreat now. Mina Darabi is too valuable an informant to lose.// After approx 15 seconds, 8 Elite Veteran Frigates, 8 Elite Veteran Cruisers and 7 Veteran Battleships will spawn. DPS and EWAR is much greater than the first five. Suggest logistics support if intending to run this spawn. No bounties, small amount of loot and salvage.
5x Battleship (Independent Veteran Abaddon/Armageddon/Apocalypse)
8x Cruiser (Independent Veteran Omen/Augoror/Maller/Arbitrator) **Neut** (20-25km range) **Tracking Disruptor**
7x Battleship (Independent Green-Crewed Abaddon/Armageddon/Apocalypse)
6x Battleship (Independent Abaddon/Armageddon/Apocalypse)
- Last ship killed in Wave 3 flags the mission objective as completed.
- All pockets allow MWD to be used
6x Elite Cruiser (Centum Loyal Fiend/Hellhound)
3x Battleship (Centus Dark Lord/Dread Lord)
- The acceleration gate is 3km away. The gate is locked and requires Rahsa's Security Card to unlock.
- Wave 1A is triggered by killing the last Battlecruiser in the Near Group.
- Wave 1B is triggered by killing the last Battleship in the Near Group.
1x Sansha Energy Neutralizer
2x Elite Frigate (Centii Loyal Savage/Slavehunter) **Tracking Disruptor**
4x Battleship (Centus Tyrant/Dread Lord) **//Trigger//** (Wave 1B)
3x Battleship (Centus Beast Lord/Savage Lord/Overlord)
3x Elite Cruiser (Centum Loyal Execrator/Slaughterer) **Tracking Disruptor**
2x Battleship (Centus Beast Lord/Plague Lord) **Tracking Disruptor**
- Destroy the Sansha Battletower to force Rahsa to escape using the Acceleration Gate. That will unlock it.
1x Battleship (Rahsa - Centus Tyrant)
- Destroying Rahsa's Battleship flags the mission objective as completed.


Revision [20567]

Edited on 2014-09-14 17:51:30 by DeMichaelCrimson [Updated mission info]

No Differences

Revision [20566]

Edited on 2014-09-14 17:49:15 by DeMichaelCrimson [Updated mission info]
Additions:
=====Chapter 2 - Spiderweb Politics=====
- Agent gives instruction to fly into center of cloudy Asteroid Belt, approach to within 3-4km of Broken Metallic Crystal Asteroid to observe meeting and wait for further orders.
Deletions:
=====Chapter 2 : Spiderweb Politics=====
- Agent gives instructions to fly into center of cloudy Asteroid Belt, approach to within 3-4km of Broken Metallic Crystal Asteroid to observe meeting and wait for further instructions.


Revision [20565]

Edited on 2014-09-14 17:43:11 by DeMichaelCrimson [Updated mission info]
Additions:
- Eliminate all Mercenaries and destroy the base.
- All Mission Pockets allow MWD to be used.
Deletions:
- Mission Pockets allow MWD to be used.


Revision [20564]

Edited on 2014-09-14 17:36:52 by DeMichaelCrimson [Updated mission info]
Additions:
**Agent Location:** Nishah System at Nishah VII - Moon 5 - Kor Azor Family Treasury (Station)
**Additional Requirements:** Hacking III (skill) and Data Analyzer (module)
4x Battleship (Mordus Gigamar, Mordus Phanti)
6x Cruiser (Mordus Puma, Mordus Leopard)
4x Battleship (Mordus Gigamar, Mordus Phanti, Mordus Mammoth)
4x Battleship (Mordus Gigamar, Mordus Mammoth) **//Third destroyed is Trigger//** (Wave 2)
8x Battleship (Mordus Gigamar, Mordus Phanti, Mordus Mammoth)
- Rahsa's Habitation Module drops basic trade goods.
- Destroying Rahsa's Battleship flags the mission objective as completed.
Deletions:
**Agent Location:** Nishah VII - Moon 5 - Kor Azor Family Treasury (Station)
**Additional Skills Required:** Hacking (Level III minimum)
4x Battleship (Mordus Gigamar/Phanti)
6x Cruiser (Mordus Puma/Leopard)
4x Battleship (Mordus Gigamar/Phanti/Mammoth)
4x Battleship (Mordus Gigamar/Mammoth) **//First destroyed is Trigger//** (Wave 2)
6x Battleship (Mordus Gigamar/Phanti/Mammoth)
Tips :
~Rahsa's Habitation Module drops normal trade goods.
~Destroying Rahsa's Battleship flags the mission objective as completed.


Revision [20559]

Edited on 2014-09-14 04:58:09 by DeMichaelCrimson [Updated mission info]
Additions:
Extras: Tracking Disruption, Neut
5x Fighter Drone (Outpost Defender)
7x Battleship (Imperial Templar Diviner, Imperial Templar Judgement) **Tracking Disruptor/Neut**
Recommended Damage Dealing: Kinetic (best), Thermal (secondary)
- Wave 1 is triggered by destroying all of the Battleships in the Initial Group.
- Wave 2 is triggered by destroying one of the Battleships in Wave 1.
2x Battleship (Mordus Gigamar) **//Last destroyed is Trigger//** (Wave 1)
4x Battleship (Mordus Gigamar/Mammoth) **//First destroyed is Trigger//** (Wave 2)
Extras: Heavy Neut and Tracking Disruption (Veteran Cruiser)
- You will face heavy Neut and Tracking Disruption from the Veteran Cruisers.
- Not closing the Mission after Mina Darabi has been collected and waiting for about 30 minutes will cause the following popup warning : //I know salvaging is fun, but there are several hostile ships inbound. I suggest we retreat now. Mina Darabi is too valuable an informant to lose.// After approx 15 seconds, 8 Elite Veteran Frigates, 8 Elite Veteran Cruisers and 7 Veteran Battleships will spawn. DPS and EWAR is much greater than the first five. Suggest logistics support if intending to run this spawn. No bounties, small amount of loot and salvage.
8x Cruiser (Independent Veteran Omen/Augoror/Maller/Arbitrator) **Neut** (20-25km range) **Tracking Disruptor**
- Wave 1A is triggered by killing the last Battlecruiser in the Near Group.
- Wave 1B is triggered by killing the last Battleship in the Near Group.
- Destroy the Sansha Battletower to force Rahsa to escape using the Acceleration Gate. That will unlock it.
~Destroying Rahsa's Battleship flags the mission objective as completed.
Deletions:
Extras: Tracking Disruption
- Attacking and destroying these ships will incur negative Faction Standing hit for ship kill.
5x Frigate (Outpost Defender)
7x Battleship (Imperial Templar Diviner, Imperial Templar Judgement) **Tracking Disruptor**
Recommended Damage Dealing: Kinetic (best), Thermal(secondary)
- Wave 1 is triggered by destroying all of the battleships in the Initial Group.
- Wave 2 is triggered by destroying one of the battleships in Wave 1.
2x Battleship (Mordus Gigamar) **//Last destroyed is Trigger//** (Wave 1)
4x Battleship (Mordus Gigamar/Mammoth) **//First destroyed is Trigger//** (Wave 2)
Extras: Heavy NOS and Tracking Disruption (Veteran Cruiser)
- You will face heavy NOS and Tracking Disruption from the Veteran Cruisers.
- Not closing the Mission after Mina Darabi has been collected and waiting for about 30 minutes will cause the following popup warning : //I know salvaging is fun, but there are several hostile ships inbound. I suggest we retreat now. Mina Darabi is too valuable an informant to lose.// After approx 15 seconds, 8 Elite Veteran Frigates, 8 Elite Veteran Cruisers and 7 Veteran Battleships will spawn. DPS is much greater than the first five. Suggest logistics support if intending to run this spawn. No bounties, small amount of loot and salvage.
8x Cruiser (Independent Veteran Omen/Augoror/Maller/Arbitrator) **NOS** (20-25km range) **Tracking Disruptor**
- Wave 1A is triggered by killing the last battlecruiser in the Near Group.
- Wave 1B is triggered by killing the last battleship in the Near Group.
- Destroy the Sansha Battletower to force Rahsa to escape towards the acceleration gate. This will unlock it.
~Destroying Rahsa's battleship flags the mission objective as completed.


Revision [20558]

Edited on 2014-09-14 04:16:00 by DeMichaelCrimson [Updated mission info]

No Differences

Revision [20557]

Edited on 2014-09-14 04:15:08 by DeMichaelCrimson [Updated mission info]
Additions:
**Agent Name:** Aralin Jick
**Agent Corporation:** Kor-Azor Family Bureau
**Agent Location:** Nishah VII - Moon 5 - Kor Azor Family Treasury (Station)
**Additional Skills Required:** Hacking (Level III minimum)
**Important Note:**
- Your standing is only checked by the starter agent. After starting the epic arc, subsequent agents will not check standings.
- This means while running the epic arc, you can continue doing missions even if your standing drops below +5.00 yet remains above -2.00 Faction standing.
Go to [[RightToRule4p3 Chapter 3]] The Old Guard (Interrogation: Catching The Scent) Amarr
Go to [[RightToRule4p3b Chapter 3]] Alike Minds (Silence Rahsa: The Nation's Path) Sansha
===Outpost Guards: (93-107km) Amarr===
4x Elite Frigate (Divine Imperial Imran, Divine Imperial Sixtus) **Web/Scram**
Faction: Sansha's Nation/Amarr Empire
Mission Type: Reconnaissance
Mission Objective:
- Spy on meeting between Lord Manik and Mercenary contact.
**__Warning__**
- This is NOT a combat mission. Do NOT engage ships.
- Agent gives instructions to fly into center of cloudy Asteroid Belt, approach to within 3-4km of Broken Metallic Crystal Asteroid to observe meeting and wait for further instructions.
====Single Pocket====
===Initial Spawn (25km)===
1x Lord Manik - Amarr Battleship (Imperial Templar Diviner)
1x Mercenary - Minmatar Battleship (Republic Tribal Ymir)
**__Tips__**
- Mission objective is completed after Lord Manik and the Mercenary contact leave the area.
- 30x Veldspar Asteroids within 30km radius.
Faction: Mercenaries (Mordu's Legion)
Space Type: Gated Space
Damage Dealt: Kin/Therm
Extras: N/A
Recommended Damage Dealing: Kinetic (best), Thermal(secondary)
- Mission Pockets allow MWD to be used.
===Acceleration Gate Entrance (5km)===
- The Acceleration Gate is 15km away.
- The Outpost is 35km away.
- Wave 1 is triggered by destroying all of the battleships in the Initial Group.
- Wave 2 is triggered by destroying one of the battleships in Wave 1.
2x Battleship (Mordus Gigamar) **//Last destroyed is Trigger//** (Wave 1)
4x Battleship (Mordus Gigamar/Mammoth) **//First destroyed is Trigger//** (Wave 2)
**__Tips__**
- The Outpost has about 53,000 hp, no resistances.
- Destroying the Outpost flags the mission objective as completed.
Web/Scram: NA
Extras: Heavy NOS and Tracking Disruption (Veteran Cruiser)
- Pocket allows MWD to be used.
- Last ship destroyed from each group will trigger a new spawn wave.
- The five Veteran Battleships deal a cumulative total of around 1100-1200 dps.
- You will face heavy NOS and Tracking Disruption from the Veteran Cruisers.
- Not closing the Mission after Mina Darabi has been collected and waiting for about 30 minutes will cause the following popup warning : //I know salvaging is fun, but there are several hostile ships inbound. I suggest we retreat now. Mina Darabi is too valuable an informant to lose.// After approx 15 seconds, 8 Elite Veteran Frigates, 8 Elite Veteran Cruisers and 7 Veteran Battleships will spawn. DPS is much greater than the first five. Suggest logistics support if intending to run this spawn. No bounties, small amount of loot and salvage.
**__Tips__**
- Last ship killed in Wave 3 flags the mission objective as completed.
- Mina Darabi spawns in container near the Amarr Chapel after completion. Don't forget to loot it.
Web/Scram: N/A
Extras: Heavy Tracking Disruption (Elite Frigate & Elite Cruiser)
- All pockets allow MWD to be used
===Acceleration Gate Entrance (8km)===
- The acceleration gate is 3km away. The gate is locked and requires Rahsa's Security Card to unlock.
- Wave 1A is triggered by killing the last battlecruiser in the Near Group.
- Wave 1B is triggered by killing the last battleship in the Near Group.
**__Tips__**
- Destroy the Sansha Battletower to force Rahsa to escape towards the acceleration gate. This will unlock it.
- The Sansha Battletower has about 152,000 hp, no resistances. Drops T1 loot when destroyed.
====__Mission 13__ - Fate of a Madman====
Mission Type: Story Pathway Branch
- Choose one of two different pathways to continue the arc:
- Selecting a pathway choice completes the mission objective.
Go to [[RightToRule4p3 Chapter 3]] The Old Guard (Interrogation: Catching The Scent) Amarr
Go to [[RightToRule4p3b Chapter 3]] Alike Minds (Silence Rahsa: The Nation's Path) Sansha
Deletions:
Go to [[RightToRule4p3 Chapter 3 (Final)]] The Old Guard (Interrogation: Catching The Scent) Amarr
Go to [[RightToRule4p3b Chapter 3 (Final)]] Alike Minds (Silence Rahsa: The Nation's Path) Sansha
===Outpost Guards: (93-107km)===
4x Elite Frigate (Divine Imperial Imran) **Web/Scram**
Note :
**__This is NOT a combat mission.__**
Fly to center of cloudy asteroid belt by approaching the Broken Metallic Crystal asteroid.
You will receive instructions to observe and wait when you're about 3-4km from asteroid.
Mission objectives is flagged as completed after both Lord Manik and the mercenary contact leaves.
Faction: Mordus Legion ships (Named As Mercenaries)
Mission type: Encounter
Space type: Normal space
Damage dealt: Kin/Therm
Web/Scramble: Frigates
Recommended damage dealing: Kinetic (best), Thermal(secondary)
Note :
~Mission Pockets allow MWD to be used.
===Acceleration Gate Entrance===
Note :
~The Acceleration Gate is 5km away.
Note :
~The Acceleration Gate is 15km away.
Note :
~The Outpost is 35km away.
~Wave 1 is triggered by killing all of the battleships in the Initial Group.
~Wave 2 is triggered by killing one of the battleships in Wave 1.
2x Battleship (Mordus Gigamar) **//Last Battleship destroyed is Trigger//** (Wave 1)
4x Battleship (Mordus Gigamar/Mammoth) **//Third Battleship destroyed is Trigger//** (Wave 2)
~The Outpost has about 53,000 hp, no resistances.
~Killing The Outpost flags the mission objective as completed.
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/Scramble: NA
Extras: Heavy NOS and Tracking Disruption (Cruisers)
Recommended damage dealing: EM (best), Therm (secondary)
Note :
~Pocket allows MWD to be used.
~Last ship killed from each group will trigger a new wave of spawns.
- The five veteran battleships deal a cumulative total of around 1100-1200 dps.
- You will face heavy NOS and tracking disruption from the veteran cruisers.
- Not closing the Mission after Mina Darabi has been collected and waiting for about 30 minutes will cause the following popup warning //I know salvaging is fun, but there are several hostile ships inbound. I suggest we retreat now. Mina Darabi is too valuable an informant to lose.// After approx 15 seconds, 8 Elite Veteran Frigates, 8 Elite Veteran Cruisers, & 6 or 7 Veteran Battleships Spawn. DPS is much greater than the first five. Would suggest logistics support if you intend to run this spawn. No bounties, ~4 mil loot and salvage, not really worth doing.
~Last ship killed in Wave 3 flags the mission objective as completed.
~A container containing Mina Darabi drops near the Amarr Chapel after completion. Don't forget to loot it.
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/Scramble: NA
Extras: Heavy tracking disruption (Elite frigates & Elite Cruisers)
Recommended damage dealing: EM (best), Therm (secondary)
Note :
~All pockets allow MWD to be used
===Acceleration Gate Entrance===
The Acceleration Gate is 8km away.
Note :
~The acceleration gate is 3km away. The gate is locked and requires Rahsa's Security Card to unlock.
~Wave 1A is triggered by killing the last battlecruiser in the Near Group.
~Wave 1B is triggered by killing the last battleship in the Near Group.
~Destroy the Sansha Battletower to force Rahsa to escape towards the acceleration gate. This will unlock it.
~The Sansha Battletower has about 152,000 hp, no resistances. Drops T1 loot once destroyed.
====__Mission 13 (Story Arc Branch)__ - Fate of a Madman====
The story arc branches according to your choice :
[[RightToRule4p1 Chapter 1]]
[[RightToRule4p3 Chapter 3 (Final)]] The Old Guard (Interrogation: Catching The Scent) Amarr
[[RightToRule4p3b Chapter 3 (Final)]] Alike Minds (Silence Rahsa: The Nation's Path) Sansha


Revision [20551]

Edited on 2014-09-14 01:23:44 by DeMichaelCrimson [Updated mission info]
Additions:
- Report to new agent - Aralin Jick - located at Nishah VII - Moon 5 - Kor Azor Family Treasury.
- Starting conversation with Aralin Jick after docking in station completes the mission objective.
Deletions:
- Report to Aralin Jick in Nishah System located at Nishah VII - Moon 5 - Kor Azor Family Treasury.
**__Tips__**


Revision [20550]

Edited on 2014-09-14 01:15:52 by DeMichaelCrimson [Updated mission info]
Additions:
Web/Scram: Elite Frigate
- Convince Riff Hebian to cooperate with the investigation.
//Mission can be accepted and completed remotely.//
- Attacking each group will trigger a new reinforcement wave.
**__Tips__**
- Prioritize targets and destroy entire wave group before working on another wave group.
- Before attacking Initial Group, get some distance from landing beacon after warp in to help manage spawn waves.
3x Elite Cruiser (Centum Loyal Mutilator, Centum Loyal Hellhound)
2x Battleship (Centus Dread Lord, Centus Tyrant)
2x Battlecruiser (Centatis Devil, Centatis Wraith)
3x Elite Frigate (Centii Loyal Minion, Centii Loyal Servant) **Web/Scram**
2x Elite Cruiser (Centum Loyal Mutilator, Centum Loyal Hellhound)
3x Battleship (Centus Tyrant)
2x Battlecruiser (Centatis Devil, Centatis Wraith)
1x Elite Frigate (Centii Loyal Servant, Centii Loyal Minion) **Web/Scram**
2x Elite Cruiser (Centum Loyal Torturer, Centum Loyal Mutilator, Centum Loyal Fiend)
3x Battleship (Centus Dread Lord, Centus Tyrant)
2x Battlecruiser (Centatis Wraith, Centatis Devil)
2x Elite Frigate (Centii Loyal Minion, Centii Loyal Servant) **Web/Scram**
**__Note__**
- Last ship destroyed in Wave 6 flags the mission objective as completed.
Mission Type: Hacking/Encounter
Web/Scram: Elite Frigate
Additional Requirements: Hacking III (skill) and Data Analyzer (module)
- Acquire 1x Communications Logs (0.1 m3) and return to Agent.
//Mission can be accepted remotely.//
- This is NOT a combat mission. No need to destroy ships to complete mission.
- Attacking and destroying these ships will incur negative Faction Standing hit for ship kill.
**__Note__**
- The Encrypted Communications Array is 16km away.
- Data Analyzer module required to access the Encrypted Communications Array.
- Successfully hacking the Encrypted Communications Array flags mission objective as completed.
5x Frigate (Outpost Defender)
4x Elite Frigate (Divine Imperial Imran) **Web/Scram**
6x Battlecruiser (Imperial Templar Phalanx)
7x Battleship (Imperial Templar Diviner, Imperial Templar Judgement) **Tracking Disruptor**
**__Tip__**
- Don't forget to collect the 1x Communications Logs (0.1 m3) from the Encrypted Communications Array.
Deletions:
Web/Scram: Elite Frigates
- Attacking each group will trigger a new reinforcement wave.
~Prioritize targets and destroy entire wave group before working on another wave group.
~Before attacking Initial Group, get some distance from landing beacon after warp in to help manage waves.
2x Elite Cruiser (Centum Loyal Mutilator)
2x Battleship (Centus Dread Lord)
2x Battlecruiser (Centatis Devil/Wraith)
3x Elite Frigates (Centii Loyal Minion/Servant) **Web/Scram**
2x Elite Cruiser (Centum Loyal Mutilator/Fiend)
2x Battleship (Centus Tyrant)
3x Battlecruiser (Centatis Devil)
1x Elite Frigate (Centii Loyal Servant/Minion) **Web/Scram**
3x Elite Cruiser (Centum Loyal Torturer/Mutilator/Fiend)
3x Battleship (Centus Dread Lord/Tyrant)
3x Battlecruiser (Centatis Wraith)
2x Elite Frigate (Centii Loyal Minion/Servant) **Web/Scram**
~Last ship killed in Wave 6 flags the mission objective as completed.
Web/Scramble: Elite Frigates
Fit a Data Analyzer I module on your ship to hack the Encrypted Communications Array.
You will incur a faction standing loss if you deliberately attack the Amarr ships.
The Encrypted Communications Array is 16km away.
5x Frigates (Outpost Defender)
4x Elite Frigates (Divine Imperial Imran) **Web/Scram**
6x Battlecruisers (Imperial Templar Phalanx)
7x Battleships (Imperial Templar Diviner/Judgement) **Tracking Disruptor**
~Successfully hacking the Encrypted Communications Array flags mission objectives as completed.
~Don't forget to loot the Communications Logs from the array.


Revision [20547]

Edited on 2014-09-12 06:42:09 by DeMichaelCrimson [Updated mission info]
Additions:
Go to [[RightToRule4p1 Chapter 1]]
Go to [[RightToRule4p3 Chapter 3 (Final)]] The Old Guard (Interrogation: Catching The Scent) Amarr
Go to [[RightToRule4p3b Chapter 3 (Final)]] Alike Minds (Silence Rahsa: The Nation's Path) Sansha
Mission Type: Travel
Mission Objective:
- Report to Aralin Jick in Nishah System located at Nishah VII - Moon 5 - Kor Azor Family Treasury.
//Mission can be accepted remotely//
Mission Type: Encounter
Space Type: Normal Space
Damage Dealt: EM/Therm
Web/Scram: Elite Frigates
Recommended Damage Dealing: EM (best), Therm (secondary)
Deletions:
Travel to new agent.
~Report to Aralin Jick in Nishah (Nishah VII - Moon 5 - Kor Azor Family Treasury).


Revision [19932]

Edited on 2014-04-27 18:01:23 by DeMichaelCrimson [Updated Mission Info]
Additions:
[[RightToRule4p3 Chapter 3 (Final)]] The Old Guard (Interrogation: Catching The Scent) Amarr
[[RightToRule4p3b Chapter 3 (Final)]] Alike Minds (Silence Rahsa: The Nation's Path) Sansha
[[RightToRule4p3 Chapter 3 (Final)]] The Old Guard (Interrogation: Catching The Scent) Amarr
[[RightToRule4p3b Chapter 3 (Final)]] Alike Minds (Silence Rahsa: The Nation's Path) Sansha
Deletions:
[[RightToRule4p3 Chapter 3 (Final)]] Interrogation: Catching The Scent (The Old Guard)
[[RightToRule4p3b Chapter 3 (Final)]] Silence Rahsa: The Nation's Path (Alike Minds)
[[RightToRule4p3 Chapter 3 (Final)]] Interrogation: Catching The Scent (The Old Guard)
[[RightToRule4p3b Chapter 3 (Final)]] Silence Rahsa: The Nation's Path (Alike Minds)


Revision [19931]

Edited on 2014-04-27 17:47:51 by DeMichaelCrimson [Updated Mission Info]
Additions:
[[RightToRule4p1 Chapter 1]]
[[RightToRule4p3 Chapter 3 (Final)]] Interrogation: Catching The Scent (The Old Guard)
[[RightToRule4p3b Chapter 3 (Final)]] Silence Rahsa: The Nation's Path (Alike Minds)
[[RightToRule4p1 Chapter 1]]
[[RightToRule4p3 Chapter 3 (Final)]] Interrogation: Catching The Scent (The Old Guard)
[[RightToRule4p3b Chapter 3 (Final)]] Silence Rahsa: The Nation's Path (Alike Minds)
Deletions:
[[RightToRule4p1 Previous Chapter 1]]
[[RightToRule4p3 Next Chapter 3 (Final)]] The Old Guard ( Interrogation: Catching The Scent )
[[RightToRule4p3b Next Chapter 3 (Final)]] Alike Minds ( Silence Rahsa: The Nation's Path )
[[RightToRule4p1 Previous Chapter 1]]
[[RightToRule4p3 Next Chapter 3 (Final)]] Interrogation: Catching The Scent (The Old Guard)
[[RightToRule4p3b Next Chapter 3(Final)]] Silence Rahsa: The Nation's Path (Alike Minds)


Revision [19930]

Edited on 2014-04-27 17:40:21 by DeMichaelCrimson [Updated Mission Info]
Additions:
Interrogation: Catching the Scent (Amarr)
Silence Rahsa: The Nation's Path (Sansha)
[[RightToRule4p3 Next Chapter 3 (Final)]] Interrogation: Catching The Scent (The Old Guard)
[[RightToRule4p3b Next Chapter 3(Final)]] Silence Rahsa: The Nation's Path (Alike Minds)
Deletions:
Interrogation: Catching the Scent
Silence Rahsa: The Nation's Path
[[RightToRule4p3b Next Chapter 3(Final)]] Alike Minds ( Silence Rahsa: The Nation's Path )


Revision [19929]

Edited on 2014-04-27 05:16:10 by DeMichaelCrimson [Updated Mission Info]
Additions:
2x Battleship (Centus Beast Lord/Plague Lord) **Tracking Disruptor**
Deletions:
3x Battleship (Centus Beast Lord/Plague Lord) **Tracking Disruptor**


Revision [19923]

Edited on 2014-04-22 03:13:06 by DeMichaelCrimson [Updated Mission Info]
Additions:
4x Elite Frigates (Divine Imperial Imran) **Web/Scram**
3x Caldari Cruise Missile Battery (Kinetic) **Scourge Missiles**
3x Caldari Cruise Missile Battery (Kinetic) **Scourge Missiles**
3x Caldari Heavy Missile Battery (Thermal) **Inferno Missiles**
3x Caldari Cruise Missile Battery (Kinetic) **Scourge Missiles**
2x Amarr Light Missile Battery (EM) **Mjolnir Missiles**
2x Amarr Cruise Missile Battery (EM) **Mjolnir Missiles**
6x Sansha Heavy Missile Battery (EM) **Mjolnir Missiles**
Deletions:
4x Elite Frigates (Divine Imperial Imran) **Web/Scramble**
3x Caldari Cruise Missile Battery **Wrath (kinetic) missiles**
3x Caldari Cruise Missile Battery **Wrath (kinetic) missiles**
3x Caldari Heavy Missile Battery **Widowmaker (thermal) missiles**
3x Caldari Cruise Missile Battery **Wrath (kinetic) missiles**
2x Amarr Light Missile Battery **Sabretooth (EM) missiles**
2x Amarr Cruise Missile Battery **Paradise (EM) missiles**
6x Sansha Heavy Missile Battery **Thunderbolt (EM) missiles**


Revision [19922]

Edited on 2014-04-22 02:58:22 by DeMichaelCrimson [Updated Mission Info]
Additions:
2x Battleship (Mordus Gigamar) **//Last Battleship destroyed is Trigger//** (Wave 1)
4x Battleship (Mordus Gigamar/Mammoth) **//Third Battleship destroyed is Trigger//** (Wave 2)
Deletions:
2x Battleship (Mordus Gigamar) **//Last Gigamar Is Trigger//** (Wave 1)
4x Battleship (Mordus Gigamar/Mammoth) **//Trigger//** (Wave 2)


Revision [19917]

Edited on 2014-04-21 23:19:06 by DeMichaelCrimson [Updated Mission Info]
Additions:
~Last ship killed in Wave 6 flags the mission objective as completed.
Deletions:
~Last ship killed in Wave 5 flags the mission objective as completed.


Revision [19916]

Edited on 2014-04-21 23:14:54 by DeMichaelCrimson [Updated Mission Info]
Additions:
[[RightToRule4p3b Next Chapter 3 (Final)]] Alike Minds ( Silence Rahsa: The Nation's Path )
3x Battlecruiser (Centatis Devil)
Deletions:
3x BattleCruiser (Centatis Devil)


Revision [19915]

Edited on 2014-04-21 23:10:28 by DeMichaelCrimson [Updated mission info]
Additions:
Travel to new agent.
Note :
~Report to Aralin Jick in Nishah (Nishah VII - Moon 5 - Kor Azor Family Treasury).
===Single Pocket===
- Can easily get over-run by multiple reinforcement waves due to convoluted triggers.
- Attacking each group will trigger a new reinforcement wave.
Note :
~Prioritize targets and destroy entire wave group before working on another wave group.
~Before attacking Initial Group, get some distance from landing beacon after warp in to help manage waves.
2x Elite Cruiser (Centum Loyal Mutilator)
2x Battleship (Centus Dread Lord)
===Wave 1: (1-18km)===
2x Battlecruiser (Centatis Devil/Wraith)
===Wave 2: (12-20km)===
3x Elite Frigates (Centii Loyal Minion/Servant) **Web/Scram**
===Wave 3: (21-37km)===
2x Elite Cruiser (Centum Loyal Mutilator/Fiend)
2x Battleship (Centus Tyrant)
===Wave 4: (29-34km)===
3x BattleCruiser (Centatis Devil)
===Wave 5: (15-25km)===
1x Elite Frigate (Centii Loyal Servant/Minion) **Web/Scram**
3x Elite Cruiser (Centum Loyal Torturer/Mutilator/Fiend)
3x Battleship (Centus Dread Lord/Tyrant)
===Wave 7: (30-40km)===
3x Battlecruiser (Centatis Wraith)
===Wave 8: (20-35km)===
2x Elite Frigate (Centii Loyal Minion/Servant) **Web/Scram**
Tips :
~Last ship killed in Wave 5 flags the mission objective as completed.
Note :
===Single Pocket===
Tips :
~Successfully hacking the Encrypted Communications Array flags mission objectives as completed.
~Don't forget to loot the Communications Logs from the array.
Note :
===Single Pocket===
Note :
~Mission Pockets allow MWD to be used.
===Acceleration Gate Entrance===
Note :
~The Acceleration Gate is 5km away.
3x Frigate (Mordus Bounty Hunter) **Web/Scram**
3x Cruiser (Mordus Lion)
4x Battleship (Mordus Gigamar/Phanti)
3x Caldari Cruise Missile Battery **Wrath (kinetic) missiles**
Note :
~The Acceleration Gate is 15km away.
6x Cruiser (Mordus Puma/Leopard)
4x Battleship (Mordus Gigamar/Phanti/Mammoth)
3x Caldari Cruise Missile Battery **Wrath (kinetic) missiles**
===Pocket 2===
Note :
~The Outpost is 35km away.
~Wave 1 is triggered by killing all of the battleships in the Initial Group.
~Wave 2 is triggered by killing one of the battleships in Wave 1.
2x Frigate (Mordus Bounty Hunter) **Web/Scram**
4x Cruiser (Mordus Bobcat)
2x Battleship (Mordus Gigamar) **//Last Gigamar Is Trigger//** (Wave 1)
3x Caldari Heavy Missile Battery **Widowmaker (thermal) missiles**
3x Caldari Cruise Missile Battery **Wrath (kinetic) missiles**
2x Frigate (Mordus Bounty Hunter) **Web/Scram**
4x Cruiser (Mordus Leopard)
4x Battleship (Mordus Gigamar/Mammoth) **//Trigger//** (Wave 2)
4x Frigate (Mordus Bounty Hunter) **Web/Scram**
3x Cruiser (Mordus Lion)
6x Battleship (Mordus Gigamar/Phanti/Mammoth)
Tips :
~The Outpost has about 53,000 hp, no resistances.
~Killing The Outpost flags the mission objective as completed.
===Single Pocket===
Note :
~Pocket allows MWD to be used.
~Last ship killed from each group will trigger a new wave of spawns.
5x Battleship (Independent Veteran Abaddon/Armageddon/Apocalypse)
2x Amarr Light Missile Battery **Sabretooth (EM) missiles**
2x Amarr Cruise Missile Battery **Paradise (EM) missiles**
8x Cruiser (Independent Veteran Omen/Augoror/Maller/Arbitrator) **NOS** (20-25km range) **Tracking Disruptor**
7x Battleship (Independent Green-Crewed Abaddon/Armageddon/Apocalypse)
6x Battleship (Independent Abaddon/Armageddon/Apocalypse)
Tips :
~Last ship killed in Wave 3 flags the mission objective as completed.
~A container containing Mina Darabi drops near the Amarr Chapel after completion. Don't forget to loot it.
Note :
~All pockets allow MWD to be used
===Acceleration Gate Entrance===
The Acceleration Gate is 8km away.
6x Elite Cruiser (Centum Loyal Fiend/Hellhound)
3x Battleship (Centus Dark Lord/Dread Lord)
6x Sansha Heavy Missile Battery **Thunderbolt (EM) missiles**
===Pocket 1===
Note :
~The acceleration gate is 3km away. The gate is locked and requires Rahsa's Security Card to unlock.
~Wave 1A is triggered by killing the last battlecruiser in the Near Group.
~Wave 1B is triggered by killing the last battleship in the Near Group.
2x Elite Frigate (Centii Loyal Savage/Slavehunter) **Tracking Disruptor**
4x Battlecruiser (Centatis Devil) **//Trigger//** (Wave 1A)
4x Battleship (Centus Tyrant/Dread Lord) **//Trigger//** (Wave 1B)
3x Elite Cruiser (Centum Loyal Mutilator)
3x Battleship (Centus Beast Lord/Savage Lord/Overlord)
3x Elite Cruiser (Centum Loyal Execrator/Slaughterer) **Tracking Disruptor**
3x Elite Frigate (Centii Loyal Plague)
3x Battleship (Centus Beast Lord/Plague Lord) **Tracking Disruptor**
Tips :
~Destroy the Sansha Battletower to force Rahsa to escape towards the acceleration gate. This will unlock it.
~The Sansha Battletower has about 152,000 hp, no resistances. Drops T1 loot once destroyed.
===Pocket 2===
Tips :
~Rahsa's Habitation Module drops normal trade goods.
~Destroying Rahsa's battleship flags the mission objective as completed.
Deletions:
Report to Aralin Jick in Nishah (Nishah VII - Moon 5 - Kor Azor Family Treasury).
====Single Pocket====
- It is very easy to get overrun by multiple waves of spawns due to the convoluted triggers. NOTE - The triggers and spawns may be randomised.
- Either damaging or killing an enemy ship may trigger a new spawn.
Wave 1A is triggered by killing one of the elite cruisers in the Initial Group.
Wave 1B is triggered by damaging one of the battleships in the Initial Group.
Wave 2 is triggered by damaging one of the battleships in Wave 1A.
Wave 3 is triggered by killing one of the battlecruisers in Wave 2.
Wave 4 is triggered by killing the elite frigate in Wave 3.
Wave 5 is triggered by damaging one of the battleships in Wave 4.
Wave 6 is triggered by damaging one of the battlecruisers in Wave 5.
3x Elite Cruisers (Centum Loyal Mutilator) **//Trigger//** (Wave 1A)
3x Battleships (Centus Dread Lord) **//Trigger//** (Wave 1B)
===Wave 1A: (12-37km)===
3x Elite Frigates (Centii Loyal Minion) **Web/Scramble**
2x Elite Cruisers (Centum Loyal Hellhound)
3x Battleships (Centus Tyrant) **//Trigger//** (Wave 2)
===Wave 1B: (1-18km)===
3x Battlecruisers (Centatis Devil / Wraith)
===Wave 2: (29-34km)===
3x Battlecruisers (Centatis Wraith) **//Trigger//** (Wave 3)
===Wave 3: (25km)===
1x Elite Frigate (Centii Loyal Minion) **Web/Scramble** **//Trigger//** (Wave 4)
===Wave 4: (30-40km)===
2x Elite Cruisers (Centum Loyal Hellhound)
2x Battleships (Centus Dread Lord) **//Trigger//** (Wave 5)
===Wave 5: (30-40km)===
3x Battlecruisers (Centatis Wraith) **//Trigger//** (Wave 6)
2x Elite Frigate (Centii Loyal Minion/Servant) **Web/Scramble**
==Tips==
- Last ship killed in Wave 4 flags the mission objective as completed.
====Single Pocket====
==Tips==
- Successfully hacking the Encrypted Communications Array flags mission objectives as completed.
- Don't forget to loot the Communications Logs from the array.
====Single Pocket====
Pockets allow MWD to be used.
====Acceleration Gate Entrance====
The acceleration gate is 5km away.
3x Frigates (Mordus Bounty Hunter) **Web/Scramble**
3x Cruisers (Mordus Lion)
4x Battleships (Mordus Gigamar/Phanti)
3x Caldari Cruise Missile Batteries **Wrath (kinetic) missiles**
The acceleration gate is 15km away.
6x Cruisers (Mordus Puma/Leopard)
4x Battleships (Mordus Gigamar/Phanti/Mammoth)
3x Caldari Cruise Missile Batteries **Wrath (kinetic) missiles**
====Pocket 2====
The Outpost is 35km away.
Wave 1 is triggered by killing all of the battleships in the Initial Group.
Wave 2 is triggered by killing one of the battleships in Wave 1.
2x Frigates (Mordus Bounty Hunter) **Web/Scramble**
4x Cruisers (Mordus Bobcat)
2x Battleships (Mordus Gigamar) **//Last Gigamar Is Trigger//** (Wave 1)
3x Caldari Heavy Missile Batteries **Widowmaker (thermal) missiles**
3x Caldari Cruise Missile Batteries **Wrath (kinetic) missiles**
2x Frigates (Mordus Bounty Hunter) **Web/Scramble**
4x Cruisers (Mordus Leopard)
4x Battleships (Mordus Gigamar/Mammoth) **//Trigger//** (Wave 2)
4x Frigates (Mordus Bounty Hunter) **Web/Scramble**
3x Cruisers (Mordus Lion)
6x Battleships (Mordus Gigamar/Phanti/Mammoth)
==Tips==
- The Outpost has about 53,000 hp, no resistances.
- Killing The Outpost flags the mission objective as completed.
====Single Pocket====
Pocket allows MWD to be used.
Last ship killed from each group will trigger a new wave of spawns.
5x Battleships (Independent Veteran Abaddon/Armageddon/Apocalypse)
2x Amarr Light Missile Batteries **Sabretooth (EM) missiles**
2x Amarr Cruise Missile Batteries **Paradise (EM) missiles**
8x Cruisers (Independent Veteran Omen/Augoror/Maller/Arbitrator) **NOS** (20-25km range) **Tracking Disruptor**
7x Battleships (Independent Green-Crewed Abaddon/Armageddon/Apocalypse)
6x Battleships (Independent Abaddon/Armageddon/Apocalypse)
==Tips==
- Last ship killed in Wave 3 flags the mission objective as completed.
- A container containing Mina Darabi drops near the Amarr Chapel after completion. Don't forget to loot it.
All pockets allow MWD to be used
====Acceleration Gate Entrance====
The acceleration gate is 8km away.
6x Elite Cruisers (Centum Loyal Fiend/Hellhound)
3x Battleships (Centus Dark Lord/Dread Lord)
6x Sansha Heavy Missile Batteries **Thunderbolt (EM) missiles**
The acceleration gate is 3km away. The gate is locked and requires Rahsa's Security Card to unlock.
Wave 1A is triggered by killing the last battlecruiser in the Near Group.
Wave 1B is triggered by killing the last battleship in the Near Group.
2x Elite Frigates (Centii Loyal Savage/Slavehunter) **Tracking Disruptor**
4x Battlecruisers (Centatis Devil) **//Trigger//** (Wave 1A)
4x Battleships (Centus Tyrant/Dread Lord) **//Trigger//** (Wave 1B)
3x Elite Cruisers (Centum Loyal Mutilator)
3x Battleships (Centus Beast Lord/Savage Lord/Overlord)
3x Elite Cruisers (Centum Loyal Execrator/Slaughterer) **Tracking Disruptor**
3x Elite Frigates (Centii Loyal Plague)
3x Battleships (Centus Beast Lord/Plague Lord) **Tracking Disruptor**
==Tips==
- Destroy the Sansha Battletower to force Rahsa to escape towards the acceleration gate. This will unlock it.
- The Sansha Battletower has about 152,000 hp, no resistances. Drops T1 loot once destroyed.
====Pocket 2====
==Tips==
- Rahsa's Habitation Module drops normal trade goods.
- Destroying Rahsa's battleship flags the mission objective as completed.
CategoryLevel4


Revision [19033]

Edited on 2013-12-18 03:05:55 by DeMichaelCrimson [EWAR info updated]

No Differences

Revision [19032]

Edited on 2013-12-18 03:02:22 by DeMichaelCrimson [EWAR info updated]
Additions:
Web/Scramble: Elite Frigates
3x Elite Cruisers (Centum Loyal Mutilator) **//Trigger//** (Wave 1A)
3x Elite Frigates (Centii Loyal Minion) **Web/Scramble**
2x Elite Cruisers (Centum Loyal Hellhound)
1x Elite Frigate (Centii Loyal Minion) **Web/Scramble** **//Trigger//** (Wave 4)
2x Elite Cruisers (Centum Loyal Hellhound)
2x Elite Frigate (Centii Loyal Minion/Servant) **Web/Scramble**
Web/Scramble: Elite Frigates
Extras: Tracking Disruption
Deletions:
Web/Scramble: Elite frigates
3x Elite cruisers (Centum Loyal Mutilator) **//Trigger//** (Wave 1A)
3x Elite frigates (Centii Loyal Minion) **Web/Scramble**
2x Elite cruisers (Centum Loyal Hellhound)
1x Elite frigate (Centii Loyal Minion) **Web/Scramble** **//Trigger//** (Wave 4)
2x Elite cruisers (Centum Loyal Hellhound)
2x Elite frigate (Centii Loyal Minion/Servant) **Web/Scramble**
Web/Scramble: Elite frigates
Extras: Tracking disruption


Revision [19031]

Edited on 2013-12-18 01:05:34 by DeMichaelCrimson [EWAR info updated]
Additions:
Extras: Heavy NOS and Tracking Disruption (Cruisers)
8x Cruisers (Independent Veteran Omen/Augoror/Maller/Arbitrator) **NOS** (20-25km range) **Tracking Disruptor**
2x Elite Frigates (Centii Loyal Savage/Slavehunter) **Tracking Disruptor**
3x Elite Cruisers (Centum Loyal Execrator/Slaughterer) **Tracking Disruptor**
3x Elite Frigates (Centii Loyal Plague)
3x Battleships (Centus Beast Lord/Plague Lord) **Tracking Disruptor**
Deletions:
Extras: Heavy NOS and tracking disruption (Cruisers)
8x Cruisers (Independent Veteran Omen/Augoror/Maller/Arbitrator) **NOS** (20-25km range) **Tracking disruptor**
2x Elite frigates (Centii Loyal Savage/Slavehunter) **Tracking disruptor**
3x Elite Cruisers (Centum Loyal Execrator/Slaughterer) **Tracking disruptor**
2x Elite frigates (Centii Loyal Plague) **Tracking disruptor**
2x Battleships (Centus Beast Lord)


Revision [19021]

Edited on 2013-12-15 02:41:52 by DeMichaelCrimson [Mission 8 - changed Codebreaker to Data Analyzer I]
Additions:
Fit a Data Analyzer I module on your ship to hack the Encrypted Communications Array.
Deletions:
Fit a Codebreaker module into your ship to hack the Encrypted Communications Array.


Revision [19020]

Edited on 2013-12-15 00:39:59 by DeMichaelCrimson [Mission 8 - changed Codebreaker to Data Analyzer I]
Additions:
3x Battlecruisers (Centatis Devil / Wraith)
Deletions:
2x Battlecruisers (Centatis Devil)


Revision [18824]

Edited on 2013-09-08 12:58:45 by RichardLOwens [#11 after about 30 minutes bad spawn]
Additions:
- Not closing the Mission after Mina Darabi has been collected and waiting for about 30 minutes will cause the following popup warning //I know salvaging is fun, but there are several hostile ships inbound. I suggest we retreat now. Mina Darabi is too valuable an informant to lose.// After approx 15 seconds, 8 Elite Veteran Frigates, 8 Elite Veteran Cruisers, & 6 or 7 Veteran Battleships Spawn. DPS is much greater than the first five. Would suggest logistics support if you intend to run this spawn. No bounties, ~4 mil loot and salvage, not really worth doing.
Deletions:
- Not closing the Mission after Mina Darabi has been collected and waiting for a reasonable time period ( time to salvage ) will cause the following popup warning //I know salvaging is fun, but there are several hostile ships inbound. I suggest we retreat now. Mina Darabi is too valuable an informant to lose.// After approx 15 seconds, 8 Elite Veteran Frigates, 8 Elite Veteran Cruisers, & 6 or 7 Veteran Battleships Spawn. DPS is much greater than the first five. Would suggest logistics support if you intend to run this spawn.


Revision [9467]

Edited on 2011-11-24 00:01:55 by MreLbot [Mission 10 - Pocket 2: Changed Wave triggers]
Additions:
Wave 1 is triggered by killing all of the battleships in the Initial Group.
Deletions:
Wave 1 is triggered by killing one of the battleships in the Initial Group.


Revision [7649]

Edited on 2011-01-31 12:25:59 by HoshiIsamu [+CategoryLevel4]
Additions:
CategoryLevel4


Revision [7284]

Edited on 2011-01-07 11:04:08 by KhanaLoaris [minor cleanup]
Additions:
- It is very easy to get overrun by multiple waves of spawns due to the convoluted triggers. NOTE - The triggers and spawns may be randomised.
- Either damaging or killing an enemy ship may trigger a new spawn.
You will incur a faction standing loss if you deliberately attack the Amarr ships.
Deletions:
- It is very easy to get overrun by multiple waves of spawns due to the convoluted triggers.
- Both damaging or killing an enemy ship will trigger a new wave of spawns.
You will incur a negative standing loss if you deliberately attack the Amarr ships.


Revision [5334]

Edited on 2009-10-14 13:02:54 by MithorKarez [minor cleanup]
Deletions:
(Additionally: 3 Elite Frigates)


Revision [5333]

Edited on 2009-10-14 13:00:52 by MithorKarez [minor cleanup]
Additions:
(Additionally: 3 Elite Frigates)


Revision [5160]

Edited on 2009-09-19 03:15:12 by SyphurouS [Crosslinked both arc choices]
Additions:
[[RightToRule4p1 Previous Chapter 1]]
[[RightToRule4p3 Next Chapter 3 (Final)]] The Old Guard ( Interrogation: Catching The Scent )
[[RightToRule4p3b Next Chapter 3(Final)]] Alike Minds ( Silence Rahsa: The Nation's Path )
Deletions:
[[RightToRule4p1 Previous Chapter 1]] :: [[RightToRule4p3 Next Chapter 3 (Final)]]


Revision [5133]

Edited on 2009-09-14 02:36:58 by SyphurouS [Crosslinked both arc choices]
Additions:
Faction: Mordus Legion ships (Named As Mercenaries)
Pockets allow MWD to be used.
2x Battleships (Mordus Gigamar) **//Last Gigamar Is Trigger//** (Wave 1)
- Not closing the Mission after Mina Darabi has been collected and waiting for a reasonable time period ( time to salvage ) will cause the following popup warning //I know salvaging is fun, but there are several hostile ships inbound. I suggest we retreat now. Mina Darabi is too valuable an informant to lose.// After approx 15 seconds, 8 Elite Veteran Frigates, 8 Elite Veteran Cruisers, & 6 or 7 Veteran Battleships Spawn. DPS is much greater than the first five. Would suggest logistics support if you intend to run this spawn.
Deletions:
Faction: Mordus Legion ships (as Mercenaries)
2x Battleships (Mordus Gigamar) **//Trigger//** (Wave 1)


Revision [5056]

Edited on 2009-09-08 09:42:33 by MithorKarez [Mission 10 - Changed Faction and damage to be deal]
Additions:
Faction: Mordus Legion ships (as Mercenaries)
Recommended damage dealing: Kinetic (best), Thermal(secondary)
Deletions:
Faction: Mercenaries (Mordus Legion ships)
Recommended damage dealing: Kin (best), EM (secondary)


Revision [4926]

Edited on 2009-08-25 13:41:48 by SturmWolke [Mission 10 - Changed Faction and damage to be deal]
Additions:
[[RightToRule4p1 Previous Chapter 1]] :: [[RightToRule4p3 Next Chapter 3 (Final)]]
====__Mission 13 (Story Arc Branch)__ - Fate of a Madman====
Interrogation: Catching the Scent
Deletions:
[[RightToRule4p1 Previous Chapter]]
====__Mission 13__ - Fate of a Madman====
[[RightToRule4p3 Interrogation: Catching the Scent]]


Revision [4897]

Edited on 2009-08-20 05:04:01 by SturmWolke [Mission 10 - Changed Faction and damage to be deal]
Deletions:
[[RightToRule4p3 Next Chapter]]


Revision [4877]

Edited on 2009-08-18 00:33:16 by SturmWolke [Mission 10 - Changed Faction and damage to be deal]
Additions:
[[RightToRule4p3 Interrogation: Catching the Scent]]
Deletions:
Interrogation: Catching the Scent


Revision [4875]

Edited on 2009-08-18 00:23:56 by SturmWolke [Mission 10 - Changed Faction and damage to be deal]
Additions:
2x Elite frigates (Centii Loyal Savage/Slavehunter) **Tracking disruptor**
3x Elite Cruisers (Centum Loyal Execrator/Slaughterer) **Tracking disruptor**
2x Elite frigates (Centii Loyal Plague) **Tracking disruptor**
The story arc branches according to your choice :
Deletions:
2x Elite frigates (Centii Loyal Savage/Slavehunter) *Tracking disruptor*
3x Elite Cruisers (Centum Loyal Execrator/Slaughterer) *Tracking disruptor*
2x Elite frigates (Centii Loyal Plague) *Tracking disruptor*
====Agent Interaction - Story Arc Branch====


Revision [4874]

Edited on 2009-08-18 00:21:20 by SturmWolke [Mission 10 - Changed Faction and damage to be deal]
Additions:
Extras: Heavy tracking disruption (Elite frigates & Elite Cruisers)
All pockets allow MWD to be used
The acceleration gate is 8km away.
===Initial Group: (21-56km)===
6x Elite Cruisers (Centum Loyal Fiend/Hellhound)
3x Battleships (Centus Dark Lord/Dread Lord)
6x Sansha Heavy Missile Batteries **Thunderbolt (EM) missiles**
The acceleration gate is 3km away. The gate is locked and requires Rahsa's Security Card to unlock.
Wave 1A is triggered by killing the last battlecruiser in the Near Group.
Wave 1B is triggered by killing the last battleship in the Near Group.
===Initial Group:===
__Sentry Towers (47-60km)__
1x Sansha Energy Neutralizer
2x Tower Sansha Sentry III
__Near Group (55-60km)__
2x Elite frigates (Centii Loyal Savage/Slavehunter) *Tracking disruptor*
4x Battlecruisers (Centatis Devil) **//Trigger//** (Wave 1A)
4x Battleships (Centus Tyrant/Dread Lord) **//Trigger//** (Wave 1B)
__Far Group (136-142km)__
3x Elite Cruisers (Centum Loyal Mutilator)
3x Battleships (Centus Beast Lord/Savage Lord/Overlord)
===Wave 1A: (46-55km)===
3x Elite Cruisers (Centum Loyal Execrator/Slaughterer) *Tracking disruptor*
===Wave 1B: (56-58km)===
2x Elite frigates (Centii Loyal Plague) *Tracking disruptor*
2x Battleships (Centus Beast Lord)
- Destroy the Sansha Battletower to force Rahsa to escape towards the acceleration gate. This will unlock it.
- The Sansha Battletower has about 152,000 hp, no resistances. Drops T1 loot once destroyed.
1x Battleship (Rahsa - Centus Tyrant)
- Rahsa's Habitation Module drops normal trade goods.
- Destroying Rahsa's battleship flags the mission objective as completed.
====__Mission 13__ - Fate of a Madman====
====Agent Interaction - Story Arc Branch====
Interrogation: Catching the Scent
Silence Rahsa: The Nation's Path
Deletions:
Web/Scramble: ?
Extras: ?


Revision [4866]

Edited on 2009-08-17 17:48:23 by SturmWolke [minor fix, still WIP]
Additions:
2x Amarr Light Missile Batteries **Sabretooth (EM) missiles**
Deletions:
2x Amarr Light Missile Batteries **Thunderbolt (EM) missiles**


Revision [4865]

Edited on 2009-08-17 17:46:23 by SturmWolke [minor fix, still WIP]
Additions:
**__This is NOT a combat mission.__**
**__This is NOT a combat mission.__**
Deletions:
**__NOT a combat mission.__**
**__NOT a combat mission.__**


Revision [4864]

Edited on 2009-08-17 17:45:17 by SturmWolke [minor fix, still WIP]
Additions:
**__NOT a combat mission.__**
Fit a Codebreaker module into your ship to hack the Encrypted Communications Array.
**__NOT a combat mission.__**
Deletions:
__This is a hacking mission, there is no combat. Fit a Codebreaker module into your ship.__


Revision [4863]

Edited on 2009-08-17 17:40:36 by SturmWolke [minor fix, still WIP]
Additions:
====__Mission 6__ - Aralin Jick====
Web/Scramble: Elite frigates
Extras: NA
====Single Pocket====
**__Warning__**
- It is very easy to get overrun by multiple waves of spawns due to the convoluted triggers.
- Both damaging or killing an enemy ship will trigger a new wave of spawns.
Wave 1A is triggered by killing one of the elite cruisers in the Initial Group.
Wave 1B is triggered by damaging one of the battleships in the Initial Group.
Wave 2 is triggered by damaging one of the battleships in Wave 1A.
Wave 3 is triggered by killing one of the battlecruisers in Wave 2.
Wave 4 is triggered by killing the elite frigate in Wave 3.
Wave 5 is triggered by damaging one of the battleships in Wave 4.
Wave 6 is triggered by damaging one of the battlecruisers in Wave 5.
===Initial Group: (7-18km)===
3x Elite cruisers (Centum Loyal Mutilator) **//Trigger//** (Wave 1A)
3x Battleships (Centus Dread Lord) **//Trigger//** (Wave 1B)
===Wave 1A: (12-37km)===
3x Elite frigates (Centii Loyal Minion) **Web/Scramble**
2x Elite cruisers (Centum Loyal Hellhound)
3x Battleships (Centus Tyrant) **//Trigger//** (Wave 2)
===Wave 1B: (1-18km)===
2x Battlecruisers (Centatis Devil)
===Wave 2: (29-34km)===
3x Battlecruisers (Centatis Wraith) **//Trigger//** (Wave 3)
===Wave 3: (25km)===
1x Elite frigate (Centii Loyal Minion) **Web/Scramble** **//Trigger//** (Wave 4)
===Wave 4: (30-40km)===
2x Elite cruisers (Centum Loyal Hellhound)
2x Battleships (Centus Dread Lord) **//Trigger//** (Wave 5)
===Wave 5: (30-40km)===
3x Battlecruisers (Centatis Wraith) **//Trigger//** (Wave 6)
===Wave 6: (30-40km)===
2x Elite frigate (Centii Loyal Minion/Servant) **Web/Scramble**
==Tips==
- Last ship killed in Wave 4 flags the mission objective as completed.
====__Mission 8__ - Longing Leman====
Faction: Amarr Empire
Web/Scramble: Elite frigates
Extras: Tracking disruption
__This is a hacking mission, there is no combat. Fit a Codebreaker module into your ship.__
You will incur a negative standing loss if you deliberately attack the Amarr ships.
====Single Pocket====
The Encrypted Communications Array is 16km away.
===Outpost Guards: (93-107km)===
5x Frigates (Outpost Defender)
4x Elite Frigates (Divine Imperial Imran) **Web/Scramble**
6x Battlecruisers (Imperial Templar Phalanx)
7x Battleships (Imperial Templar Diviner/Judgement) **Tracking Disruptor**
==Tips==
- Successfully hacking the Encrypted Communications Array flags mission objectives as completed.
- Don't forget to loot the Communications Logs from the array.
====__Mission 9__ - Languishing Lord====
====Single Pocket====
Fly to center of cloudy asteroid belt by approaching the Broken Metallic Crystal asteroid.
You will receive instructions to observe and wait when you're about 3-4km from asteroid.
Mission objectives is flagged as completed after both Lord Manik and the mercenary contact leaves.
====__Mission 10__ - Razing the Outpost====
Faction: Mercenaries (Mordus Legion ships)
Damage dealt: Kin/Therm
Web/Scramble: Frigates
Extras: NA
Recommended damage dealing: Kin (best), EM (secondary)
====Acceleration Gate Entrance====
The acceleration gate is 5km away.
===Initial Group: (5-30km)===
3x Frigates (Mordus Bounty Hunter) **Web/Scramble**
3x Cruisers (Mordus Lion)
4x Battleships (Mordus Gigamar/Phanti)
3x Caldari Cruise Missile Batteries **Wrath (kinetic) missiles**
====Pocket 1====
The acceleration gate is 15km away.
===Initial Group: (23-56km)===
6x Cruisers (Mordus Puma/Leopard)
4x Battleships (Mordus Gigamar/Phanti/Mammoth)
3x Caldari Cruise Missile Batteries **Wrath (kinetic) missiles**
====Pocket 2====
The Outpost is 35km away.
Wave 1 is triggered by killing one of the battleships in the Initial Group.
Wave 2 is triggered by killing one of the battleships in Wave 1.
===Initial Group: (9-81km)===
2x Frigates (Mordus Bounty Hunter) **Web/Scramble**
4x Cruisers (Mordus Bobcat)
2x Battleships (Mordus Gigamar) **//Trigger//** (Wave 1)
3x Caldari Heavy Missile Batteries **Widowmaker (thermal) missiles**
3x Caldari Cruise Missile Batteries **Wrath (kinetic) missiles**
===Wave 1: (68-77km)===
2x Frigates (Mordus Bounty Hunter) **Web/Scramble**
4x Cruisers (Mordus Leopard)
4x Battleships (Mordus Gigamar/Mammoth) **//Trigger//** (Wave 2)
===Wave 2: (58-74km)===
4x Frigates (Mordus Bounty Hunter) **Web/Scramble**
3x Cruisers (Mordus Lion)
6x Battleships (Mordus Gigamar/Phanti/Mammoth)
==Tips==
- The Outpost has about 53,000 hp, no resistances.
- Killing The Outpost flags the mission objective as completed.
====__Mission 11__ - Ascending Nobles====
Faction: Mercenaries (Amarr Empire ships)
Web/Scramble: NA
Extras: Heavy NOS and tracking disruption (Cruisers)
====Single Pocket====
Pocket allows MWD to be used.
Last ship killed from each group will trigger a new wave of spawns.
**__Warning__**
- The five veteran battleships deal a cumulative total of around 1100-1200 dps.
- You will face heavy NOS and tracking disruption from the veteran cruisers.
===Initial Group: (75-78km)===
5x Battleships (Independent Veteran Abaddon/Armageddon/Apocalypse)
2x Amarr Light Missile Batteries **Thunderbolt (EM) missiles**
2x Amarr Cruise Missile Batteries **Paradise (EM) missiles**
===Wave 1: (75-83km)===
8x Cruisers (Independent Veteran Omen/Augoror/Maller/Arbitrator) **NOS** (20-25km range) **Tracking disruptor**
===Wave 2: (74-79km)===
7x Battleships (Independent Green-Crewed Abaddon/Armageddon/Apocalypse)
===Wave 3: (73-80km)===
6x Battleships (Independent Abaddon/Armageddon/Apocalypse)
==Tips==
- Last ship killed in Wave 3 flags the mission objective as completed.
- A container containing Mina Darabi drops near the Amarr Chapel after completion. Don't forget to loot it.
====__Mission 12__ - Hunting the Hunter====
Deletions:
====__Mission 6 __- Aralin Jick====


Revision [4854]

Edited on 2009-08-16 20:42:35 by SturmWolke [minor fix, still WIP]
Additions:
{{lastedit show="2"}}
=====Chapter 2 : Spiderweb Politics=====
[[RightToRule4p1 Previous Chapter]]
[[RightToRule4p3 Next Chapter]]
----
====__Mission 6 __- Aralin Jick====
Report to Aralin Jick in Nishah (Nishah VII - Moon 5 - Kor Azor Family Treasury).
----
====__Mission 7__ - Background Check====
Faction: Sanshas Nation
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/Scramble: ?
Extras: ?
Recommended damage dealing: EM (best), Therm (secondary)
Deletions:
=====Spiderweb Politics=====
{{lastedit show="2"}}
Agent : Aralin Jick
Location : Nishah VII - Moon 5 - Kor Azor Family Treasury
Standings required : 6.8 (Amarr)


Revision [4842]

Edited on 2009-08-16 12:18:08 by SturmWolke [minor fix, still WIP]
Additions:
=====Spiderweb Politics=====
Agent : Aralin Jick
Location : Nishah VII - Moon 5 - Kor Azor Family Treasury
Standings required : 6.8 (Amarr)
Deletions:
=====Chapter 2 Insert Title=====


Revision [4841]

The oldest known version of this page was created on 2009-08-16 11:44:28 by SturmWolke [minor fix, still WIP]
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