======Right to Rule, Amarr Level 4 Epic Arc====== {{lastedit show="2"}} =====Epic Arc Overview===== **Agent Name:** Aralin Jick **Agent Corporation:** Kor-Azor Family Bureau **Agent Location:** Nishah System at Nishah VII - Moon 5 - Kor Azor Family Treasury (Station) **Additional Requirements:** Hacking III (skill) and Data Analyzer (module) **Important Note:** - Your standing is only checked by the starter agent. After starting the epic arc, subsequent agents will not check standings. - This means while running the epic arc, you can continue doing missions even if your standing drops below +5.00 yet remains above -2.00 Faction standing. =====Chapter 2 - Spiderweb Politics===== Go to [[RightToRule4p1 | Chapter 1: Interference]] Go to [[RightToRule4p3 | Chapter 3: The Old Guard]] (Interrogation: Catching The Scent) Amarr Go to [[RightToRule4p3b | Chapter 3: Alike Minds]] (Silence Rahsa: The Nation's Path) Sansha ---- ====__Mission 6__ - Aralin Jick==== Mission Type: Travel Mission Objective: - Report to new agent - Aralin Jick - located at Nishah VII - Moon 5 - Kor Azor Family Treasury. //Mission can be accepted remotely// **__Note__** - Starting conversation with Aralin Jick after docking in station completes the mission objective. ---- ====__Mission 7__ - Background Check==== Faction: Sanshas Nation Mission Type: Encounter Space Type: Normal Space Damage Dealt: EM/Therm Web/Scram: Elite Frigate Extras: NA Recommended Damage Dealing: EM (best), Therm (secondary) Mission Objective: - Convince Riff Hebian to cooperate with the investigation. //Mission can be accepted and completed remotely.// ===Single Pocket=== **__Warning__** - Attacking each group will trigger a new reinforcement wave. - Can easily get over-run by multiple reinforcement waves due to convoluted triggers. **__Note__** - Prioritize targets and destroy entire wave group before working on another wave group. - Before attacking Initial Group, get some distance from landing beacon after warp in to help manage spawn waves. ===Initial Group: (7-18km)=== 2x Elite Cruiser (Centum Loyal Mutilator, Centum Loyal Hellhound) 3x Battleship (Centus Dread Lord, Centus Tyrant) ===Wave 1: (1-18km)=== 2x Battlecruiser (Centatis Devil, Centatis Wraith) ===Wave 2: (12-20km)=== 2x Elite Cruiser (Centum Loyal Fiend, Centum Loyal Hellhound, Centum Loyal Torturer) 2x Battleship (Centus Tyrant, Centus Dread Lord) ===Wave 3: (21-37km)=== 3x Elite Frigate (Centii Loyal Minion, Centii Loyal Servant) **Web/Scram** ===Wave 4: (29-34km)=== 3x Battlecruiser (Centatis Devil, Centatis Wraith) ===Wave 5: (30-40km)=== 1x Elite Frigate (Centii Loyal Servant, Centii Loyal Minion) **Web/Scram** ===Wave 6: (30-40km)=== 2x Elite Cruiser (Centum Loyal Torturer, Centum Loyal Mutilator, Centum Loyal Fiend) 2x Battleship (Centus Dread Lord, Centus Tyrant) ===Wave 7: (20-35km)=== 2x Battlecruiser (Centatis Wraith, Centatis Devil) ===Wave 8: (12-20km)=== 2x Elite Frigate (Centii Loyal Minion, Centii Loyal Servant) **Web/Scram** **__Tip__** - Last ship destroyed in Wave 6 completes the mission objective. ---- ====__Mission 8__ - Longing Leman==== Faction: Amarr Empire Mission Type: Hacking/Encounter Space Type: Normal Space Damage Dealt: EM/Therm Web/Scram: Elite Frigate Extras: Tracking Disruption, Neut Recommended Damage Dealing: EM (best), Therm (secondary) Additional Requirements: Hacking III (skill) and Data Analyzer (module) Mission Objective: - Acquire 1x Communications Logs (0.1 m3) and return to Agent. //Mission can be accepted remotely.// **__Warning__** - This is NOT a combat mission. No need to destroy ships to complete mission. ===Single Pocket=== **__Note__** - The Encrypted Communications Array is 16km away. - Data Analyzer module required to access the Encrypted Communications Array. Large hacking field with lot of 50/20 firewalls and core 70/10. - Successfully hacking the Encrypted Communications Array flags mission objective as completed. ===Outpost Guards: (93-107km) Amarr=== 5x Fighter Drone (Outpost Defender) 4x Elite Frigate (Divine Imperial Imran, Divine Imperial Sixtus) **Web/Scram** 6x Battlecruiser (Imperial Templar Phalanx) 7x Battleship (Imperial Templar Diviner, Imperial Templar Judgement) **Tracking Disruptor/Neut** **__Tip__** - Don't forget to collect the 1x Communications Logs (0.1 m3) from the Encrypted Communications Array. ---- ====__Mission 9__ - Languishing Lord==== Faction: Mercenary/Amarr Empire Mission Type: Reconnaissance Space Type: Normal Space Mission Objective: - Spy on meeting between Lord Manik and Mercenary contact. //Mission can be accepted and completed remotely.// **__Warning__** - This is NOT a combat mission. Do NOT engage ships. ====Single Pocket==== **__Note__** - Agent gives instruction to fly into center of cloudy Asteroid Belt, approach to within 3-4km of Broken Metallic Crystal Asteroid to observe meeting and wait for further orders. ===Initial Spawn (25km)=== 1x Lord Manik - Amarr Battleship (Imperial Templar Diviner) 1x Mercenary - Minmatar Battleship (Republic Tribal Ymir) **__Tips__** - Mission objective is completed after Lord Manik and the Mercenary contact leave the area. - 30x Veldspar Asteroids within 30km radius. ---- ====__Mission 10__ - Razing the Outpost==== Faction: Mercenaries (Mordus Legion) Mission Type: Encounter Space Type: Gated Space Damage Dealt: Kin/Therm Web/Scram: Elite Frigate Extras: N/A Recommended Damage Dealing: Kinetic (best), EM (secondary) Mission Objective: - Eliminate all Mercenaries and destroy the base. //Mission can be accepted and completed remotely.// ===Acceleration Gate Entrance (5km)=== **__Note__** - All mission pockets allow the use of Microwarpdrive (MWD). ===Initial Group: (5-30km)=== 3x Frigate (Mordus Bounty Hunter) **Web/Scram** 3x Cruiser (Mordus Lion) 4x Battleship (Mordus Gigamar, Mordus Phanti) 3x Caldari Cruise Missile Battery (Kinetic) **Scourge Missiles** ====Pocket 1==== **__Note__** - The Acceleration Gate is 15km away. ===Initial Group: (23-56km)=== 6x Cruiser (Mordus Puma, Mordus Leopard) 4x Battleship (Mordus Gigamar, Mordus Phanti, Mordus Mammoth) 3x Caldari Cruise Missile Battery (Kinetic) **Scourge Missiles** ===Pocket 2=== **__Note__** - The Outpost is 35km away. - Wave 1 is triggered with the destruction of the last Battleship in the Initial Group. - Wave 2 is triggered with the destruction of the last Battleship in Wave 1. ===Initial Group: (9-81km)=== 2x Frigate (Mordus Bounty Hunter) **Web/Scram** 4x Cruiser (Mordus Bobcat) 2x Battleship (Mordus Gigamar) **//Last destroyed is Trigger//** (Wave 1) 3x Caldari Heavy Missile Battery (Thermal) **Inferno Missiles** 3x Caldari Cruise Missile Battery (Kinetic) **Scourge Missiles** ===Wave 1: (68-77km)=== 2x Frigate (Mordus Bounty Hunter) **Web/Scram** 4x Cruiser (Mordus Leopard) 4x Battleship (Mordus Gigamar, Mordus Mammoth) **//Last destroyed is Trigger//** (Wave 2) ===Wave 2: (58-74km)=== 4x Frigate (Mordus Bounty Hunter) **Web/Scram** 3x Cruiser (Mordus Lion) 6x Battleship (Mordus Gigamar, Mordus Phanti, Mordus Mammoth) **__Tips__** - The Outpost has about 53,000 hp, no resistances. - Destroying the Outpost completes the mission objective. ---- ====__Mission 11__ - Ascending Nobles==== Faction: Mercenaries (Amarr ships) Mission Type: Encounter Space Type: Normal Space Damage Dealt: EM/Therm Web/Scram: NA Extras: Heavy Neut and Tracking Disruption (Independent Veteran Cruiser) Recommended Damage Dealing: EM (best), Therm (secondary) Mission Objective: - "Kidnap" 1x Mina Darabi (1.0 m3) from the Darabi Estate and return to Agent. All guards are expendable. //Mission can be accepted remotely.// ===Single Pocket=== **__Warning__** - The five Independent Veteran Battleships deal a cumulative total of around 1100-1200 dps. - Expect heavy Neut and Tracking Disruption from the Independent Veteran Cruisers. **__Note__** - Pocket allows use of Microwarpdrive (MWD). - Last ship destroyed from each group will trigger a new spawn wave. ===Initial Group: (75-78km)=== 5x Battleship (Independent Veteran Abaddon, Independent Veteran Armageddon, Independent Veteran Apocalypse) 2x Amarr Light Missile Battery (EM) **Mjolnir Missiles** 2x Amarr Cruise Missile Battery (EM) **Mjolnir Missiles** ~**This wave is one of the hardest in all 4 epic arcs**. Their optimal is around 55km. ~Approach fast making an elliptical arc to decrease their DPS with transversal speed. If you break the 20km distance they will start to miss a lot. At very close range (<10km) their DPS is really softened. ~Tip : Sniper fit ship will do very fine with this group. ===Wave 1: (75-83km)=== 8x Cruiser (Independent Veteran Omen, Independent Veteran Augoror, Independent Veteran Maller, Independent Veteran Arbitrator) **Tracking Disruptor/Neut** (25km) ~Stay out of their range or they will dry your capacitor VERY FAST. ===Wave 2: (74-79km)=== 7x Battleship (Independent Green-Crewed Abaddon, Independent Green-Crewed Armageddon, Independent Green-Crewed Apocalypse) ===Wave 3: (73-80km)=== 6x Battleship (Independent Abaddon, Independent Armageddon, Independent Apocalypse) **__Tips__** - Last ship destroyed in Wave 3 flags the mission objective as completed. - Mina Darabi spawns in container near the Amarr Chapel after completion. Don't forget to loot it. ===Additional Spawn=== **__Warning__** - NOT completing the Mission 30 minutes after Mina Darabi is collected will spawn the following popup message: //I know salvaging is fun, but there are several hostile ships inbound. I suggest we retreat now. Mina Darabi is too valuable an informant to lose.// Approx 5-10 seconds after that message a Battle Group will spawn : ===Initial Group: (78km)=== 6x Elite Frigate (Independent Veteran Crucifier, Independent Veteran Inquisitor) **Web/Scram** 6x Elite Cruiser (Independent Veteran Omen, Independent Veteran Maller, Independent Veteran Augoror) **Tracking Disruptor/Neut** 6x Elite Battleship (Independent Veteran Armageddon, Independent Veteran Apocalypse, Independent Veteran Abaddon) **Neut** **__Note__** - Expect heavy DPS and EWAR from this group, more than what was previously encountered in the mission. **__Tips__** - Suggest additional Fleet members with Logistics Support if intending to run this spawn. - No bounties, wrecks may contain Amarr Faction Tags, small amount of loot and salvage. ---- ====__Mission 12__ - Hunting the Hunter==== Faction: Sansha's Nation Mission Type: Encounter Space Type: Normal Space Damage Dealt: EM/Therm Web/Scram: N/A Extras: Heavy Tracking Disruption (Elite Frigate & Elite Cruiser) Recommended Damage Dealing: EM (best), Therm (secondary) Mission Objective: - Eliminate the Sansha Battletower and capture 1x Rahsa, Sansha Commander (1.0 m3). //Mission can be accepted remotely.// ===Acceleration Gate Entrance (8km)=== **__Note__** - All pockets allow the use of Microwarpdrive (MWD). ===Initial Group: (21-56km)=== 6x Elite Cruiser (Centum Loyal Fiend, Centum Loyal Hellhound) 3x Battleship (Centus Dark Lord, Centus Dread Lord) 6x Sansha Heavy Missile Battery (EM) **Mjolnir Missiles** ===Pocket 1=== **__Note__** - The acceleration gate is 3km away. - The gate is locked and requires Rahsa's Security Card to unlock. - Wave 1A is triggered with the destruction of the last Battlecruiser in Group 1. - Wave 1B is triggered with the destruction of the last Battleship in Group 1. ===Initial Spawn=== __3 Groups__ ===Sentry Group (47-60km)=== 1x Sansha Energy Neutralizer I (100km Range) **Neut** 2x Tower Sansha Sentry III ===Group 1 (55-60km)=== 2x Elite Frigate (Centii Loyal Savage, Centii Loyal Slavehunter) **Tracking Disruptor** 4x Battlecruiser (Centatis Devil, Centatis Daemon) **//Trigger//** (Wave 1A) 4x Battleship (Centus Tyrant, Centus Dread Lord) **//Trigger//** (Wave 1B) ===Group 2 (136-142km)=== 3x Elite Cruiser (Centum Loyal Mutilator, Centum Loyal Torturer) 3x Battleship (Centus Beast Lord, Centus Savage Lord, Centus Overlord) **Tracking Disruptor** ===Wave 1A: (46-55km)=== 3x Elite Cruiser (Centum Loyal Execrator, Centum Loyal Slaughterer) **Tracking Disruptor** ===Wave 1B: (56-58km)=== 3x Elite Frigate (Centii Loyal Plague, Centii Loyal Butcher) 2x Battleship (Centus Beast Lord, Centus Plague Lord) **Tracking Disruptor** **__Tips__** - Destroying the Sansha Battletower will force Rahsa to escape using the Acceleration Gate. That will unlock it. - The Sansha Battletower has about 152,000 hp, no resistances. Drops T1 loot when destroyed. ===Pocket 2=== 1x Rahsa Battleship (Centus Tyrant) **__Message From Rahsa__** - //A Deal : Well, you're quite the formidable one, aren't you? I have a proposal for you. When you report back to your agent, tell him that you've destroyed my forces, and that I should be executed. Yes, I'm a capsuleer too, but he doesn't need to know that. Do this and I'll make sure you get introduced to one of my friends. The Nation treats its friends well.// **__Tips__** - Rahsa's Habitation Module drops basic trade goods. - Destroying Rahsa's Battleship completes the mission objective. - Retrieve 1x Rahsa, Sansha Commander (1.0 m3) and return to Agent. ---- ====__Mission 13__ - Fate of a Madman==== Mission Type: Story Pathway Branch Mission Objective: - Choose one of two different pathways to continue the arc: Interrogation: Catching the Scent (Amarr) Silence Rahsa: The Nation's Path (Sansha) **__Note__** - Selecting a pathway choice completes the mission objective. ---- Go to [[RightToRule4p1 | Chapter 1: Interference]] Go to [[RightToRule4p3 | Chapter 3: The Old Guard]] (Interrogation: Catching The Scent) Amarr Go to [[RightToRule4p3b | Chapter 3: Alike Minds]] (Silence Rahsa: The Nation's Path) Sansha ----