Right to Rule, Amarr Level 4 Epic Arc

Last edited by DeMichaelCrimson:
Updated Mission Info
Fri, 15 Mar 2019 10:52 EDT

Epic Arc Overview

Agent Name: Aralin Jick
Agent Corporation: Kor-Azor Family Bureau
Agent Location: Nishah System at Nishah VII - Moon 5 - Kor Azor Family Treasury (Station)

Important Note:

Chapter 3 - The Old Guard

Go to Chapter 1: Interference
Go to Chapter 2: Spiderweb Politics
Go to Alternate Chapter 3: Alike Minds (Silence Rahsa: The Nation's Path)


Mission 14 - Interrogation: Catching the Scent

Faction: Sansha's Nation
Mission Type: Encounter
Space Type: Normal Space
Damage Dealt: EM/Therm
Web/Scram: N/A
Extras: Tracking Disruption (Elite Frigate)
Recommended Damage Dealing: EM (best), Therm (secondary)

Mission Objective:
Mission can be accepted remotely.

Single Pocket

Note

Initial Group - Sansha Stragglers: (58-66km)

3x Elite Frigate (Centii Loyal Savage, Centii Loyal Slavehunter) Tracking Disruptor
5x Cruiser (Centum Mutilator, Centum Torturer) Trigger (Wave 1 - Cruisers)
6x Battleship (Centus Dark Lord, Centus Overlord) Trigger (Wave 1 - Battleships)

Wave 1 - Sansha Stragglers: (60-64km)

4x Cruiser (Centum Hellhound, Centum Fiend) Trigger (Wave 2 - Cruisers)
5x Battleship (Centus Dread Lord, Centus Dark Lord) Trigger (Wave 2 - Battleships)

Wave 2 - Sansha Stragglers: (60-64km)

3x Elite Cruiser (Centum Loyal Torturer, Centum Loyal Mutilator) Trigger (Wave 3 - Cruisers)
4x Battleship (Centus Dread Lord, Centus Tyrant) Trigger (Wave 3 - Battleships)

Wave 3 - Sansha Stragglers: (60-64km)

2x Elite Cruiser (Centum Loyal Fiend)
3x Battleship (Centus Tyrant)

Tips


Mission 15 - Falling into Place

Faction: Mercenaries (Amarr ships)
Mission Type: Encounter
Space Type: Normal Space
Damage Dealt: EM/Therm
Web/Scram: N/A
Extras: Tracking Disruption/Energy Neut
Recommended Damage Dealing: EM (best), Therm (secondary)

Mission Objective:
Mission can be completed remotely.

Single Pocket

Note

Rescue Group: (63-68 km)

1x Cruiser (Independent Maller, Independent Omen)
4x Cruiser (Independent Green-Crewed Maller, Independent Green-Crewed Augoror, Independent Green-Crewed Arbitrator)
1x Elite Cruiser (Independent Veteran Augoror, Independent Veteran Arbitrator, Independent Veteran Omen) Tracking Disruptor/Neut (25km range)
2x Battleship (Independent Green-Crewed Abaddon, Independent Green-Crewed Armageddon, Independent Green-Crewed Apocalypse)
3x Battleship (Independent Abaddon, Independent Armageddon, Independent Apocalypse)

Tip
Note


Mission 16 - Making an Arrest

Mission Type: Encounter

Mission Objective:
Mission can be accepted remotely.

Warning

Single Pocket

Note

1x Harkan's Manor (37km)

Tips


Mission 17 - An Unfortunate End

Mission Type: Travel

Mission Objective:
Note


Mission 18 - Panic Response

Faction: Sanshas Nation
Mission Type: Encounter
Space Type: Normal Space
Damage Dealt: EM/Therm
Web/Scram: Stasis Tower
Extras: Energy Neutralizer
Recommended Damage Dealing: EM (best), Therm (secondary)

Mission Objective:

Single Pocket

Warning
Note

Initial Group: (41-48km) Auto Aggro

3-4x Frigate (Centii Servant, Centii Minion) - Trigger Chain (5x)
3-4x Cruiser (Centum Ravisher, Centum Ravager) - Trigger Chain (5x)
1x Battleship (Centus Tyrant)

Sentry Group 100km Range: (46-48km)

4x Amarr Cruise Missile Battery Mjolnir Cruise Missiles (EM)
1x Amarr Stasis Tower Web
1x Amarr Energy Neutralizer Sentry III Energy Neut

Tips
Mission is flagged as complete and all remaining ships despawn when any one of the following occurs:


Mission 19 - The Right to Rule (Final Mission)

Faction: Sansha's Nation
Mission Type: Encounter
Space Type: Gated Space
Damage Dealt: EM/Therm
Web/Scram: Yes
Extras: NOS (Harkan's Behemoth), Tracking Disruption (Harkan's Behemoth, Cruiser/Elite Cruiser & Battleship)
Recommended Damage Dealing: EM (best), Therm (secondary)

Mission Objective:

Acceleration Gate Entrance (7km)

Note

Initial Group: (11-34km)

3x Elite Cruiser (Centum Loyal Hellhound, Centum Loyal Fiend)
3x Battlecruiser (Centatis Devil, Centatis Wraith)

Pocket 1

Note

Initial Group: (8-36km)

2x Elite Frigate (Centii Loyal Servant, Centii Loyal Minion) Warp Scram / Web
2x Cruiser (Centum Slaughterer, Centum Execrator)Tracking Disruptor
4x Elite Cruiser (Centum Loyal Hellhound, Centum Loyal Fiend)Tracking Disruptor
3x Battlecruiser (Centatis Wraith, Centatis Behemoth)
3x Battleship (Centus Plague Lord, Centus Beast Lord) Tracking Disruptor

Pocket 2

Note
Warning

Initial Spawn

2 Groups

Group 1: (18-20km)

6x Battlecruiser (Centatis Devil, Centatis Daemon)

Group 2: (25-26km)

3x Elite Cruiser (Centum Loyal Torturer, Centum Loyal Mutilator)
3x Battleship (Centus Mutant Lord, Centus Savage Lord)

Wave 1: (8-12km)

3x Elite Frigate (Centii Loyal Enslaver, Centii Loyal Manslayer, Centii Loyal Plague)
4x Elite Cruiser (Centum Loyal Slaughterer, Centum Loyal Execrator) Tracking Disruptor

Pocket 3

Note
Warning
1st Chain Group is triggered when the single Battleship receives any damage.
2nd Chain Group is triggered when the single Battleship is damaged to about 10% shield.
3rd Chain Group is triggered when the single Battleship is damaged to about 10% armor.
4th Chain Group is triggered when the single Battleship is destroyed.

Initial Group: (16-31km)

1-2x Destroyer (Centior Monster)
1x Battleship (Centus Tyrant) Trigger (Chain Group)

Chain Group

Note

Group 1: (4-40km)

2-3x Elite Frigate (Centii Loyal Enslaver, Centum Loyal Butcher) Trigger (Group 2)
2-3x Battleship (Centus Overlord, Centus Dark Lord) Trigger (Group 2)

Group 2: (4-40km)

1-2x Elite Cruiser (Centum Loyal Hellhound, Centum Loyal Torturer)
1-2x Battlecruiser (Centatis Daemon, Centatis Behemoth)

Tips

Pocket 4

Warning
The Repeating Chain Group will repeat itself 4.5 times before it runs out. It will feel like groundhog day.
The key to identifying the start of a new chain is the appearance of Group 1 Battlecruisers.
Group 2 is triggered by destroying one of the Battlecruisers in Group 1.
Group 3 is triggered by destroying the last Elite Frigate in Group 2.
Attacking any ship in Group 3 triggers a new chain i.e. it resets back to Group 1.

Initial Group: (14-28km)

3x Elite Cruiser (Centum Loyal Hellhound, Centum Loyal Fiend) Trigger (Repeating Chain Group)
2x Battleship (Centus Tyrant, Centus Dread Lord) Trigger (Repeating Chain Group)
1x Harkan's Behemoth (Elite Battleship) NOS (30km range)/Tracking Disruptor Trigger (Wave 1-3)

Wave 1: (17-19km)

1-2x Destroyer (Centior Cannibal)
1-2x Cruiser (Centum Execrator) Tracking Disruptor

Wave 2: (17-19km)

1-2x Destroyer (Centior Abomination)
1-2x Cruiser (Centum Slaughterer) Tracking Disruptor

Wave 3: (17-19km)

1-2x Destroyer (Centior Misshape)
1-2x Cruiser (Centum Execrator) Tracking Disruptor


Repeating Chain Group

Group 1 (1-40km)

3x Battlecruiser (Centatis Daemon, Centatis Behemoth) Trigger Group 2 (First ship destroyed)

Group 2 (1-40km)

2x Elite Frigate (Centii Loyal Scavenger, Centii Loyal Ravener) Web/Warp Disruption Trigger Group 3 (Last ship Destroyed)

Group 3 (1-40km)

Warning
0-2x Elite Frigate (Centii Loyal Slavehunter) Tracking Disruptor
1-2x Elite Cruiser (Centum Loyal Mutilator, Centum Loyal Torturer, Centum Loyal Slaughterer) Tracking Disruptor
1-2x Battleship (Centus Tyrant, Centus Dread Lord)

Tips
Blitz
Reward

End Of Arc



Comments [Hide comments]
Comment by ScatManworlds
2009-09-08 17:05:39
If you take the alternative route, they are all easy lowsec missions, but you will need to have hacking to lvl 4 to complete one of them
Comment by JaTon
2011-01-09 18:27:23
I got info from completers of this mission that this path gives NO Amarr standings. His petition to CCP refused to confirm whether or not this is intended.
Comment by LaIvasse
2011-04-26 19:37:09
Centus Tyrants in the initial group of Pocket 4, Right to Rule, were Dread Lords for me. Furthermore, they were the main chain-starting triggers, despite not being marked as such here. As such, I quickly lost track of what was and wasn't a trigger ship and the pocket became unmanageable, forcing a couple of warpouts until I got it back under control.

I saved Harkan for last. For comparison, attacking and killing him caused a grand total of 1 cruiser and 1 dessie to spawn.
Comment by EanoK
2011-06-08 20:39:25
Finished the arc on July-9-2011. I got 12.5% Amarr standing increase.
Comment by PhoenixPhoenix
2011-10-20 09:23:48
Finished the arc on October-20-2011. Got ~18,4% standing increase with Amarr Empire. Didn't update automatically though, had to file a petition and a GM sorted it out.

Overall, from start to finish, the entire arc netted around 200mil in bounties and mission rewards, 50mil in salvage, and 130mil in assorted loot and tags.
Comment by DeMichaelCrimson
2011-11-28 02:06:17
Mission #18 - Panic Response

I didn't kill Sentry Group, warped in, bookmarked mission beacon location, warped out and back again to 100KM of Beacon.

Cruise Missile Batteries, Stasis Tower
and Energy Neutralizer were out of range (+100km).

Waited for Initial Group to get in range:
3x Centii Servant (Frigate) (Chain Trigger)
4x Centum Ravager (Cruiser) (Chain Trigger)
1x Centus Tyrant (Battleship)

total killed
10x Centum Ravisher (Cruiser)
4x Centum Ravager (Cruiser)
9x Centii Servant (Frigate)
1x Centus Tyrant (Battleship)

NPC warp out when Centus Tyrant (Battleship) killed
3x Frigates (Centii Servant)
2x Cruisers (Centum Ravisher)

Seemed as long as Battleship was active, last Cruiser or Frigate killed would trigger duplicate spawn. Working on 4th spawn for both when Drones killed B-ship. Mission was flagged completed.
Comment by DeMichaelCrimson
2011-11-29 02:26:08
Missions #14 to #19 completed in T2 rigged Faction fitted active shield tank AC Command Ship (Sleipnir).

Mission 19 (Final Mission) - The Right to Rule - Pocket 4

Initial Group: (14-28km)
1x Harkan's Behemoth (Battleship) (Wave Trigger) (Completion Trigger)
1x Centus Dread Lord (Battleship)
1x Centum Loyal Hellhound (Elite Cruiser) (Chain Trigger)

I got 100km range from warp in point. Ignored other NPC ships, waited for Harkan to come into range, He's faster than the other ships. Stayed on Harkan and only got wave 1 spawn.

Wave 1:
1x Centior Cannibal (Destroyer)
2x Centum Loyal Fiend (Elite Cruiser)

After killing Harkan, worked on rest of Initial group, triggered Repeating Chain Group spawn on the Elite Cruiser. Chain Group was over 100+ km's away.

Chain Group 1
4x Centus Behemoth (Battlecruiser) Trigger (Chain Group 2)

Since mission objective was already completed, I decided to turn in mission instead of chasing down the chain spawns.

Total killed:

1x Harkans Behemoth (Battleship)
1x Centum Loyal Hellhound (Elite Cruiser)
2x Centum Loyal Fiend (Elite Cruiser)
1x Centus Dread Lord (Battleship)
1x Centior Cannibal (Destroyer)

Check your Amarr Faction standing and see if an increase was gained. If not, petition it.
Comment by QianzingYanshu
2012-05-05 19:33:00
Mission 15

I encountered some more ships than 7.
in total
6 BS
6 Cruiser
Comment by OhScrewThis
2013-03-12 21:01:45
Mission 19
Harkan's Behemoth triggered spawns at 10% shield, 10% armor & into hull, and repaired to full hull/armor/shield with each new spawn
Comment by AnaGram
2014-03-13 10:48:13
Needed to petition faction increase 2014.03.13
Comment by DeMichaelCrimson
2014-05-01 04:20:09
Amarr - Chapter 3 - The Old Guard
Mission 14 - Interrogation: Catching the Scent
Combat - Single pocket

Mission 15 - Falling Into Place
Combat - Single Pocket

Mission 16 - Making An Arrest
Travel mission - no combat

Mission 17 - An Unfortunate End
Travel mission - report to agent

Mission 18 - Panic Response
Combat - Single pocket
Warped in, bookmarked beacon and warped out asap, then warped back at 100km range which placed my ship out of Sentry Group range. Battleship didn't auto aggro so I worked the Chain Groups. Mission flagged completed after destroying 5 chains.

Mission 19 - Right To Rule
Combat - 4 pockets
Total amount of NPC's in last pocket :
7x Battleship, 15x Battlecruiser, 13x Cruiser, 4x Destroyer, 12 Frigate
[Comment deleted]
Comment by JaTon
2018-05-01 01:02:31
Did Right to Rule mission in a t2 equipped gila. Just have to be quick about getting out of range of the initial group as they do have decent dps against a cruiser. I decided not to do the 17-wave grind as it was getting late at night for me. I coaxed Harkan out to about 388km from the pocket 4 beacon without firing a shot. He is very fast, but I kept ahead using an mwd. We ended up being about 250km or so ahead of the others of the initial grp and so the final battle was one-on-one. Easy victory. This completed the mission which, after flying back and talking to the agent, awarded +1.25 to my Amarr Empire standings, and +.41 to Amarr Navy standings. Got the implant too.
[Comment deleted]
Comment by DeMichaelCrimson
2018-08-20 05:01:55
Mission 19 - The Right To Rule.

I didn't get the 3 Wave group spawns for destroying Harkan's Behemoth, not sure if CCP has removed that. However I did get the Repeating Chain Group for destroying the other ships in the initial group.
Valid XHTML :: Valid CSS: :: Powered by WikkaWiki